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Editing 40d Talk:Refuse stockpile

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==Refuse Stockpile vs. Dumping Zone==
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==Refuse Stockpile vs. Dump==
What are the advantages of using a refuse stockpile over a [[Zone#Garbage_Dump|dump zone]]? That might not be very clear to new players.--[[User:Xazak|Xazak]] 19:55, 3 November 2007 (EDT)
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What are the advantages of using a refuse stockpile over a dump zone? That might not be very clear to new players.--[[User:Xazak|Xazak]] 19:55, 3 November 2007 (EDT)
 
:Considering myself a new player, the usefulness/function of a dump zone is not clear to me, yes. For now, after some experimentation, i go with not having a dump zone. --[[User:Koltom|Koltom]] 23:17, 15 February 2008 (EST)
 
:Considering myself a new player, the usefulness/function of a dump zone is not clear to me, yes. For now, after some experimentation, i go with not having a dump zone. --[[User:Koltom|Koltom]] 23:17, 15 February 2008 (EST)
 
::dump zone lets you drop a lot of whatever on 1 square, such as an entire floors worth of stone. you do, however, have to designate each individual thing to be dumped. refuse stockpile only takes trash, but does so automaticaly -[[User:Chariot|Chariot]] 03:44, 16 February 2008 (EST)
 
::dump zone lets you drop a lot of whatever on 1 square, such as an entire floors worth of stone. you do, however, have to designate each individual thing to be dumped. refuse stockpile only takes trash, but does so automaticaly -[[User:Chariot|Chariot]] 03:44, 16 February 2008 (EST)
  
:::I've finally realized that the refuse stockpile is strictly for keeping items that your dwarfs might like to use for their crafts: corpses for the butcher, skins for leatherworking, bones and shells for crafting.  So lately I've separated out the crappy items from the stockpile by designating them for dumping into a {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}} dump zone.  Now, the only items I keep in my refuse stockpiles are turtle shells (though they aren't worth much, keeping a few are useful for fey moods) and anything with a mod value of more than 1.  The Fish bones, goblin/kobold bones -- which used to take up so much space and eventually make it impossible for my dwarfs to keep the fortress clean -- all get designated for dumping to a dump zone now.
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:::I've finally realized that the refuse stockpile is strictly for keeping items that your dwarfs might like to use for their crafts: corpses for the butcher, skins for leatherworking, bones and shells for crafting.  So lately I've separated out the crappy items from the stockpile by designating them for dumping into a {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}} zone.  Now, the only items I keep in my refuse stockpiles are turtle shells (though they aren't worth much, keeping a few are useful for fey moods) and anything with a mod value of more than 1.  The Fish bones, goblin/kobold bones -- which used to take up so much space and eventually make it impossible for my dwarfs to keep the fortress clean -- all get dumped now.
:::The only downside to this is that I've been forced to find all the worthless items (such as harpy, goblin, human, or elf bones) in a refuse stockpile by using 'k' and designating them to a dump zone one by one.  I've tried to change the settings of the refuse stockpiles to only accept items of [[value]], but the settings are a pain to go through since it lists '''every''' [[creature]] that could possibly be hauled there.[[User:3lB33|3lB33]] 14:21, 28 September 2009 (UTC)
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:::The only downside to this is that I've been forced to find them all using 'k' and dumping one by one.  I've tried to change the settings of the stockpile to only accept the valuable drops, but the settings are a pain to go through since it lists '''every''' creature that could possibly be dumped there.[[User:3lB33|3lB33]] 14:21, 28 September 2009 (UTC)
  
 
:No.  Not "strictly".  (And refuse ''stockpiles'' don't need items to be marked to be "dumped" - your post is confusing.)  A refuse stockpile has 3 subsections, 2 of which are almost identical - there are Item Types, and Corpses and Body Parts. Here's how I use them...
 
