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Editing 40d Talk:Known bugs and issues

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== Miscellaneous issues ==
 
 
I'm having difficulty with dwarves hauling wood from a different Z axis.  Very few of my dwarves are cave adapted, and it's still close to my entrance.  (One arrow push, two at the most.)  I currently have 15 idle dwarves with wood hauling turned on, and I've double checked the settings on the stockpile... even made two new stockpiles outside, including one on the same Z level.  Nothing.  However, my carpenter and wood burner will go outside and collect what they need when they have a job.  -_-  Is this a bug or have I somehow screwed something up?  [[User:DeTheGreat|DeTheGreat]] 19:18, 15 May 2008 (EDT)
 
 
:Go into orders, (press the 'o' key), and  check if Wood Hauling is turned on or off. That was my problem when this happened. --[[User:Richards|Richards]] 20:42, 15 May 2008 (EDT)
 
 
 
One of my founding 7 dwarves got a mood.  after acquiring one each of 3 of the 4 things he screamed for, he needed only "rough gems".  He asked for crystal glass: I made it for him and he acquired it.  He got the rock and wood(?) on his own, leaving only the "rough gems"... however, he just sat there screaming for them.  I assumed he wanted gems I didn't have at this point, and In a moment of frustration decided to backup the save and abuse the reaction system to produce /all/ the gems.  however, producing 3 each of all rough gems, (and large gems, and cut gems, and gem blocks), he still just sits there screaming.  I'm wondering if there may be a bug where a dwarf wants something that doesn't actually exist, either that or he didn't notice the gems sitting in the stockpile.  Either way, it seems buggy.  I'm open to suggestions.  FWIW, the jeweler's workshop can see the rough gems to cut them. :(
 
One of my founding 7 dwarves got a mood.  after acquiring one each of 3 of the 4 things he screamed for, he needed only "rough gems".  He asked for crystal glass: I made it for him and he acquired it.  He got the rock and wood(?) on his own, leaving only the "rough gems"... however, he just sat there screaming for them.  I assumed he wanted gems I didn't have at this point, and In a moment of frustration decided to backup the save and abuse the reaction system to produce /all/ the gems.  however, producing 3 each of all rough gems, (and large gems, and cut gems, and gem blocks), he still just sits there screaming.  I'm wondering if there may be a bug where a dwarf wants something that doesn't actually exist, either that or he didn't notice the gems sitting in the stockpile.  Either way, it seems buggy.  I'm open to suggestions.  FWIW, the jeweler's workshop can see the rough gems to cut them. :(
 
--[[User:Vaevictus|Vae]] 08:00, 27 November 2007 (EDT)
 
--[[User:Vaevictus|Vae]] 08:00, 27 November 2007 (EDT)
:There was a temporary workaround mentioned on the forums. If you have a save before that dwarf went for the glass - forbid all your green, clear and crystal glass, get some gems, wait for that dwarf to haul all gems and then reclaim the glass. I wonder if forbidding the already hauled glass via {{K|t}}, scroll down,{{K|f}} can have any effect? (it works with built beds and wells) --[[User:Another|Another]] 08:22, 27 November 2007 (EST)  
+
:There was a temporary workaround mentioned on the forums. I you have a save before that dwarf went for the glass - forbid all your green and clear glass, get some gems, wait for that dwarf to haul all gems and then reclaim the glass. I wonder if forbidding the already hauled glass via {{K|t}}, scroll down,{{K|f}} can have any effect? (it works with built beds and wells) --[[User:Another|Another]] 08:22, 27 November 2007 (EST)  
:: does that mean it was the fact that he couldn't find any of the remaining items that he stopped looking?  the {{K|t}} - {{K|f}} thing almost works ... it de-tasks them ... but apparently has no effect as the dwarf just immediately re-tasked them, despite being forbidden.  Perhaps a bug.  anyway... i'm gonna move back a few versions... i've kept all my saves in SVN :) --[[User:Vaevictus|Vae]] 10:20, 27 November 2007 (EDT)
+
 
