v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Metal

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
== Brittle flag ==
 
 
what does brittle mean. (For the game, I know what it means). --[[User:Soyweiser|Soyweiser]] 13:20, 6 November 2007 (EST)
 
what does brittle mean. (For the game, I know what it means). --[[User:Soyweiser|Soyweiser]] 13:20, 6 November 2007 (EST)
 
:Hey Soyweiser, if you look at the Raw file below there are tags for [BRITTLE] on some of the metals. I can only assume that this increases the chances of a weapon or other object breaking when in use; but that's just a guess. --[[User:Markavian|Markavian]]
 
:Hey Soyweiser, if you look at the Raw file below there are tags for [BRITTLE] on some of the metals. I can only assume that this increases the chances of a weapon or other object breaking when in use; but that's just a guess. --[[User:Markavian|Markavian]]
Line 94: Line 93:
  
 
I just had a moody dwarf forge a Golden Left Gauntlet. Is this something strange, or has anyone else seen it before?
 
I just had a moody dwarf forge a Golden Left Gauntlet. Is this something strange, or has anyone else seen it before?
(The page doesn't list Gold as usable for armor or weapons, so that's why I'm asking) -Drake1500, April 17/2009
+
(The page doesn't list Gold as usable for armor or weapons, so that's why I'm asking)
: Check this page out: [[Moods#Artifacts_created|Moods:Artifacts created]].  I think this will answer your question. Basically with artifacts the first thing they grab becomes the primary substance.  When the message comes up that the dwarf has chosen a workshop, I forbid other metal bars until they have the first steel bar, then let them take whatever else they want! --[[User:Kwieland|Kwieland]] 20:28, 17 April 2009 (UTC)
 
:: What would you give as an approximate modifier for using a nonstandard substance like Gold for armor/weapons? 50%? Would you recommend I forbid this gauntlet because of what it's made out of? (And it's early in my fortress, I don't have any Steel/Iron yet as I haven't found any iron ore yet, so that point is moot) -Drake1500 15:49 17 April 2009 (Canada Mountain Time)
 
:::I would treat it as roughly equal to steel. Somewhere I read that Artifacts are "much better" than normal items, if that helps.--[[User:Kwieland|Kwieland]] 23:22, 17 April 2009 (UTC)
 
:::: Modifier for artifact-quality is 2X, I think. This would make the total effectiveness 100%, so it would be equivalent to iron, going by [[Armor#Quality|this]] and [[Armor#Material|this]]. [[User:Emmanovi|Emmanovi]] 12:01, 18 April 2009 (UTC)
 
 
 
== Complex recipes ==
 
I think this table would benefit from having some non-standard recipes if the [[Value]] change is significant such as [[Tetrahedrite]] to [[Billon]](+9) or [[Galena]] to [[Billon]](+5). I put it up myself but it was reverted.--[[User:Mrdudeguy|Mrdudeguy]] 06:00, 23 May 2009 (UTC)
 
 
 
:Three problems (that I see) with that: 1) it would mess with the sortable function if you had 3 "value increases" under one metal, 2) it's highly redundant, that info is on several other pages already, and better, and 3) that's not the focus of this page or table.  The table focuses on metals, and gives a basic idea of their purpose, not alloys and the all the variable ways to make them.--[[User:Albedo|Albedo]] 07:07, 23 May 2009 (UTC)
 
 
 
::The term value increase (like profit) is strange in that everyone seems to think it means something different (just look other talk on this page). That was why I originally replaced it with the strange-seeming word "difference". Since the confusion is cropping back up, I'm going to put the term back. [[User:VengefulDonut|VengefulDonut]] 13:22, 23 May 2009 (UTC)
 
::Perhaps a new column for ore-to-metal value change is warranted also, since some people prefer to just use the ore for item production. However, metal doesn't stand a chance for higher value yield (except when making blocks), so it doesn't seem that worthwhile. [[User:VengefulDonut|VengefulDonut]] 13:31, 23 May 2009 (UTC)
 
:::Perhaps "Value" should be changed to "Value multiplier", with a brief explanation (more than there is now.)  That number (and term) by itself is indeed misleading.--[[User:Albedo|Albedo]] 13:37, 23 May 2009 (UTC)
 
 
 
== Silver bolts? ==
 
 
 
It says silver can't be used for ammo, but I've been keeping a site in trade goods with a few bundles of silver bolts selling for as much as 6000* a pop (given a large demand for them, yes - 3600 base).  [[User:Dorf and Dumb|Dorf and Dumb]] 06:33, 16 September 2009 (UTC)
 
 
 
== Globs of metal? ==
 
 
 
Confession time.  I've been fighting off sieges by using Gibbed's Tweak, to light them on fire.  But after I did this this time, I wound up with these ≈ symbols on the map.  I look at them, and they're {Iron}, {Bronze}, etc.  It also happened when I caught a dragon, who managed to breathe fire on my trade depot, and when he crushed it, Lead appeared in the same way.  What is this, and how would I use it?--[[User:Aescula|Aescula]] 10:30, 18 January 2010 (UTC)
 
:You can't use it - globs of molten metal cannot be reclaimed and will simply disappear on the next season change. Also, just how hot were you making those sieges? Iron won't melt even in '''magma''', so you'd have to have boosted the temperature insanely high to do that... --[[User:Quietust|Quietust]] 13:43, 18 January 2010 (UTC)
 
::Wonderful, that kinda wastes it.  For these, I simply add a 0 to the instant temperature, not touching the permanent, of course.  This defaults it to 65535, thus lighting anything flammable (including invaders, but not fire imps >_<) on fire.  And apparently stuff to melt nicely. --[[User:Aescula|Aescula]] 21:27, 18 January 2010 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)