:No.  Not "strictly".  (And refuse ''stockpiles'' don't need items to be marked to be "dumped" - your post is confusing.)  A refuse stockpile has 3 subsections, 2 of which are almost identical - there are Item Types, and Corpses and Body Parts. Here's how I use them...
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:A garbage ''zone'' is for specific dumping projects - you have a bunch of economic rock you want moved to near your mason's shop, or it's time to move just your stacks of 5 plump helmets to near your still, items you manually, specifically and selectively mark for "dumping".  Typically, ''only one'' garbage zone is {{k|a}}ctive at a time, and then a new one when a different target item needs to be shuffled to that new spot (or the dumped items might end up across the fortress in a different active garbage zone!)  If you only have 1 "active" zone at a time, it's not hard to keep track of.  And meanwhile the refuse ''stockpiles'' are on auto 24/7.--[[User:Albedo|Albedo]] 19:30, 28 September 2009 (UTC)
 
:A garbage ''zone'' is for specific dumping projects - you have a bunch of economic rock you want moved to near your mason's shop, or it's time to move just your stacks of 5 plump helmets to near your still, items you manually, specifically and selectively mark for "dumping".  Typically, ''only one'' garbage zone is {{k|a}}ctive at a time, and then a new one when a different target item needs to be shuffled to that new spot (or the dumped items might end up across the fortress in a different active garbage zone!)  If you only have 1 "active" zone at a time, it's not hard to keep track of.  And meanwhile the refuse ''stockpiles'' are on auto 24/7.--[[User:Albedo|Albedo]] 19:30, 28 September 2009 (UTC)
 
::Ok, I tried to clarify my earlier post to make it clearer.  I still think ''strictly'' was the right word though.  Many newbs will read the starting guides and get the mistaken impression that refuse stockpiles are for unwanted items; while in fact, they are where you want your [[value|valuable]] items nearby to your craft shops.  Everything else which has no MODVALUE in the raws should just be designated for dumping so that way it will eventually disappear from the stocks and not overwhelm the refuse stockpiles. 
 
 
::Fish bones are a great example of this.  Usually as my fortress matures, I'll eventually end up with five or six fisherdwarfs hauling in tons of fish which eventually are eaten and result in my refuse stockpiles getting flooded with worthless fish bones (since fish are considered "vermin" their bones have no [[value]].)  Since I'd rather my bone carvers use the giant or large creature bones that I found in the nearby chasm, I designate the fish bones for dumping so that way my bonecarvers will only use the valuable bones.[[User:3lB33|3lB33]] 02:05, 29 September 2009 (UTC)
 
 
:::Look - first, don't edit a discussion - it throws everything that comes after off. If you didn't say what you mean, then just post and correct, not edit. <br />Anyway, "strictly" means "exclusively", as in "no exceptions" - what about "remains"? That is the first use of a refuse stockpile, a place for dwarves to dump rats and roaches.  Last I checked, those are not "valuable", and so there goes your "strictly". More examples do not refute this exception. To not use one requires a visual scan for dead vermin, and then they get dumped in whatever current dump zone you have active. Other than that, you're preaching to the choir.--[[User:Albedo|Albedo]] 04:08, 29 September 2009 (UTC)
 
 
:::: Well, normally I would agree with you that discussions should be edited, but since you've invited the world at large to see our discussion by saying "(For a longer discussion on this, see Talk page: Refuse Stockpile vs. Dumping Zone)" on the main page, I thought that clarification was necessary to avoid confusing the masses that will come here.  Anyway, you're right, I concede your point since I forgot that the cats are always moving remains of vermin to stockpiles and not to dumping zones.  This does raise a separate question perhaps you can answer that I posted below.[[User:3lB33|3lB33]] 13:27, 29 September 2009 (UTC)
 
 
:::::Discussions are not to be back-edited, confusing readers or even misrepresenting answers. Adding is of course always fine. My always too few, quite useful practice bone bolts are offended you call them worthless, btw. --[[User:Birthright|Birthright]] 19:15, 29 September 2009 (UTC)
 
::::::Zactly. I understand 31B's intentions, but this is not an "article", even if it expands on a point touched on therein.  This doesn't get updated when a version changes, nor edited for sprelling, nor "corrected" - mistaken points are discussed, or compromises agreed upon, that's the process.--[[User:Albedo|Albedo]] 19:26, 29 September 2009 (UTC)
 
:::::::ok ok fine! Next time I want to clarify a post in a discussion page I use strikethroughs instead.  Anyway, what I was trying to say from the very beginning: For a long time I mistakenly thought that the refuse stockpiles were for keeping your fortress clean.  So it was only recently I realized a variety of different ways of keeping them from overflowing and thus helping to keep miasma from overwhelming my fortress.  I just thought it would be handy to mention that since I'm sure other noobs had the same misconception.  I'll leave it up to you guys to fix the main page on this issue if you so please.[[User:3lB33|3lB33]] 01:48, 30 September 2009 (UTC)
 
