v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Pick"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Easy to excecute test idea... will an answer finally emerge?)
Line 1: Line 1:
 
I think I have noticed a speed difference when using steel picks over coppers ones. Although it may have just been because of a different map due to stone type/fps/miner stats. Not sure how to test this accurately. [[User:Jikor|Jikor]] 04:54, 10 January 2008 (EST)
 
I think I have noticed a speed difference when using steel picks over coppers ones. Although it may have just been because of a different map due to stone type/fps/miner stats. Not sure how to test this accurately. [[User:Jikor|Jikor]] 04:54, 10 January 2008 (EST)
 +
 +
:To bypass FPS issues, use single-stepping {{k|.}} --[[User:N9103|Edward]] 22:33, 10 January 2008 (EST)
 +
 
:Maybe just make two absolutely unskilled miners with different picks, and order them to mine two parallel hallways? If they won't be distracted, it'll be a perfect speed comparer for miners $) --[[User:Dorten|Dorten]] 05:06, 10 January 2008 (EST)
 
:Maybe just make two absolutely unskilled miners with different picks, and order them to mine two parallel hallways? If they won't be distracted, it'll be a perfect speed comparer for miners $) --[[User:Dorten|Dorten]] 05:06, 10 January 2008 (EST)
 +
 +
::Obviously you'll want to ensure that two 'identical' runs of stone are isolated from each other. The runs of stone should be quite long indeed, and I would recommend a number ultimately divisible by 100 or more. I would also avoid having any two designated tiles accessible at the same time (diagonal corners). Reveal and walling should make this rather easy to test. And paired with single-stepping, it should be clear once and for all if there's a difference. --[[User:N9103|Edward]] 22:33, 10 January 2008 (EST)

Revision as of 03:33, 11 January 2008

I think I have noticed a speed difference when using steel picks over coppers ones. Although it may have just been because of a different map due to stone type/fps/miner stats. Not sure how to test this accurately. Jikor 04:54, 10 January 2008 (EST)

To bypass FPS issues, use single-stepping . --Edward 22:33, 10 January 2008 (EST)
Maybe just make two absolutely unskilled miners with different picks, and order them to mine two parallel hallways? If they won't be distracted, it'll be a perfect speed comparer for miners $) --Dorten 05:06, 10 January 2008 (EST)
Obviously you'll want to ensure that two 'identical' runs of stone are isolated from each other. The runs of stone should be quite long indeed, and I would recommend a number ultimately divisible by 100 or more. I would also avoid having any two designated tiles accessible at the same time (diagonal corners). Reveal and walling should make this rather easy to test. And paired with single-stepping, it should be clear once and for all if there's a difference. --Edward 22:33, 10 January 2008 (EST)