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Editing 40d Talk:Thief

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Fun fact, I created a veritable rancor pit in my fortress by placing a Titan cage in a large chamber, then sealing off the entrance, and using pressure plates + retracting bridges to drop hapless goblins into the pit.  Strangely enough, whenever I have a goblin thief dumped inside, the Titan ignores them, while blissfully painting the walls red with Goblin Wrestler blood.  So if you expect to use a Megabeast or other fun creature(s) to execute thieves, don't bother.  --[[User:Eddie|Eddie]] 01:27, 7 January 2009 (EST)
 
Fun fact, I created a veritable rancor pit in my fortress by placing a Titan cage in a large chamber, then sealing off the entrance, and using pressure plates + retracting bridges to drop hapless goblins into the pit.  Strangely enough, whenever I have a goblin thief dumped inside, the Titan ignores them, while blissfully painting the walls red with Goblin Wrestler blood.  So if you expect to use a Megabeast or other fun creature(s) to execute thieves, don't bother.  --[[User:Eddie|Eddie]] 01:27, 7 January 2009 (EST)
:Also, theives cannot be dragged via creature caging, so best off to dump the cage and crush it  under your garbage disposal.--[[User:CrazyMcfobo|CrazyMcfobo]] 23:37, 28 July 2009 (UTC)
 
::Not sure what you mean by "cannot be dragged" - I regularly move my caged thieves to my arena pit, dump them and watch the (quick) fun.  You just have to (re)build the cage immediately next to the pit, so the thief gets dumped before it can escape.--[[User:Albedo|Albedo]] 07:30, 30 July 2009 (UTC)
 
:::Thats very odd, as I cannot move thieves more than 10 tiles without them escaping.--[[User:CrazyMcfobo|CrazyMcfobo]] 07:54, 30 July 2009 (UTC)
 
  
 
== Goes through walls? ==
 
== Goes through walls? ==
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This phrase seems to imply that it's only a rare breed of thieves that bypass traps, but I've got an entire tunnel of 30+ layers of cage traps, and I've watched kobold thieves run in and out with impunity (though they've never made it through the war dog pit for obvious reasons).  Would stonefall / weapon traps work better, or are they just completely immune? — [[User:Wisq|Wisq]] ([[User talk:Wisq|talk]]) 03:59, 31 May 2009 (UTC)
 
This phrase seems to imply that it's only a rare breed of thieves that bypass traps, but I've got an entire tunnel of 30+ layers of cage traps, and I've watched kobold thieves run in and out with impunity (though they've never made it through the war dog pit for obvious reasons).  Would stonefall / weapon traps work better, or are they just completely immune? — [[User:Wisq|Wisq]] ([[User talk:Wisq|talk]]) 03:59, 31 May 2009 (UTC)
 
:If I remember correctly, Kobold thieves will always walk right through traps regardless of type. I'm not sure if goblins will or not. Theres something in the raws like trap immune or something along those lines, so those creatures will only trigger traps by falling unconscious on them, if then. --[[User:Silver|Silver]] 06:17, 31 May 2009 (UTC)
 
:If I remember correctly, Kobold thieves will always walk right through traps regardless of type. I'm not sure if goblins will or not. Theres something in the raws like trap immune or something along those lines, so those creatures will only trigger traps by falling unconscious on them, if then. --[[User:Silver|Silver]] 06:17, 31 May 2009 (UTC)
::If this is just an urban rumour, or a legacy of versions long past, it should be expunged.  Would take some research/experimentation (or someone who knows how to read the data files, ahem).--[[User:Albedo|Albedo]] 05:08, 5 June 2009 (UTC)
 
: Raws have the flag TRAPAVOID for [[kobold]]s, [[gremlin]]s, and other things too dark to mention[[Demon|.]] In personal experience, a kobold has slipped in through a previously locked door (now "TAKEN BY INTRUDER") and another past a cage and weapon trap, before being confronted. Version 40d. --[[User:Jellyfishgreen|Jellyfishgreen]] 11:14, 5 June 2009 (UTC)
 
::Hm - Weapon traps still seem to work 40d, if i saw that right. Not 100% sure since they stopped coming for now :( Always a bit hard to tell cos you don't get a message, you just find small items in your weapon trap. Also, once spotted they will trigger any traps. Snatchers are caught by cage traps. --[[User:Höhlenschreck|Höhlenschreck]] 00:57, 6 June 2009 (UTC)
 
  
 
== Revamp plan ==
 
== Revamp plan ==
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-Distinguishing snatchers/thieves
 
-Distinguishing snatchers/thieves
 
 
-Defense against thieves
 
-Defense against thieves
 
 
-Why thieves come, what they lead to
 
-Why thieves come, what they lead to
 
 
-Races/types of thieves
 
-Races/types of thieves
 
 
-etc.
 
