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Editing 40d Talk:Remove
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:I'd say it probably does belong in 40d, if only because much (but not all) of it does not apply to the old 2D version, and there will probably be some other things in the next version that'll go in this list (such as removing burrows). --[[User:Quietust|Quietust]] 12:48, 29 March 2010 (UTC) | :I'd say it probably does belong in 40d, if only because much (but not all) of it does not apply to the old 2D version, and there will probably be some other things in the next version that'll go in this list (such as removing burrows). --[[User:Quietust|Quietust]] 12:48, 29 March 2010 (UTC) | ||
::Good question - I think maybe we hold off, take a "wait and see" approach? Imo too many changes are being made based on blanket assumptions - there will be a LOT of clean up necessary after the actual facts are known, and this may be one of them. (Seems I created this page on March 2 '10, which iirc is before we heard of an April release date and while the 40d migration was still underway.) Otoh, moving this to 40d makes as at least much sense as some of the other moves, and probably more. --[[User:Albedo|Albedo]] 16:49, 29 March 2010 (UTC) | ::Good question - I think maybe we hold off, take a "wait and see" approach? Imo too many changes are being made based on blanket assumptions - there will be a LOT of clean up necessary after the actual facts are known, and this may be one of them. (Seems I created this page on March 2 '10, which iirc is before we heard of an April release date and while the 40d migration was still underway.) Otoh, moving this to 40d makes as at least much sense as some of the other moves, and probably more. --[[User:Albedo|Albedo]] 16:49, 29 March 2010 (UTC) | ||
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