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Editing 40d Talk:Thief

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::If this is just an urban rumour, or a legacy of versions long past, it should be expunged.  Would take some research/experimentation (or someone who knows how to read the data files, ahem).--[[User:Albedo|Albedo]] 05:08, 5 June 2009 (UTC)
 
::If this is just an urban rumour, or a legacy of versions long past, it should be expunged.  Would take some research/experimentation (or someone who knows how to read the data files, ahem).--[[User:Albedo|Albedo]] 05:08, 5 June 2009 (UTC)
 
: Raws have the flag TRAPAVOID for [[kobold]]s, [[gremlin]]s, and other things too dark to mention[[Demon|.]] In personal experience, a kobold has slipped in through a previously locked door (now "TAKEN BY INTRUDER") and another past a cage and weapon trap, before being confronted. Version 40d. --[[User:Jellyfishgreen|Jellyfishgreen]] 11:14, 5 June 2009 (UTC)
 
: Raws have the flag TRAPAVOID for [[kobold]]s, [[gremlin]]s, and other things too dark to mention[[Demon|.]] In personal experience, a kobold has slipped in through a previously locked door (now "TAKEN BY INTRUDER") and another past a cage and weapon trap, before being confronted. Version 40d. --[[User:Jellyfishgreen|Jellyfishgreen]] 11:14, 5 June 2009 (UTC)
::Hm - Weapon traps still seem to work 40d, if i saw that right. Not 100% sure since they stopped coming for now :( Always a bit hard to tell cos you don't get a message, you just find small items in your weapon trap. Also, once spotted they will trigger any traps. Snatchers are caught by cage traps. --[[User:Höhlenschreck|Höhlenschreck]] 00:57, 6 June 2009 (UTC)
 
  
 
== Revamp plan ==
 
== Revamp plan ==

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