-etc.
  
 
Anything else you guys can think of? I also want to add some facts, such as artifacts being able to be stolen, etc. <sub>unsigned by [[User:SirPenguin]]</sub>  
 
Anything else you guys can think of? I also want to add some facts, such as artifacts being able to be stolen, etc. <sub>unsigned by [[User:SirPenguin]]</sub>  
 
 
:Add your sig? ;D  Quick bullet points of thieves here: [[Defense guide#Threats]]  The phrase ''"Some thieves can bypass traps as well"'' is annoyingly vague - any expansion/clarification on that? Threat assessment in combat, re those knives? (I believe a wardog or untrained wrestler can usually take them, but also often with some lower level of injury.) Confirm/refute the ability to bypass doors linked to levers? (this may take testing.) Comment on thieves sneaking in w/ caravans when "door is open". I'd say keep side comment on "animal thieves" as is - about right imo. --[[User:Albedo|Albedo]] 18:11, 4 June 2009 (UTC)
 
:Add your sig? ;D  Quick bullet points of thieves here: [[Defense guide#Threats]]  The phrase ''"Some thieves can bypass traps as well"'' is annoyingly vague - any expansion/clarification on that? Threat assessment in combat, re those knives? (I believe a wardog or untrained wrestler can usually take them, but also often with some lower level of injury.) Confirm/refute the ability to bypass doors linked to levers? (this may take testing.) Comment on thieves sneaking in w/ caravans when "door is open". I'd say keep side comment on "animal thieves" as is - about right imo. --[[User:Albedo|Albedo]] 18:11, 4 June 2009 (UTC)
 
::I'd say the article should go
 
::-Types of thieves (races, levels, etc., include animals here)
 
::-Defense against thieves
 
::-Maybe why thieves come and what they lead to.
 
::It seems to me that the Distinguishing snatchers/thieves is redundant with the different types of thieves. Also, the Why thieves come and what they lead to could be explained in the introduction, unless there is a great deal more to this then "Thieves come if you have neighboring civilizations of the appropriate race. More wealth will generally lead to more thieves. If a fortress suffers enough successful thefts, the civilization may send ambushes". But anyways, go for it. The article definitely needs a rewrite. --[[User:Mikaka|Mikaka]] 18:54, 4 June 2009 (UTC)
 
:::After thought - use the "What links here" link (in sidebar at bottom-left) to view those comments, and see if anything triggers any additional topics/points that should be addressed.
 
 
== Master Thief? ==
 
 
I just noticed in my Announcements that, a few months back, my champions didn't kill a Thief but a 'Master' Thief. Would explain the high stats (Strength, Agility, Toughness) he had. Could someone find if there are any -significant- differences between a Thief and Master Thief? I believe he had a Large Iron Dagger instead of the usual Copper one, but I'm not positive from whence that came. [[User:Pariah|Pariah]] 22:46, 6 July 2009 (UTC)
 
 
== li'l lever pullers & cage openers? ==
 
 
  ...But what is not as well known is that Thieves also have a rather annoying tendency to <br />pull levers they come across, or let animals out of cages...
 
This assertion was made in the [[trap design]] article - can anyone verify/refute it? I've never seen either activity, but that's hardly definitive.--[[User:Albedo|Albedo]] 18:39, 13 October 2009 (UTC)
 
 
:I think Today mentioned in an episode of dwarf talk that a MISCHIEVOUS tag was responsible for the lever pulling behaviour, and gremlins are the only creature with that tag. There is more info on the Gremlins talk page. [[Special:Contributions/38.100.221.250|38.100.221.250]] 00:45, 3 November 2009 (UTC)
 

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