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Editing 40d Talk:King

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I'm at 317K created wealth, 283k imported, 61k exported, 146 population, no coins. We recently turned into a duchy and now have "The Incoming King" as well. He wants 15k architecture (we have 108k), 5k road (we have 1182), and 5k offerings (We have 0). Breakdown of created wealth: 9.6k weapons, 0 armor and garb, 45k furniture, 130k other objects, 111k architecture, 19k displayed, 9.9k held/worn. --[[User:SL|SL]] 10:51, 20 November 2007 (EST)
 
I'm at 317K created wealth, 283k imported, 61k exported, 146 population, no coins. We recently turned into a duchy and now have "The Incoming King" as well. He wants 15k architecture (we have 108k), 5k road (we have 1182), and 5k offerings (We have 0). Breakdown of created wealth: 9.6k weapons, 0 armor and garb, 45k furniture, 130k other objects, 111k architecture, 19k displayed, 9.9k held/worn. --[[User:SL|SL]] 10:51, 20 November 2007 (EST)
 
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:: is there a screen that displays the value of roads? --[[User:Loganis|Loganis]] 16:34, 6 August 2009 (UTC)
:: is there a screen that displays the value of roads? --[[User:Loganis|Loganis]] 16:34, 6 August 2009 (UTC)
 
:: Answer: Yes there is, you go to (N) and then you have an option for (C) Becoming the Capital. If you don't have that, get a Baron first. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Pathaugen|Pathaugen]]</small>
 
 
 
 
What happens when you get the king and abandon your fort? --[[User:Jackard|Jackard]] 03:35, 22 November 2007 (EST)
 
What happens when you get the king and abandon your fort? --[[User:Jackard|Jackard]] 03:35, 22 November 2007 (EST)
 
: Your fort shows up as the "Mountainhome" for the civ when you find it in adventure mode. When asking people of that civ about the capital, they say "There is no capital." --[[User:Rabek|Rabek]] 03:04, 1 February 2008 (EST)
 
: Your fort shows up as the "Mountainhome" for the civ when you find it in adventure mode. When asking people of that civ about the capital, they say "There is no capital." --[[User:Rabek|Rabek]] 03:04, 1 February 2008 (EST)
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:::I was coming here to question whether the king comes with a spouse if he comes through mining adamantine. I've got an adamantine king coming soon, so maybe he'll bring one. If not, well, more testing... [[User:Shardok|Shardok]] 03:51, 6 August 2009 (UTC)
 
:::I was coming here to question whether the king comes with a spouse if he comes through mining adamantine. I've got an adamantine king coming soon, so maybe he'll bring one. If not, well, more testing... [[User:Shardok|Shardok]] 03:51, 6 August 2009 (UTC)
 
::::He came without a spouse. However, turns out his spouse was dead. [[User:Shardok|Shardok]] 06:11, 6 August 2009 (UTC)
 
::::He came without a spouse. However, turns out his spouse was dead. [[User:Shardok|Shardok]] 06:11, 6 August 2009 (UTC)
::::: I'm sitting here waiting for my Adamantine King to arrive. Been several years now since I struck Adamantine. Population cap is set at 100, but for various reasons it hasn't gone over 75 in recent years. I'm beginning to wonder if the Adamantine King will not arrive when you population is below 100. [[User:Doctorzuber|Doctorzuber]] 03:20, 24 March 2010 (UTC)
 
:::::: Oh there he is, finally. Population 76, one Adamantine King. [[User:Doctorzuber|Doctorzuber]] 03:35, 24 March 2010 (UTC)
 
  
 
== Do I want this guy? ==
 
== Do I want this guy? ==
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It's known that, in the old 2D version, the King would order miners to dig toward Adamantine and force them to dig out more of it until it brought about the "lost contact" endgame. What I haven't seen discussed, however, is what would happen if you were to '''kill''' the King in those old versions - did it simply increase your freedom to do whatever you wanted, or did it outright end the game or cause some other disastrous consequences? --[[User:Quietust|Quietust]] 18:16, 2 November 2009 (UTC)
 
It's known that, in the old 2D version, the King would order miners to dig toward Adamantine and force them to dig out more of it until it brought about the "lost contact" endgame. What I haven't seen discussed, however, is what would happen if you were to '''kill''' the King in those old versions - did it simply increase your freedom to do whatever you wanted, or did it outright end the game or cause some other disastrous consequences? --[[User:Quietust|Quietust]] 18:16, 2 November 2009 (UTC)
 
== King Endgame "Bug" ==
 
 
Those wanting a challenge can find one in this game, but with arrival of the king there are no more trades, and your challenging location is now crippled. It's the end "reward" to end all challenging games. I'm starting this as a "bug" because it ends the game.. showstopper.. fun right? However perhaps it's a "bug" because every other outpost would now be trading with.. you? Also you'd get all the offerings from other outposts. So constant traders (perhaps multiple trade depots finally needed) and offerings to you.. the king. Just a thought. [[User:Pathaugen|Pathaugen]] 05:25, 10 November 2010 (UTC)
 
 
== Benefits ==
 
 
The only real change I notice from having a king is that the domestication messages of new wild species are instant. You don't have to wait for the liaison to make it back to wherever he's from.
 
:You are editing a talk page for an '''older version''' of Dwarf Fortress. Please make sure you intend to do this. If you are here by mistake, use [[DF2012 Talk:Monarch|the current talk page]] instead. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 03:54, 27 April 2014 (UTC)
 

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