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Editing 40d Talk:King

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==Some Chatter==
 
 
Got the king tonight.  Unsure of the trigger; had missed two prior dwarf caravans due to sieges.  Had population 37 and fortress value about 1.3 million when he arrived.  His fellow immigrants raised the population to 63 immediately afterward. My first wiki page, let me know what I did wrong :) [[User:Doctorlucky|Doctorlucky]] 04:29, 15 November 2007 (EST)
 
Got the king tonight.  Unsure of the trigger; had missed two prior dwarf caravans due to sieges.  Had population 37 and fortress value about 1.3 million when he arrived.  His fellow immigrants raised the population to 63 immediately afterward. My first wiki page, let me know what I did wrong :) [[User:Doctorlucky|Doctorlucky]] 04:29, 15 November 2007 (EST)
 
:I had him arrive under similar conditions recently: Population of around 40, high overall fortress value(~6 million) and three past sieges.[[User:Killtheimpostor!|Killtheimpostor!]] 19:53, 15 November 2007 (EST)
 
:I had him arrive under similar conditions recently: Population of around 40, high overall fortress value(~6 million) and three past sieges.[[User:Killtheimpostor!|Killtheimpostor!]] 19:53, 15 November 2007 (EST)
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I'm at 317K created wealth, 283k imported, 61k exported, 146 population, no coins. We recently turned into a duchy and now have "The Incoming King" as well. He wants 15k architecture (we have 108k), 5k road (we have 1182), and 5k offerings (We have 0). Breakdown of created wealth: 9.6k weapons, 0 armor and garb, 45k furniture, 130k other objects, 111k architecture, 19k displayed, 9.9k held/worn. --[[User:SL|SL]] 10:51, 20 November 2007 (EST)
 
I'm at 317K created wealth, 283k imported, 61k exported, 146 population, no coins. We recently turned into a duchy and now have "The Incoming King" as well. He wants 15k architecture (we have 108k), 5k road (we have 1182), and 5k offerings (We have 0). Breakdown of created wealth: 9.6k weapons, 0 armor and garb, 45k furniture, 130k other objects, 111k architecture, 19k displayed, 9.9k held/worn. --[[User:SL|SL]] 10:51, 20 November 2007 (EST)
 
:: is there a screen that displays the value of roads? --[[User:Loganis|Loganis]] 16:34, 6 August 2009 (UTC)
 
:: Answer: Yes there is, you go to (N) and then you have an option for (C) Becoming the Capital. If you don't have that, get a Baron first. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Pathaugen|Pathaugen]]</small>
 
  
 
What happens when you get the king and abandon your fort? --[[User:Jackard|Jackard]] 03:35, 22 November 2007 (EST)
 
What happens when you get the king and abandon your fort? --[[User:Jackard|Jackard]] 03:35, 22 November 2007 (EST)
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:::I was coming here to question whether the king comes with a spouse if he comes through mining adamantine. I've got an adamantine king coming soon, so maybe he'll bring one. If not, well, more testing... [[User:Shardok|Shardok]] 03:51, 6 August 2009 (UTC)
 
:::I was coming here to question whether the king comes with a spouse if he comes through mining adamantine. I've got an adamantine king coming soon, so maybe he'll bring one. If not, well, more testing... [[User:Shardok|Shardok]] 03:51, 6 August 2009 (UTC)
 
::::He came without a spouse. However, turns out his spouse was dead. [[User:Shardok|Shardok]] 06:11, 6 August 2009 (UTC)
 
::::He came without a spouse. However, turns out his spouse was dead. [[User:Shardok|Shardok]] 06:11, 6 August 2009 (UTC)
::::: I'm sitting here waiting for my Adamantine King to arrive. Been several years now since I struck Adamantine. Population cap is set at 100, but for various reasons it hasn't gone over 75 in recent years. I'm beginning to wonder if the Adamantine King will not arrive when you population is below 100. [[User:Doctorzuber|Doctorzuber]] 03:20, 24 March 2010 (UTC)
 
:::::: Oh there he is, finally. Population 76, one Adamantine King. [[User:Doctorzuber|Doctorzuber]] 03:35, 24 March 2010 (UTC)
 
  
 
== Do I want this guy? ==
 
== Do I want this guy? ==
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:Every times I get a king (adamantine king actually), the dwarven liaison won't come any longer.  
 
:Every times I get a king (adamantine king actually), the dwarven liaison won't come any longer.  
 
:Quite anoying on fortresses relying on an external source of flux. --[[User:Yag|Yag]]
 
:Quite anoying on fortresses relying on an external source of flux. --[[User:Yag|Yag]]
 
::Apparently the [[Advisor]] is actually the previous liaison?
 
