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Editing 40d Talk:King
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Got the king tonight. Unsure of the trigger; had missed two prior dwarf caravans due to sieges. Had population 37 and fortress value about 1.3 million when he arrived. His fellow immigrants raised the population to 63 immediately afterward. My first wiki page, let me know what I did wrong :) [[User:Doctorlucky|Doctorlucky]] 04:29, 15 November 2007 (EST) | Got the king tonight. Unsure of the trigger; had missed two prior dwarf caravans due to sieges. Had population 37 and fortress value about 1.3 million when he arrived. His fellow immigrants raised the population to 63 immediately afterward. My first wiki page, let me know what I did wrong :) [[User:Doctorlucky|Doctorlucky]] 04:29, 15 November 2007 (EST) | ||
:I had him arrive under similar conditions recently: Population of around 40, high overall fortress value(~6 million) and three past sieges.[[User:Killtheimpostor!|Killtheimpostor!]] 19:53, 15 November 2007 (EST) | :I had him arrive under similar conditions recently: Population of around 40, high overall fortress value(~6 million) and three past sieges.[[User:Killtheimpostor!|Killtheimpostor!]] 19:53, 15 November 2007 (EST) | ||
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I'm at 317K created wealth, 283k imported, 61k exported, 146 population, no coins. We recently turned into a duchy and now have "The Incoming King" as well. He wants 15k architecture (we have 108k), 5k road (we have 1182), and 5k offerings (We have 0). Breakdown of created wealth: 9.6k weapons, 0 armor and garb, 45k furniture, 130k other objects, 111k architecture, 19k displayed, 9.9k held/worn. --[[User:SL|SL]] 10:51, 20 November 2007 (EST) | I'm at 317K created wealth, 283k imported, 61k exported, 146 population, no coins. We recently turned into a duchy and now have "The Incoming King" as well. He wants 15k architecture (we have 108k), 5k road (we have 1182), and 5k offerings (We have 0). Breakdown of created wealth: 9.6k weapons, 0 armor and garb, 45k furniture, 130k other objects, 111k architecture, 19k displayed, 9.9k held/worn. --[[User:SL|SL]] 10:51, 20 November 2007 (EST) | ||
− | + | :: is there a screen that displays the value of roads? --[[User:Loganis|Loganis]] 16:34, 6 August 2009 (UTC) | |
− | :: is there a screen that displays the value of roads? --[[User:Loganis|Loganis]] 16:34, 6 August 2009 (UTC) | ||
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What happens when you get the king and abandon your fort? --[[User:Jackard|Jackard]] 03:35, 22 November 2007 (EST) | What happens when you get the king and abandon your fort? --[[User:Jackard|Jackard]] 03:35, 22 November 2007 (EST) | ||
: Your fort shows up as the "Mountainhome" for the civ when you find it in adventure mode. When asking people of that civ about the capital, they say "There is no capital." --[[User:Rabek|Rabek]] 03:04, 1 February 2008 (EST) | : Your fort shows up as the "Mountainhome" for the civ when you find it in adventure mode. When asking people of that civ about the capital, they say "There is no capital." --[[User:Rabek|Rabek]] 03:04, 1 February 2008 (EST) | ||
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:::I was coming here to question whether the king comes with a spouse if he comes through mining adamantine. I've got an adamantine king coming soon, so maybe he'll bring one. If not, well, more testing... [[User:Shardok|Shardok]] 03:51, 6 August 2009 (UTC) | :::I was coming here to question whether the king comes with a spouse if he comes through mining adamantine. I've got an adamantine king coming soon, so maybe he'll bring one. If not, well, more testing... [[User:Shardok|Shardok]] 03:51, 6 August 2009 (UTC) | ||
::::He came without a spouse. However, turns out his spouse was dead. [[User:Shardok|Shardok]] 06:11, 6 August 2009 (UTC) | ::::He came without a spouse. However, turns out his spouse was dead. [[User:Shardok|Shardok]] 06:11, 6 August 2009 (UTC) | ||
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== Do I want this guy? == | == Do I want this guy? == | ||
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:Every times I get a king (adamantine king actually), the dwarven liaison won't come any longer. | :Every times I get a king (adamantine king actually), the dwarven liaison won't come any longer. | ||
:Quite anoying on fortresses relying on an external source of flux. --[[User:Yag|Yag]] | :Quite anoying on fortresses relying on an external source of flux. --[[User:Yag|Yag]] | ||
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== King Vs Population Cap == | == King Vs Population Cap == | ||
