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Difference between revisions of "40d Talk:Location"

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(Towns)
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So I noticed. :)
 
So I noticed. :)
 
--[[User:Draco18s|Draco18s]] 03:26, 1 November 2007 (EDT)
 
--[[User:Draco18s|Draco18s]] 03:26, 1 November 2007 (EDT)
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== Towns ==
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Any benefit of building in towns? Other than mining under the elves and dropping them into pits?

Revision as of 23:35, 3 November 2007

Trees do not only grow on the lowest Z-Level. I have trees growing on multiple Z-Levels. --Tracker 02:46, 1 November 2007 (EDT)

Hmm. Maybe only up to a certain height? My first map--while initially pretty decent (sand, water, trees, rock, variety of minerals) had trees only in the most lower left hand corner (one screen's worth), which also happened to be the lowest surface level I had. But you are right, my current fort (nice entrance, there was a pocket by a river tributary that I turned into my entrance gateway, but no sand) has trees on two levels, the lowest surface, and the second lowest. Still, it's something to be aware of. --Draco18s 03:26, 1 November 2007 (EDT)

Absolutely - that's why I changed it to say "lower" instead of lowest. --Tracker 03:35, 1 November 2007 (EDT)

So I noticed. :) --Draco18s 03:26, 1 November 2007 (EDT)

Towns

Any benefit of building in towns? Other than mining under the elves and dropping them into pits?