::--[[User:JohnEvans|JohnEvans]] 02:57, 4 February 2010 (UTC)
 
  
 
== King Vs Population Cap ==
 
== King Vs Population Cap ==
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(40d) I note that sometimes when I get an immigrating military dwarf they get stuck at the tile on the edge of the map where they enter and prevent other immigrants from arriving. Stationing them or adding them to an existing squad seems to do the trick. It's possible once the dwarf's idle immigrant status goes away they'll stop standing there. [[User:Iucounu|Iucounu]] 16:43, 8 March 2009 (EDT)
 
(40d) I note that sometimes when I get an immigrating military dwarf they get stuck at the tile on the edge of the map where they enter and prevent other immigrants from arriving. Stationing them or adding them to an existing squad seems to do the trick. It's possible once the dwarf's idle immigrant status goes away they'll stop standing there. [[User:Iucounu|Iucounu]] 16:43, 8 March 2009 (EDT)
 
This also happened to me. Queen was marked as Friendly and sidestepped her entrance point to let her guards through. Her advisor also arrived and was marked as "Visitor". I reloaded to see if it would happen again or if it was just her location. She arrived on the same day in a different location with no change, after everyone else went inside (even her 'visitor' advisor) she remained there even after her imigrant status faded (at which point she went and maced a hoary marmot in the face and returned to her position. She also doesn't appear on the nobles screen or as someone that I can assign rooms to, which is too bad because I built my entire fortress around her throne room, including an artifact throne with an engraving of her on it... --[[User:Dapanman|Dapanman]] 20:10, 12 August 2009 (UTC)
 
 
:this happened to me as well.  I thought the friendly setting was a result of him being an elf (see my entry below).  But other than that everything you describe above is almost exactly like what I had happen.  Maybe this friendly setting is a bug?  Anyone else have this happen?--[[User:Jpwrunyan|Jpwrunyan]] 03:36, 13 August 2009 (UTC)
 
 
::An update on my Queen: since she wouldn't move from her spot at the edge of the map I decided to channel under her, dropping her a level then covering the hole with a floor. I dug over to her spot from underground and she wandered slightly, remaining in her tunnel (her advisor with the "visitor" status in the 'u'nit screen had already left to my meeting hall). Eventually in the spring a year after she arrived an elven diplomat came and she ran off to the dining hall to meet with him (the human diplomat met witht he mayor and the dwarves didn't send one because I had gotten the Queen. So my next plan was to try to find some adamantine to see if that might fix her, but that failed (after countless tunnels into my mountain I gave in and used reveal.exe to learn there was no adamatine) so that is inconclusive. After I abandoned that fortress our of boredom I returned in adventure mode to find good old Kulet Yearlabor and her wraslean' advisor Servesh fighting off some critters that had spawned there. I must say this was the first time visiting an old fortress after recieving the King/Queen so I don't know if that is normal or specific to my case due to her 'Friendly' status. If I had to guess why it happened to my queen I would say she probably came from a neighboring civilization (whether that be another dwarven civ or elf/hummie/goblin civ I don't know) and rose up the ranks in mine much like your elf king did in your civ.
 
  
 
== How long does it take for this guy to get here? ==
 
== How long does it take for this guy to get here? ==
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:I am pretty sure only roads count.  I never have had the problem you are describing.  You can make single tile roads of stone, or use blocks, or even use a really expensive (say [[platinum]]) [[block]]s to make roads.  Don't worry, you can always deconstruct them later.  You might also be seeing the delay.  Remember, trade values only go up once they have been reported.  I'm not sure if the roads are the same way.  Meaning, a diplomat or something has to come and leave before the values change.  I don't have DF in front of me, but it would be easy to check and see if the value changed right away or if it was delayed.--[[User:Kwieland|Kwieland]] 01:27, 28 June 2009 (UTC)
 
:I am pretty sure only roads count.  I never have had the problem you are describing.  You can make single tile roads of stone, or use blocks, or even use a really expensive (say [[platinum]]) [[block]]s to make roads.  Don't worry, you can always deconstruct them later.  You might also be seeing the delay.  Remember, trade values only go up once they have been reported.  I'm not sure if the roads are the same way.  Meaning, a diplomat or something has to come and leave before the values change.  I don't have DF in front of me, but it would be easy to check and see if the value changed right away or if it was delayed.--[[User:Kwieland|Kwieland]] 01:27, 28 June 2009 (UTC)
 
::Road value increases the instant construction on the road is completed. If you've managed to capture a dragon, making its fat into soap and using said soap to build a few tiles of road will probably do the trick very quickly. --[[User:Quietust|Quietust]] 14:01, 8 July 2009 (UTC)
 
::Road value increases the instant construction on the road is completed. If you've managed to capture a dragon, making its fat into soap and using said soap to build a few tiles of road will probably do the trick very quickly. --[[User:Quietust|Quietust]] 14:01, 8 July 2009 (UTC)
:::I can confirm that not only roads count: my current fortress has road value 5274 dwarfbucks, but I haven't built any roads, only bridges. --[[User:TommyAtkins|TommyAtkins]] 02:07, 13 September 2009 (UTC)
 
::::A quick test confirms that bridges '''do''' count toward road value, though they may need to be above ground and/or be accessible to one's trade depot - I just tried deconstructing one of the 5 segments of the bridge across my magma pipe (which are all covered by constructed floors), and my road value decreased the instant deconstruction began (once it went from solid to "O O O O O O"). --[[User:Quietust|Quietust]] 19:15, 17 September 2009 (UTC)
 
  
 
== elf king?! ==
 
== elf king?! ==
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My king arrived and he is an Elf King.  His advisor is an Elf Advisor.  They show up on the unit list as "Friendly" but are hanging out at the edge of the map.  The do not show up in my nobles list and I cannot assign rooms to them or anything like that.  Anyway, what does this all mean?
 