  
 
==Other Stockpile comments/questions==
 
==Other Stockpile comments/questions==
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==Refuse Hauling==
 
==Refuse Hauling==
  
Does anyone have any tips on refuse hauling? I have a refuse pit, quite close to my food stockpile but separated by doors. However, the dwarves will often leave the corpses of vermin lying around my food stockpile, generating [[miasma]] in the food stockpile, when I'd far rather they just cleaned up more quickly. Sometimes it helps to mark the vermin corpses for [[dump]]ing, but I'm not patrolling the food stockpile six times a season to look for corpses! Is there any way to make the dwarves prioritise [[cleaning]] higher? --[[User:AlexChurchill|AlexChurchill]] 05:55, 16 June 2008 (EDT)
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Does anyone have any tips on refuse hauling? I have a refuse pit, quite close to my food stockpile but separated by doors. However, the dwarves will often leave the corpses of vermin lying around my food stockpile, generating [[miasma]] in the food stockpile, when I'd far rather they just cleaned up more quickly. Sometimes it helps to mark the vermin corpses for [[dump]]ing, but I'm not patrolling the food stockpile six times a season to look for corpses! Is there any way to make the dwarves prioritise [[clean]]ing higher? --[[User:AlexChurchill|AlexChurchill]] 05:55, 16 June 2008 (EDT)
  
 
:You could always give the cleaning labor to some peasants. You could have the entire floor as a retractable bridge, so you could dump all the rubbish below. --[[User:AlexFili|AlexFili]] 07:25, 16 June 2008 (EDT)
 
:You could always give the cleaning labor to some peasants. You could have the entire floor as a retractable bridge, so you could dump all the rubbish below. --[[User:AlexFili|AlexFili]] 07:25, 16 June 2008 (EDT)
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I think the term "cleanup" is misleading because it implies that a dwarf with the [[Cleaning]] labor is going to do something.  Would "disappear" or "disapperate" or even "delete" work instead?  The items basically are rotting away into dust, and completely disappear from the stocks&mdash;which is certainly useful to know when you've got a gazillion hoary marmot bones lying about in your refuse stocks and need to make room for those really [[Creature|valuable]] dragon bones. [[User:3lB33|3lB33]] 15:07, 4 September 2009 (UTC)
 
I think the term "cleanup" is misleading because it implies that a dwarf with the [[Cleaning]] labor is going to do something.  Would "disappear" or "disapperate" or even "delete" work instead?  The items basically are rotting away into dust, and completely disappear from the stocks&mdash;which is certainly useful to know when you've got a gazillion hoary marmot bones lying about in your refuse stocks and need to make room for those really [[Creature|valuable]] dragon bones. [[User:3lB33|3lB33]] 15:07, 4 September 2009 (UTC)
 
== Cats and Vermin Storage ==
 
 
What happens to vermin remains?  Once a cat stores the remains in the stockpile, I can't even find it anymore.  Does it disappear immediately or am I missing something?  Can anything be crafted with vermin remains?[[User:3lB33|3lB33]] 13:27, 29 September 2009 (UTC)
 
:On a refuse stockpile or off, it rots.  If that's outside, no miasma signals this, so it just "disappears" at some point, same as bones and skulls would (only faster). If your refuse stockpile is inside (or if you dumped" it to a garbage zone), miasma city, same as if it had never been moved.  Remains have no use but to stink up the place (tho' that would be an interesting challenge for a mod').--[[User:Albedo|Albedo]] 19:22, 29 September 2009 (UTC)
 
 
== expanded discussion ==
 
 
:''(For a longer discussion on this, see [[Talk:Refuse stockpile#Refuse Stockpile <br />vs. Dump|Talk page: Refuse Stockpile vs. Dumping Zone]])''
 
 
honestly, more headache than insight gain there - add content to the article instead
 
The "headache" part is why it should not be on the main page - it's a (muddled) discussion point, not something central to the article (which is a bit long already).  The material is covered there - the conclusions drawn are largely player preference. So, the above discussion is only for those who'' want'' a "longer" discussion, a point by point "how to" (which many won't, but some will) - but since it's there, might as well point to it, neh?--[[User:Albedo|Albedo]] 19:42, 29 September 2009 (UTC)
 

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