:::There probably is a bug when raw glass counts for raw gems in some occasions and do not in others while collecting materials for mood and checking already collected to determine the next to collect. Usually {{K|f}}orbidding items that are TSK cansels their 'tasked' state along with the corresponding job. I cannot guarantee that a new bug won't be created in this process. Also try to forbid the whole workshop via {{K|d}} - {{K|f}}--[[User:Another|Another]] 10:34, 27 November 2007 (EST)
 
  
 
Could it be that the 'floating bug' is simply one space that no channel was dug to? I had this once, but corrected it with just making the stuck dwarf miner and set the space to be made into channel.
 
Could it be that the 'floating bug' is simply one space that no channel was dug to? I had this once, but corrected it with just making the stuck dwarf miner and set the space to be made into channel.
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People, shall we try to keep the discussions on the discussion page and on the article page only information? I see a lot of user tags, etc on the article page. This clutters the page a bit. What do you guys think? I think we should strive for a reduction of usernames on the article pages, as that is nicer to look at. --[[User:Soyweiser|Soyweiser]] 11:20, 2 November 2007 (EDT)
 
People, shall we try to keep the discussions on the discussion page and on the article page only information? I see a lot of user tags, etc on the article page. This clutters the page a bit. What do you guys think? I think we should strive for a reduction of usernames on the article pages, as that is nicer to look at. --[[User:Soyweiser|Soyweiser]] 11:20, 2 November 2007 (EDT)
 
:hmmm. Meh. It's not an encyclopedia, it's a bug report. This page at least. Theoretically, Toady could ask us about a bug we encountered. Known bugs & issues are things that are broken and are probably going to stay broken so people should avoid them. Which made sence when it was a year since the last release. But currently it's more dynamic. Maybe we should rename this page to "Bug Report" [[User:HeckRuler|HeckRuler]] 13:18, 2 November 2007 (EDT)
 
:hmmm. Meh. It's not an encyclopedia, it's a bug report. This page at least. Theoretically, Toady could ask us about a bug we encountered. Known bugs & issues are things that are broken and are probably going to stay broken so people should avoid them. Which made sence when it was a year since the last release. But currently it's more dynamic. Maybe we should rename this page to "Bug Report" [[User:HeckRuler|HeckRuler]] 13:18, 2 November 2007 (EDT)
 
::My stance is at the bottom of this talk page, but suffice it to say that this should be considered a "secondary source" -- that is, that this page is where known bugs are posted after being officially confirmed, not where bugs that a single user has experienced are put up for others to review.  I know the [[Dwarf Fortress Wiki:Community Portal]] encourages original research, but there's a difference between scholarly research and bug reporting. --[[User:JT|JT]] 23:09, 29 July 2008 (EDT)
 
 
== Picky Elves? ==
 
 
<blockquote>
 
The elves will not trade for Orthoclase or Gabbro rock crafts because the crafts were once alive, although gabbro and orthoclase are igneous rocks that form by the cooling of magma and were never actually alive. Hence, it's a bug.
 
</blockquote>
 
Can someone confirm this?  Its probably just that the items in question had blood splatters. --[[User:Karlito|Karlito]] 20:14, 2 December 2007 (EST)
 
 
== Burning Corpses ==
 
 
I found a bug when you burn a corpse in adventure mode. Whenever i put a corpse near a tree and light the tree on fire, the corpse eventually gets burnt to just bones, but for some reason i get 2 sets of bones. For example a human would give my skull, bones(7), skull, bones(7). [[User:Diabl0658|Diabl0658]] 17:54, 8 December 2007 (EST)
 