My king arrived and he is an Elf King.  His advisor is an Elf Advisor.  They show up on the unit list as "Friendly" but are hanging out at the edge of the map.  The do not show up in my nobles list and I cannot assign rooms to them or anything like that.  Anyway, what does this all mean?
 
--[[User:Jpwrunyan|Jpwrunyan]] 11:44, 21 July 2009 (UTC)
 
--[[User:Jpwrunyan|Jpwrunyan]] 11:44, 21 July 2009 (UTC)
:You probably edited some raws that changed some stuff that made the normal kind appear as an Elf King.  If I remember correctly, Elves do not have kings, but druids--[[User:CrazyMcfobo|CrazyMcfobo]] 07:37, 6 August 2009 (UTC)
+
:You probably edited some raws that changed some stuff that made the normal kind appear as an Elf King.  If I remember correctly, Elves do not have kings, but druids
::Well, the article does state that you can have kings from another race. And chances are that this "Elf king" is an elf that rose to the rank of king of the Dwarves. Of course, only a sissy dwarf would ever recognize that king as the real king. Now go and kill him so you get a better king instead! [[User:Shardok|Shardok]] 19:49, 6 August 2009 (UTC)
 
:::I'm the one who edited the article to include information about non-dwarven kings... but I added the above comment just so people looking at the log would know what prompted me to add the information.  And no, I did not edit the raws in any way.  I am a total vanilla purist at the moment.  I've suspended the game until I get around to taking screen shots or... doing SOMETHING with it.  And as far as titles, the titles for a noble are dependent on the civilization and not the race.  I think the reason all my other nobles were dwarves and not elves is because I believe they get spawned on demand (as opposed to getting created during world generation) and when they get spawned, they are created according the default race of their civilization.  I could be totally wrong, but I doubt it.  If dwarven immigrants (including nobles) weren't created from thin air, then it should be possible for a player to do something crazy like deplete a civilization 7 dwarves at a time by embarking in the artic and getting killed by polar bears.  Eventually, that civ wouldn't have 7 dwarves left to start a new outpost.  Crazy.  But probably not the case.  Anyway, to get back on track, the King would be an exception since we know about him (and some other NPC's) from world generation and from the civilization screen.--[[User:Jpwrunyan|Jpwrunyan]] 10:44, 8 August 2009 (UTC)
 
:Just use tile edit to drop 1/7 lava on him, and then when he's gone remove it. Get a dwarf king that works in the next wave. [[User:Rkyeun|Rkyeun]] 15:32, 12 August 2009 (UTC)
 
::For future reference, this would '''not''' work, since kings will never be replaced. --[[User:Quietust|Quietust]] 19:17, 17 September 2009 (UTC)
 
 
 
== Demands ==
 
 
 
In my announcements page, I saw "Melbil Ozkakkeskal, King has a new demand.". Upon checking the Nobles page, he showed up with [DEMAND] in brown and, when viewing his info, the line "Demands: cabinet in Dining Room" was present. So yes, they '''do''' make demands. My queen consort also demanded a cabinet in her tomb a while ago, but she recently forgot it. --[[User:Quietust|Quietust]] 18:11, 22 August 2009 (UTC)
 
 
 
== Old Versions ==
 
 
 
It's known that, in the old 2D version, the King would order miners to dig toward Adamantine and force them to dig out more of it until it brought about the "lost contact" endgame. What I haven't seen discussed, however, is what would happen if you were to '''kill''' the King in those old versions - did it simply increase your freedom to do whatever you wanted, or did it outright end the game or cause some other disastrous consequences? --[[User:Quietust|Quietust]] 18:16, 2 November 2009 (UTC)
 
 
 
== King Endgame "Bug" ==
 
 
 
Those wanting a challenge can find one in this game, but with arrival of the king there are no more trades, and your challenging location is now crippled. It's the end "reward" to end all challenging games. I'm starting this as a "bug" because it ends the game.. showstopper.. fun right? However perhaps it's a "bug" because every other outpost would now be trading with.. you? Also you'd get all the offerings from other outposts. So constant traders (perhaps multiple trade depots finally needed) and offerings to you.. the king. Just a thought. [[User:Pathaugen|Pathaugen]] 05:25, 10 November 2010 (UTC)
 
 
 
== Benefits ==
 
 
 
The only real change I notice from having a king is that the domestication messages of new wild species are instant. You don't have to wait for the liaison to make it back to wherever he's from.
 
:You are editing a talk page for an '''older version''' of Dwarf Fortress. Please make sure you intend to do this. If you are here by mistake, use [[DF2012 Talk:Monarch|the current talk page]] instead. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 03:54, 27 April 2014 (UTC)
 

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