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Editing 40d Talk:Item value
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:::Wait, what am I saying, it's a Wiki. I can go ahead and change it myself. [[User:LegacyCWAL|LegacyCWAL]] 14:26, 2 October 2008 (EDT) | :::Wait, what am I saying, it's a Wiki. I can go ahead and change it myself. [[User:LegacyCWAL|LegacyCWAL]] 14:26, 2 October 2008 (EDT) | ||
::::I can agree with that modification. Shortening the list is always a good thing. --[[User:GreyMario|GreyMaria]] 15:32, 2 October 2008 (EDT) | ::::I can agree with that modification. Shortening the list is always a good thing. --[[User:GreyMario|GreyMaria]] 15:32, 2 October 2008 (EDT) | ||
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== value of clothes/shoes == | == value of clothes/shoes == | ||
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::::::I think we're violently agreeing here. All these things are in the base item tables, and no-one is suggesting they be removed from there. [[User:Hussell|Hussell]] 17:34, 4 February 2009 (EST) | ::::::I think we're violently agreeing here. All these things are in the base item tables, and no-one is suggesting they be removed from there. [[User:Hussell|Hussell]] 17:34, 4 February 2009 (EST) | ||
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:Listing leather as a material is more transparent. With silk as a guide, we can say the multiplier of leather could just as easily have been 2 or 5 rather than 1. I agree that listing leather as both a base object and a material may elicit some confusion, but this is nothing that the behavior of stone (resp. metal) doesn't already cause. [[User:VengefulDonut|VengefulDonut]] 10:31, 5 February 2009 (EST) | :Listing leather as a material is more transparent. With silk as a guide, we can say the multiplier of leather could just as easily have been 2 or 5 rather than 1. I agree that listing leather as both a base object and a material may elicit some confusion, but this is nothing that the behavior of stone (resp. metal) doesn't already cause. [[User:VengefulDonut|VengefulDonut]] 10:31, 5 February 2009 (EST) | ||
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:::I think your decision is (in general) the correct one. If we knew less about the underlying mechanics I would wholeheartedly support it. However, because of soap and silk, we do know that there is another multiplier (of 1) acting there. I think it is wrong to list misinformation just because it is convenient and gives consistent results. It's like the difference between teaching mathematics by explaining the underlying structure or just 'teaching' mathematics by providing a list of steps that need to be followed to reach the correct answer. [[User:VengefulDonut|VengefulDonut]] 02:16, 11 February 2009 (EST) | :::I think your decision is (in general) the correct one. If we knew less about the underlying mechanics I would wholeheartedly support it. However, because of soap and silk, we do know that there is another multiplier (of 1) acting there. I think it is wrong to list misinformation just because it is convenient and gives consistent results. It's like the difference between teaching mathematics by explaining the underlying structure or just 'teaching' mathematics by providing a list of steps that need to be followed to reach the correct answer. [[User:VengefulDonut|VengefulDonut]] 02:16, 11 February 2009 (EST) | ||
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::In other news, I've confirmed that animal traps have a base value of 10. No news yet on ballista arrowheads. I think animal traps and cages should be added to the base items with material and quality table, since they end up in their own stockpile, not with furniture as you might suppose. Also: this talk page is getting too long. I suggest removing the draft versions of the material tables. [[User:Hussell|Hussell]] 00:34, 11 February 2009 (EST) | ::In other news, I've confirmed that animal traps have a base value of 10. No news yet on ballista arrowheads. I think animal traps and cages should be added to the base items with material and quality table, since they end up in their own stockpile, not with furniture as you might suppose. Also: this talk page is getting too long. I suggest removing the draft versions of the material tables. [[User:Hussell|Hussell]] 00:34, 11 February 2009 (EST) | ||
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===Subsection2=== | ===Subsection2=== | ||
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::Yes. So I guess you should use all that no-quality cloth the traders bring to decorate bags, and only use your own quality cloth to make bags. [[User:Hussell|Hussell]] 11:16, 5 February 2009 (EST) | ::Yes. So I guess you should use all that no-quality cloth the traders bring to decorate bags, and only use your own quality cloth to make bags. [[User:Hussell|Hussell]] 11:16, 5 February 2009 (EST) | ||
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