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::Road value increases the instant construction on the road is completed. If you've managed to capture a dragon, making its fat into soap and using said soap to build a few tiles of road will probably do the trick very quickly. --[[User:Quietust|Quietust]] 14:01, 8 July 2009 (UTC) | ::Road value increases the instant construction on the road is completed. If you've managed to capture a dragon, making its fat into soap and using said soap to build a few tiles of road will probably do the trick very quickly. --[[User:Quietust|Quietust]] 14:01, 8 July 2009 (UTC) | ||
:::I can confirm that not only roads count: my current fortress has road value 5274 dwarfbucks, but I haven't built any roads, only bridges. --[[User:TommyAtkins|TommyAtkins]] 02:07, 13 September 2009 (UTC) | :::I can confirm that not only roads count: my current fortress has road value 5274 dwarfbucks, but I haven't built any roads, only bridges. --[[User:TommyAtkins|TommyAtkins]] 02:07, 13 September 2009 (UTC) | ||
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== elf king?! == | == elf king?! == | ||
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:::I'm the one who edited the article to include information about non-dwarven kings... but I added the above comment just so people looking at the log would know what prompted me to add the information. And no, I did not edit the raws in any way. I am a total vanilla purist at the moment. I've suspended the game until I get around to taking screen shots or... doing SOMETHING with it. And as far as titles, the titles for a noble are dependent on the civilization and not the race. I think the reason all my other nobles were dwarves and not elves is because I believe they get spawned on demand (as opposed to getting created during world generation) and when they get spawned, they are created according the default race of their civilization. I could be totally wrong, but I doubt it. If dwarven immigrants (including nobles) weren't created from thin air, then it should be possible for a player to do something crazy like deplete a civilization 7 dwarves at a time by embarking in the artic and getting killed by polar bears. Eventually, that civ wouldn't have 7 dwarves left to start a new outpost. Crazy. But probably not the case. Anyway, to get back on track, the King would be an exception since we know about him (and some other NPC's) from world generation and from the civilization screen.--[[User:Jpwrunyan|Jpwrunyan]] 10:44, 8 August 2009 (UTC) | :::I'm the one who edited the article to include information about non-dwarven kings... but I added the above comment just so people looking at the log would know what prompted me to add the information. And no, I did not edit the raws in any way. I am a total vanilla purist at the moment. I've suspended the game until I get around to taking screen shots or... doing SOMETHING with it. And as far as titles, the titles for a noble are dependent on the civilization and not the race. I think the reason all my other nobles were dwarves and not elves is because I believe they get spawned on demand (as opposed to getting created during world generation) and when they get spawned, they are created according the default race of their civilization. I could be totally wrong, but I doubt it. If dwarven immigrants (including nobles) weren't created from thin air, then it should be possible for a player to do something crazy like deplete a civilization 7 dwarves at a time by embarking in the artic and getting killed by polar bears. Eventually, that civ wouldn't have 7 dwarves left to start a new outpost. Crazy. But probably not the case. Anyway, to get back on track, the King would be an exception since we know about him (and some other NPC's) from world generation and from the civilization screen.--[[User:Jpwrunyan|Jpwrunyan]] 10:44, 8 August 2009 (UTC) | ||
:Just use tile edit to drop 1/7 lava on him, and then when he's gone remove it. Get a dwarf king that works in the next wave. [[User:Rkyeun|Rkyeun]] 15:32, 12 August 2009 (UTC) | :Just use tile edit to drop 1/7 lava on him, and then when he's gone remove it. Get a dwarf king that works in the next wave. [[User:Rkyeun|Rkyeun]] 15:32, 12 August 2009 (UTC) | ||
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== Demands == | == Demands == | ||
In my announcements page, I saw "Melbil Ozkakkeskal, King has a new demand.". Upon checking the Nobles page, he showed up with [DEMAND] in brown and, when viewing his info, the line "Demands: cabinet in Dining Room" was present. So yes, they '''do''' make demands. My queen consort also demanded a cabinet in her tomb a while ago, but she recently forgot it. --[[User:Quietust|Quietust]] 18:11, 22 August 2009 (UTC) | In my announcements page, I saw "Melbil Ozkakkeskal, King has a new demand.". Upon checking the Nobles page, he showed up with [DEMAND] in brown and, when viewing his info, the line "Demands: cabinet in Dining Room" was present. So yes, they '''do''' make demands. My queen consort also demanded a cabinet in her tomb a while ago, but she recently forgot it. --[[User:Quietust|Quietust]] 18:11, 22 August 2009 (UTC) | ||
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