 
== Outdoor Pathways ==
 
 
I was trading with the human caravan and a minute or two after I finished a goblin army showed up on the map. Not being too worried I set the order for all dwarves to stay indoors. Unfortunately I had failed to notice that my trade depot, which was just outside my front gate dug into a little cove in the side of the mountain, was being registered as "inside" even though the dwarves had to go outside to get there. They didn't cancel the jobs to haul the items in the depot, causing them to be slaughtered by the goblin army. Is this a bug? Also, when I set the order for them to stay inside they seem to dance around the entrance canceling jobs and then getting them again over and over. Thanks. [[User:Rotinaj|Rotinaj]]
 
 
== Body part overload ==
 
 
For some reason, the body part system seems to be blown. I can't get it to work for some reason--I'm modding a certain race in known as the solen, in a nod to Ultima Online. The parts appear just fine on the adventure checkup, and aren't damaged. But when I start adventure mode, I immediately fall down. On top of this, my solen is shown with a flashing red + sign on top of it as if it was badly hurt. But, as previously stated, I check and I see no injuries. Moving on the overworld 'fixes' this, but just while travelling. When I actually enter the normal map, the solen just falls down again. I've apparently come close to isolating the problem, but interestingly enough, the arachnid (from the modding tutorial) works perfectly and is in the same file as the solen body definitions. I made new entity, body, and creature files for both races. The contents are as follows:
 
 
body_solen.txt:
 
 
{{gamedata|
 
body_solen
 
 
[OBJECT:BODY]
 
 
[BODY:SOLENBODY]
 
[BP:HD:head][CON:CH][HEAD]
 
[BP:CH:chest][UPPERBODY]
 
[BP:AB:abdomen][CON:CH][LOWERBODY]
 
[BP:MD:mandibles][CON:HD][MOUTH]
 
[BP:ULA:upper left arm][CON:CH][LIMB][LEFT]
 
[BP:URA:upper right arm][CON:CH][LIMB][RIGHT]
 
[BP:LLA:lower left arm][CON:ULA][LIMB][LEFT]
 
[BP:LRA:lower right arm][CON:URA][LIMB][RIGHT]
 
[BP:LH:left hand][CON:LLA][GRASP][LEFT]
 
[BP:RH:right hand][CON:LRA][GRASP][RIGHT]
 
[BP:LE:left compound eye][CON:HD][SIGHT][SMALL][EMBEDDED][LEFT]
 
[BP:RE:right compound eye][CON:HD][SIGHT][SMALL][EMBEDDED][RIGHT]
 
[BP:LA:left antenna][CON:HD][NERVOUS][LEFT]
 
[BP:RA:right antenna][CON:HD][NERVOUS][RIGHT]
 
 
[BODY:SOLENLEGS]
 
[BP:LLL1:left front leg][CON:AB][LIMB][LEFT][STANCE]
 
[BP:LLL2:left middle leg][CON:AB][LIMB][LEFT][STANCE]
 
[BP:LLL3:left back leg][CON:AB][LIMB][LEFT][STANCE]
 
[BP:RLL1:right front leg][CON:AB][LIMB][RIGHT][STANCE]
 
[BP:RLL2:right middle leg][CON:AB][LIMB][RIGHT][STANCE]
 
[BP:RLL3:right back leg][CON:AB][LIMB][RIGHT][STANCE]
 
 
[BODY:ARACHNOBODY]
 
[BP:UB:upper body][UPPERBODY]
 
[BP:LB:abdomen][CON:UB][LOWERBODY]
 
[BP:HD:head][CON:UB][HEAD]
 
[BP:RUA:right upper arm][CON:LB][LIMB][RIGHT]
 
[BP:LUA:left upper arm][CON:LB][LIMB][LEFT]
 
[BP:RLA:right lower arm][CON:RUA][LIMB][RIGHT]
 
[BP:LLA:left lower arm][CON:LUA][LIMB][LEFT]
 
[BP:RH:right hand][CON:RLA][GRASP][RIGHT]
 
[BP:LH:left hand][CON:LLA][GRASP][LEFT]
 
[BP:RA1:right first leg][CON:LB][LIMB][RIGHT]
 
