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Difference between revisions of "40d Talk:Pet"

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On the z-animals menu, at least once the economy starts, non-cat pets have a price listed next to them.  Is it possible to buy pets off owners?  If so, how?  (If not, why the monetary value?) --[[User:Squirrelloid|Squirrelloid]] 02:22, 29 April 2008 (EDT)
 
On the z-animals menu, at least once the economy starts, non-cat pets have a price listed next to them.  Is it possible to buy pets off owners?  If so, how?  (If not, why the monetary value?) --[[User:Squirrelloid|Squirrelloid]] 02:22, 29 April 2008 (EDT)
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:If you mark stray pet as available it'll have price too. It's the price at which a dwarf can buy a pet, whether it's owned by other dwarf or is stray. That's what I think.--[[User:Dorten|Dorten]] 03:22, 29 April 2008 (EDT)

Revision as of 07:22, 29 April 2008

Is there a reliable way to remove pets? On some of my fortresses, I wind up with 100+ pets and actually see a framerate hit because of it. I don't really care if their owners get an unhappy thought, they'll straighten out when they drink their masterwork beer. Ripheus 21:06, 3 March 2008 (EST)

Non pet-passable door + death room might work. (A drawbridge would probably work nicely). Get the dorf to walk into the room (build something in there or draft them and station them there), wait for the pet, set door as tightly closed, get the dorf to leave the room, drop bridge. +Kitten tallow biscuits+. --Wabbiteh 06:21, 10 March 2008 (EDT)

Worked and worked well, thank you sir. I prefer the spike trap, personally. Ripheus 22:55, 24 March 2008 (EDT)

On the z-animals menu, at least once the economy starts, non-cat pets have a price listed next to them. Is it possible to buy pets off owners? If so, how? (If not, why the monetary value?) --Squirrelloid 02:22, 29 April 2008 (EDT)

If you mark stray pet as available it'll have price too. It's the price at which a dwarf can buy a pet, whether it's owned by other dwarf or is stray. That's what I think.--Dorten 03:22, 29 April 2008 (EDT)