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Editing 40d Talk:Known bugs and issues

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== Miscellaneous issues ==
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I'm having difficulty with dwarves hauling wood from a different Z axis.  Very few of my dwarves are cave adapted, and it's still close to my entrance.  (One arrow push, two at the most.)  Is this a bug or have I somehow screwed something up?[[User:DeTheGreat|DeTheGreat]] 19:18, 15 May 2008 (EDT)
 
 
I'm having difficulty with dwarves hauling wood from a different Z axis.  Very few of my dwarves are cave adapted, and it's still close to my entrance.  (One arrow push, two at the most.) I currently have 15 idle dwarves with wood hauling turned on, and I've double checked the settings on the stockpile... even made two new stockpiles outside, including one on the same Z level.  Nothing.  However, my carpenter and wood burner will go outside and collect what they need when they have a job.  -_- Is this a bug or have I somehow screwed something up? [[User:DeTheGreat|DeTheGreat]] 19:18, 15 May 2008 (EDT)
 
 
 
:Go into orders, (press the 'o' key), and  check if Wood Hauling is turned on or off. That was my problem when this happened. --[[User:Richards|Richards]] 20:42, 15 May 2008 (EDT)
 
  
 
One of my founding 7 dwarves got a mood.  after acquiring one each of 3 of the 4 things he screamed for, he needed only "rough gems".  He asked for crystal glass: I made it for him and he acquired it.  He got the rock and wood(?) on his own, leaving only the "rough gems"... however, he just sat there screaming for them.  I assumed he wanted gems I didn't have at this point, and In a moment of frustration decided to backup the save and abuse the reaction system to produce /all/ the gems.  however, producing 3 each of all rough gems, (and large gems, and cut gems, and gem blocks), he still just sits there screaming.  I'm wondering if there may be a bug where a dwarf wants something that doesn't actually exist, either that or he didn't notice the gems sitting in the stockpile.  Either way, it seems buggy.  I'm open to suggestions.  FWIW, the jeweler's workshop can see the rough gems to cut them. :(
 
One of my founding 7 dwarves got a mood.  after acquiring one each of 3 of the 4 things he screamed for, he needed only "rough gems".  He asked for crystal glass: I made it for him and he acquired it.  He got the rock and wood(?) on his own, leaving only the "rough gems"... however, he just sat there screaming for them.  I assumed he wanted gems I didn't have at this point, and In a moment of frustration decided to backup the save and abuse the reaction system to produce /all/ the gems.  however, producing 3 each of all rough gems, (and large gems, and cut gems, and gem blocks), he still just sits there screaming.  I'm wondering if there may be a bug where a dwarf wants something that doesn't actually exist, either that or he didn't notice the gems sitting in the stockpile.  Either way, it seems buggy.  I'm open to suggestions.  FWIW, the jeweler's workshop can see the rough gems to cut them. :(
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People, shall we try to keep the discussions on the discussion page and on the article page only information? I see a lot of user tags, etc on the article page. This clutters the page a bit. What do you guys think? I think we should strive for a reduction of usernames on the article pages, as that is nicer to look at. --[[User:Soyweiser|Soyweiser]] 11:20, 2 November 2007 (EDT)
 
People, shall we try to keep the discussions on the discussion page and on the article page only information? I see a lot of user tags, etc on the article page. This clutters the page a bit. What do you guys think? I think we should strive for a reduction of usernames on the article pages, as that is nicer to look at. --[[User:Soyweiser|Soyweiser]] 11:20, 2 November 2007 (EDT)
 
:hmmm. Meh. It's not an encyclopedia, it's a bug report. This page at least. Theoretically, Toady could ask us about a bug we encountered. Known bugs & issues are things that are broken and are probably going to stay broken so people should avoid them. Which made sence when it was a year since the last release. But currently it's more dynamic. Maybe we should rename this page to "Bug Report" [[User:HeckRuler|HeckRuler]] 13:18, 2 November 2007 (EDT)
 