[BP:LA1:left first leg][CON:LB][LIMB][LEFT]
 
[BP:RF1:right first claw][CON:RA1][STANCE][RIGHT]
 
[BP:LF1:left first claw][CON:LA1][STANCE][LEFT]
 
[BP:RA2:right second leg][CON:LB][LIMB][RIGHT]
 
[BP:LA2:left second leg][CON:LB][LIMB][LEFT]
 
[BP:RF2:right second claw][CON:RA2][STANCE][RIGHT]
 
[BP:LF2:left second claw][CON:LA2][STANCE][LEFT]
 
[BP:RA3:right third leg][CON:LB][LIMB][RIGHT]
 
[BP:LA3:left third leg][CON:LB][LIMB][LEFT]
 
[BP:RF3:right third claw][CON:RA3][STANCE][RIGHT]
 
[BP:LF3:left third claw][CON:LA3][STANCE][LEFT]
 
[BP:RA4:right fourth leg][CON:LB][LIMB][RIGHT]
 
[BP:LA4:left fourth leg][CON:LB][LIMB][LEFT]
 
[BP:RF4:right fourth claw][CON:RA4][STANCE][RIGHT]
 
[BP:LF4:left fourth claw][CON:LA4][STANCE][LEFT]
 
 
[BODY:8EYES]
 
[BP:REYE:first eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][RIGHT]
 
[BP:REYE:second eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][RIGHT]
 
[BP:REYE:third eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]
 
[BP:REYE:fourth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]
 
[BP:REYE:fifth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]
 
[BP:REYE:sixth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]
 
[BP:REYE:seventh eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][LEFT]
 
[BP:LEYE:eighth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][LEFT]
 
}}
 
 
creature_solen.txt:
 
 
{{gamedata|
 
creature_solen
 
 
[OBJECT:CREATURE]
 
 
[CREATURE:SOLEN]
 
[NAME:solen:solen:solen]
 
[TILE:'&'][COLOR:0:0:1]
 
[GENPOWER:4][CHITIN][STOUT]
 
[INTELLIGENT][CANOPENDOORS]
 
[PREFSTRING:chitinous plating]
 
[PREFSTRING:large abdomens]
 
[BODY:SOLENBODY:SOLENLEGS:BRAIN:HEART:GUTS]
 
[SPEED:700]
 
[MAXAGE:100:125]
 
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH][SPECIALATTACK_INJECT_EXTRACT:50:100]
 
[ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
 
[CHILD:2][LITTERSIZE:1:7][CHILDNAME:solen larva:solen larvae]
 
[LIKES_FIGHTING]
 
[DAMBLOCK:3]
 
[FAT:1]
 
[SIZE:8]
 
[ALL_ACTIVE]
 
[EQUIPS][NO_SLEEP][NOFEAR][NOEXERT][NO_DRINK][NO_EAT][PARALYZEIMMUNE]
 
[WEBBER][WEBIMMUNE][THICKWEB]
 
[BLOODTYPE:W]
 
[EXTRAVISION]
 
[EXTRACT:giant cave spider venom:7:0:0]
 
[EXTRACT_PARALYZE]
 
[CRAFTSMAN_NAME:crafter:crafters]
 
[FISHERMAN_NAME:fisher:fishers]
 
[HAMMERMAN_NAME:hammerer:hammerers]
 
[SPEARMAN_NAME:spearfighter:spearfighters]
 
[CROSSBOWMAN_NAME:marksfighter:marksfighters]
 
[AXEMAN_NAME:axefighter:axefighters]
 
[SWORDSMAN_NAME:swordfighter:swordfighters]
 
[MACEMAN_NAME:macefighter:macefighters]
 
[PIKEMAN_NAME:pikefighter:pikefighters]
 
[BOWMAN_NAME:bowfighter:bowfighters]
 
[SPEECH:elf.txt]
 
[STANDARD_FLESH]
 
[HOMEOTHERM:10040]
 
[LAYERING:45]
 
