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Difference between revisions of "40d Talk:Modding guide"

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(New page: [re: Creating separate .txt file for new creatures] This didn't work well for me. I added a new playable civ (Klackon) to the entity_default file like this page said, and the species (Kla...)
 
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Everything else worked fine though, so thanks, still!
 
Everything else worked fine though, so thanks, still!
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With the new version entity tokens have become a lot more important (or at least more complex) and we should work on getting the [[Entity Tokens]] article as good as [[Creature Tokens]] [[User:Hex Decimal|Hex Decimal]] 20:51, 25 February 2008 (EST)

Revision as of 01:51, 26 February 2008

[re: Creating separate .txt file for new creatures]

This didn't work well for me. I added a new playable civ (Klackon) to the entity_default file like this page said, and the species (Klackon) in that new civ was located in a new .txt file. Dwarves still showed up, but never my civ. I kept reducing the number of allowable dwarf civs thinking they were just competing for selection, culminating in getting rid of them entirely, ending up in developing a world that had humans and elves only! Oops.

Finally, I added my Klackon creature to the end of the creature_standard file instead of only having them in the creature_klackon.txt file.. Voila! I now have dwarf civs and klackon civs in the same world and actually get a choice between them when I make a fort.

It's very possible that I just messed up something basic when I made the new .txt file to contain the creature definition, but I could still point out that making a new, separate .txt file certainly didn't make things simpler for me, so it's not such great advice for budding modders.

Everything else worked fine though, so thanks, still!

With the new version entity tokens have become a lot more important (or at least more complex) and we should work on getting the Entity Tokens article as good as Creature Tokens Hex Decimal 20:51, 25 February 2008 (EST)