:hmmm. Meh. It's not an encyclopedia, it's a bug report. This page at least. Theoretically, Toady could ask us about a bug we encountered. Known bugs & issues are things that are broken and are probably going to stay broken so people should avoid them. Which made sence when it was a year since the last release. But currently it's more dynamic. Maybe we should rename this page to "Bug Report" [[User:HeckRuler|HeckRuler]] 13:18, 2 November 2007 (EDT)
 
::My stance is at the bottom of this talk page, but suffice it to say that this should be considered a "secondary source" -- that is, that this page is where known bugs are posted after being officially confirmed, not where bugs that a single user has experienced are put up for others to review.  I know the [[Dwarf Fortress Wiki:Community Portal]] encourages original research, but there's a difference between scholarly research and bug reporting. --[[User:JT|JT]] 23:09, 29 July 2008 (EDT)
 
  
 
== Picky Elves? ==
 
== Picky Elves? ==
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:::Oh, and as for the state of the error... If you don't want to program a mod within existing definitions, then you change the definitions. If you don't want to change the definitions, *or* program within them, then please, find me some kind of logic that still allows you to program a mod. '''All''' mods are either a change within definitions, a change to the definitions, or both, no matter what kind of context you're talking about. Unlike many games out there though, DF lets you change the high-level definitions as easily as working within the definitions. There are some low-level definitions that can't be changed, but they're rather easy to work with, such as legs-thorax-abdomen. --[[User:N9103|Edward]] 18:13, 7 May 2008 (EDT)
 
:::Oh, and as for the state of the error... If you don't want to program a mod within existing definitions, then you change the definitions. If you don't want to change the definitions, *or* program within them, then please, find me some kind of logic that still allows you to program a mod. '''All''' mods are either a change within definitions, a change to the definitions, or both, no matter what kind of context you're talking about. Unlike many games out there though, DF lets you change the high-level definitions as easily as working within the definitions. There are some low-level definitions that can't be changed, but they're rather easy to work with, such as legs-thorax-abdomen. --[[User:N9103|Edward]] 18:13, 7 May 2008 (EDT)
 
== This is an article, not a bug report forum ==
 
 
I really don't like how this article is formatted like a talk page, so I've made some introductory forays into a third-person point of view; most of the sections in the article also used incorrect section depth (single = symbols are used for the main header, not for headings within the article itself).
 
 
Forgive me for sounding like a Wikipedian power whore, but: ''all'' bug reports should be posted on ''[http://www.bay12games.com/forum/index.php?board=6.0 the forum]''.  They should not be posted here unless they are confirmed on the forum and are not yet fixed in the ''latest version''.
 
 
The way I see this, this should be taken more as a "travel advisory notice" -- this tells you what's wrong with the game, so that if someone encounters anything that already appears on this page, they shouldn't bother reporting it because everyone already knows about it.
 
 
Furthermore, I'm not particularly fond of the history of fixes.  That's already easily accessible from the Dwarf Fortress site, via dev_now or the reqs and bloats, and often includes new features instead of mere bug fixes.  Finally, the history of fixes is not totally comprehensive.
 
 
All-in-all, I think we should dedicate a few days to repainting this whole article in a third-person light. --[[User:JT|JT]] 22:45, 29 July 2008 (EDT)
 
This is a list of known bugs and issues '''as verified by the development team'''
 
:Agreed! (If a year later, ahem.)  This is not a forum for "I think there's something wrong..."  But if Toady/Three-toe verify a bug, then it can/should be added, but only then.--[[User:Albedo|Albedo]] 17:57, 5 September 2009 (UTC)
 
 
::I think this page needs to be totally rewritten. Not only is it badly formatted; some of the conclusions are utterly wrong. I am not entirely comfortable marking it for deletion, though. A notice box might work for now.
 
::Would it be a good idea to stall the rewrite of this page until the next version? --[[User:Nahno|Nahno]] 14:09, 17 December 2009 (UTC)
 

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