[SWIMS_INNATE][SWIM_SPEED:3000]
 
[PERSONALITY:IMMODERATION:0:55:100]
 
[PERSONALITY:VULNERABILITY:0:45:100]
 
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]
 
 
[CREATURE:ARACHNID]
 
    [NAME:arachnid:arachnids:arachnid]
 
    [TILE:'&'][COLOR:7:0:0]
 
    [MODVALUE:20]
 
    [INTELLIGENT][CANOPENDOORS]
 
    [LARGE_CHASM][FREQUENCY:1][DIFFICULTY:4]
 
    [SPEED:700]
 
    [STOUT]
 
    [EXTRACT:giant cave spider venom:7:0:0]
 
    [EXTRACT_VALUE:100]
 
    [EXTRACT_PARALYZE][NATURAL][PET_EXOTIC]
 
    [EXTRACT_ANTIDOTE:giant cave spider antivenin:7:0:0:100]
 
    [WEBIMMUNE][AMBUSHPREDATOR][PARALYZEIMMUNE][WEBBER][THICKWEB]
 
    [GENPOWER:4]
 
    [BLOODTYPE:W][CHITIN]
 
    [PETVALUE:2500]
 
    [GRASSTRAMPLE:10]
 
    [CARNIVORE][BONECARN][NO_DRINK]
 
    [EXTRAVISION][NOSTUN][NOEXERT][NOFEAR][NOSLEEP][LIKES_FIGHTING]
 
    [BUILDINGDESTROYER:1]
 
    [PREFSTRING:terrifying presence]
 
    [BODY:ARACHNOBODY:8EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH:5FINGERS]
 
    [SIZE:10]
 
    [MAXAGE:20:30]
 
    [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][SPECIALATTACK_INJECT_EXTRACT:50:100]
 
    [ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
 
    [FAT:2]
 
    [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
 
    [DAMBLOCK:4]
 
    [ALL_ACTIVE]
 
    [BIOME:SUBTERRANEAN_CHASM]
 
    [STANDARD_FLESH]
 
    [HOMEOTHERM:10067]
 
    [LAYERING:50]
 
}}
 
 
entity_solen.txt:
 
 
{{gamedata|
 
entity_solen
 
 
[OBJECT:ENTITY]
 
 
[ENTITY:SOLEN]
 
[CIV_CONTROLLABLE]
 
[INDIV_CONTROLLABLE]
 
[CREATURE:SOLEN]
 
[TRANSLATION:ELF]
 
[DIGGER:ITEM_WEAPON_PICK]
 
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
 
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
 
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
 
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
 
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
 
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
 
[SUBTERRANEAN_CLOTHING]
 
[CURRENCY_BY_YEAR]
 
[CURRENCY:COPPER:1]
 
[CURRENCY:SILVER:5]
 
[CURRENCY:GOLD:15]
 
[SELECT_SYMBOL:ALL:ARTIFICE]
 
[SELECT_SYMBOL:ALL:EARTH]
 
[CULL_SYMBOL:ALL:DOMESTIC]
 
[CULL_SYMBOL:ALL:SUBORDINATE]
 
[CULL_SYMBOL:ALL:EVIL]
 
[CULL_SYMBOL:ALL:UNTOWARD]
 
[CULL_SYMBOL:ALL:FLOWERY]
 
[CULL_SYMBOL:ALL:NEGATIVE]
 
[CULL_SYMBOL:ALL:UGLY]
 
[CULL_SYMBOL:ALL:NEGATOR]
 
[GEM_PREF]
 
[STONE_PREF]
 
[INDOOR_FARMING]
 
[USE_CAVE_ANIMALS]
 
[USE_ANIMAL_PRODUCTS]
 
[COMMON_DOMESTIC_PACK]
 
[COMMON_DOMESTIC_PULL]
 
[COMMON_DOMESTIC_MOUNT]
 
[COMMON_DOMESTIC_PET]
 
