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Editing 40d Talk:Item value

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::::Let the Economy start, then put the room up for rent - it'll show the room's exact value under (q) status. --[[User:Quietust|Quietust]] 18:42, 5 December 2009 (UTC)
 
::::Let the Economy start, then put the room up for rent - it'll show the room's exact value under (q) status. --[[User:Quietust|Quietust]] 18:42, 5 December 2009 (UTC)
 
:::::I was afraid of that. Unfortunately I don't have a fort for which the economy has started yet with which to test.  I guess I'll just have to keep this in mind to do when my glacier fort gets there.  If it ever does (terrifying biome) --[[User:Frewfrux|Frewfrux]] 19:09, 5 December 2009 (UTC)
 
:::::I was afraid of that. Unfortunately I don't have a fort for which the economy has started yet with which to test.  I guess I'll just have to keep this in mind to do when my glacier fort gets there.  If it ever does (terrifying biome) --[[User:Frewfrux|Frewfrux]] 19:09, 5 December 2009 (UTC)
::::::By "not really trying", I mean that I don't go out of my way to make them valuable.  The fortress in question has well-established textile and glass industries, so I do have some valuable furniture - it's just that valuable furniture is all over the place in this fortress.  A sample bedroom with a rent of 2536☼ contains 1130☼ worth of furniture, 10 exceptional marble engravings, and 5 masterful marble engravings.  By comparison, I have a room with 1450☼ worth of furniture, 9 exceptional diorite engravings, and 6 masterful diorite engravings, and a rent of 1997☼.  So I don't know exactly how the rent is calculated, but marble engravings definitely contribute more than diorite.  --[[User:LaVacaMorada|LaVacaMorada]] 06:00, 6 December 2009 (UTC)
 

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