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Editing 40d Talk:Metal
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what does brittle mean. (For the game, I know what it means). --[[User:Soyweiser|Soyweiser]] 13:20, 6 November 2007 (EST) | what does brittle mean. (For the game, I know what it means). --[[User:Soyweiser|Soyweiser]] 13:20, 6 November 2007 (EST) | ||
:Hey Soyweiser, if you look at the Raw file below there are tags for [BRITTLE] on some of the metals. I can only assume that this increases the chances of a weapon or other object breaking when in use; but that's just a guess. --[[User:Markavian|Markavian]] | :Hey Soyweiser, if you look at the Raw file below there are tags for [BRITTLE] on some of the metals. I can only assume that this increases the chances of a weapon or other object breaking when in use; but that's just a guess. --[[User:Markavian|Markavian]] | ||
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:Recent changes to the profit column have been for the worse. Generally, the metal bars are used to make something and are not kept in bar form, so the value of the actual bars is much less important than the material multiplier. The profit column should (and at some point did) reflect the change in material multiplier. This can easily be used to compute the value difference of nickel silver doors vs doors of the base materials or similar for any other metal item. [[User:VengefulDonut|VengefulDonut]] 10:18, 23 January 2009 (EST) | :Recent changes to the profit column have been for the worse. Generally, the metal bars are used to make something and are not kept in bar form, so the value of the actual bars is much less important than the material multiplier. The profit column should (and at some point did) reflect the change in material multiplier. This can easily be used to compute the value difference of nickel silver doors vs doors of the base materials or similar for any other metal item. [[User:VengefulDonut|VengefulDonut]] 10:18, 23 January 2009 (EST) | ||
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