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
 
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
 
[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
 
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
 
[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
 
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
 
[ADVENTURE_TIER:5]
 
[FRIENDLY_COLOR:1:0:1]
 
[DEFAULT_SITE_TYPE:CAVE]
 
[LIKES_SITE:CAVE]
 
[TOLERATES_SITE:CITY]
 
[TOLERATES_SITE:TREE_CITY]
 
[TOLERATES_SITE:CAVE_DETAILED]
 
[LEADER_TYPE:KING]
 
[SITE_LEADER_TYPE:STANDARD]
 
[START_BIOME:MOUNTAIN]
 
[BIOME_SUPPORT:ANY_WETLAND:1]
 
[BIOME_SUPPORT:ANY_DESERT:1]
 
[BIOME_SUPPORT:ANY_FOREST:3]
 
[BIOME_SUPPORT:MOUNTAIN:3]
 
[BIOME_SUPPORT:ANY_GRASSLAND:4]
 
[BIOME_SUPPORT:ANY_SAVANNA:4]
 
[BIOME_SUPPORT:ANY_SHRUBLAND:3]
 
[BIOME_SUPPORT:ANY_RIVER:1]
 
[DIPLOMAT]
 
[MERCHANT_BODYGUARDS]
 
[ACTIVE_SEASON:AUTUMN]
 
[ENTITY_GROUPING:FRIENDLY]
 
[SIEGER]
 
[MAX_STARTING_CIV_NUMBER:3]
 
[START_GROUP_NUMBER:10]
 
[MAX_POP_NUMBER:500]
 
[MAX_SITE_POP_NUMBER:200]
 
[RELIGION:PANTHEON]
 
[RELIGION_SPHERE:FORTRESSES]
 
[RELIGION_SPHERE:JEWELS]
 
[RELIGION_SPHERE:METALS]
 
[RELIGION_SPHERE:MINERALS]
 
[RELIGION_SPHERE:MOUNTAINS]
 
[RELIGION_SPHERE:WEALTH]
 
[MAYOR]
 
 
[ENTITY:ARACHNIDS]
 
    [MOUNTAIN_SETTLEMENTS]
 
    [CREATURE:ARACHNID]
 
    [INDIV_CONTROLLABLE]
 
    [ADVENTURE_TIER:4]
 
    [TRANSLATION:ELF]
 
    [CLOTHING]
 
    [SUBTERRANEAN_CLOTHING]
 
    [ITEM_THIEF]
 
    [BIOME_SUPPORT:ANY_WETLAND:2]
 
    [BIOME_SUPPORT:ANY_DESERT:3]
 
    [BIOME_SUPPORT:ANY_FOREST:1]
 
    [BIOME_SUPPORT:MOUNTAIN:4]
 
    [BIOME_SUPPORT:ANY_GRASSLAND:1]
 
    [BIOME_SUPPORT:ANY_SAVANNA:1]
 
    [BIOME_SUPPORT:ANY_SHRUBLAND:1]
 
    [BIOME_SUPPORT:ANY_RIVER:2]
 
    [SELECT_SYMBOL:ALL:EVIL]
 
    [SELECT_SYMBOL:ALL:VIOLENT]
 
    [SELECT_SYMBOL:ALL:DEATH]
 
    [SELECT_SYMBOL:ALL:UNTOWARD]
 
    [CULL_SYMBOL:ALL:DOMESTIC]
 
    [CULL_SYMBOL:ALL:FLOWERY]
 
    [CULL_SYMBOL:ALL:HOLY]
 
    [CULL_SYMBOL:ALL:PEACE]
 
    [CULL_SYMBOL:ALL:NEGATOR]
 
    [CULL_SYMBOL:ALL:GOOD]
 
}}
 
 
...And that's it. I'm really frustrated with this; notice how the Solen section of body parts is fairly simple--I cut out most of it in an attempt to fix the problem. I thought it was because of the massive number of body parts, but since the arachnid now has more ''and works fine,'' I don't think this is the case. I'm utterly baffled.
 
 
 
Please, please help. [[User:Midna|Midna]] 23:10, 6 May 2008 (EDT)
 
 
:Where's the thorax? Your solen's legs are connected to "TX", which I guess is the thorax, but nothing is defined with that ID that I see. [[User:Anydwarf|Anydwarf]] 23:30, 6 May 2008 (EDT)
 
 
:Additionally, this doesn't belong on the bug page, as this is a User error, not a program one. I would suggest moving it to either the modding talk, or your user page. Above all, I would do some through reading of the forums first, as there's a *much* larger group of people there that are typically more active than they would be here. --[[User:N9103|Edward]] 18:05, 7 May 2008 (EDT)
 
 
::Errr, I removed the thorax earlier on, but beforehand I was still having this problem. I was trying to remove them to see if that was the problem. Also, where would this part of the forums be? I don't frequent them much, if at all. Also, are you sure this is a user error? Two people have had the exact same problem with the exact same 'solution,' which is changing the body back to one of the ones in body_default.txt--which is rather unsatisfying because it removes the ability to customize your creature and be able to distribute it later on without any kind of fear of conflict. [[User:Midna|Midna]] 11:16, 7 May 2008 (EDT)
 
 
:::I'd rather you actually tried looking, rather than just asking... but such is the nature of the interwebs. [[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=forum&f=13]] --[[User:N9103|Edward]] 18:05, 7 May 2008 (EDT)
 
 
:::Oh, and as for the state of the error... If you don't want to program a mod within existing definitions, then you change the definitions. If you don't want to change the definitions, *or* program within them, then please, find me some kind of logic that still allows you to program a mod. '''All''' mods are either a change within definitions, a change to the definitions, or both, no matter what kind of context you're talking about. Unlike many games out there though, DF lets you change the high-level definitions as easily as working within the definitions. There are some low-level definitions that can't be changed, but they're rather easy to work with, such as legs-thorax-abdomen. --[[User:N9103|Edward]] 18:13, 7 May 2008 (EDT)
 
 
== This is an article, not a bug report forum ==
 
 
I really don't like how this article is formatted like a talk page, so I've made some introductory forays into a third-person point of view; most of the sections in the article also used incorrect section depth (single = symbols are used for the main header, not for headings within the article itself).
 
 
Forgive me for sounding like a Wikipedian power whore, but: ''all'' bug reports should be posted on ''[http://www.bay12games.com/forum/index.php?board=6.0 the forum]''.  They should not be posted here unless they are confirmed on the forum and are not yet fixed in the ''latest version''.
 
 
The way I see this, this should be taken more as a "travel advisory notice" -- this tells you what's wrong with the game, so that if someone encounters anything that already appears on this page, they shouldn't bother reporting it because everyone already knows about it.
 
 
Furthermore, I'm not particularly fond of the history of fixes.  That's already easily accessible from the Dwarf Fortress site, via dev_now or the reqs and bloats, and often includes new features instead of mere bug fixes.  Finally, the history of fixes is not totally comprehensive.
 
 
All-in-all, I think we should dedicate a few days to repainting this whole article in a third-person light. --[[User:JT|JT]] 22:45, 29 July 2008 (EDT)
 
This is a list of known bugs and issues '''as verified by the development team'''
 
:Agreed! (If a year later, ahem.)  This is not a forum for "I think there's something wrong..."  But if Toady/Three-toe verify a bug, then it can/should be added, but only then.--[[User:Albedo|Albedo]] 17:57, 5 September 2009 (UTC)
 
 
::I think this page needs to be totally rewritten. Not only is it badly formatted; some of the conclusions are utterly wrong. I am not entirely comfortable marking it for deletion, though. A notice box might work for now.
 
::Would it be a good idea to stall the rewrite of this page until the next version? --[[User:Nahno|Nahno]] 14:09, 17 December 2009 (UTC)
 

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