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Editing 40d Talk:Ice

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In the section about using ice cave-ins to generate water, it is suggested that "the floor will also be almost completely destroyed" and that farms cannot be designated in that area. Unless there's something inherently special about ice cave-ins versus regular cave-ins, this sounds like total hogwash, since a 1 Z-level ice cave-in should simply deposit 1/7 water on the floor of the room, leaving it perfectly suitable for a farm. An independent test would be welcome, as I don't have a world handy with a glacier. --[[User:Quietust|Quietust]] 17:59, 24 August 2009 (UTC)
 
In the section about using ice cave-ins to generate water, it is suggested that "the floor will also be almost completely destroyed" and that farms cannot be designated in that area. Unless there's something inherently special about ice cave-ins versus regular cave-ins, this sounds like total hogwash, since a 1 Z-level ice cave-in should simply deposit 1/7 water on the floor of the room, leaving it perfectly suitable for a farm. An independent test would be welcome, as I don't have a world handy with a glacier. --[[User:Quietust|Quietust]] 17:59, 24 August 2009 (UTC)
 
*A closer test seems to reveal what happened - it actually melted the floor itself, leaving water floating on top of "Open Space" and revealing the stone on the Z-level below. I also managed to get the game to completely glitch out, generating an infinite series of cave-ins until I channeled out the roof and allowed the outside air to freeze the lot of it. --[[User:Quietust|Quietust]] 18:40, 24 August 2009 (UTC)
 
*A closer test seems to reveal what happened - it actually melted the floor itself, leaving water floating on top of "Open Space" and revealing the stone on the Z-level below. I also managed to get the game to completely glitch out, generating an infinite series of cave-ins until I channeled out the roof and allowed the outside air to freeze the lot of it. --[[User:Quietust|Quietust]] 18:40, 24 August 2009 (UTC)
 
== Ice Farming ==
 
 
Easiest way to melt ice (and grow more ice) is to capture a magma creature and have some dwarf haul him back and forth near the ice.  The ice will melt within a 1-tile radius and re-solidify at any distance greater than that.  To prevent your man from getting trapped into a wall of ice (and to aid in getting usable liquid water), prepare the field first by installing an underground chamber with plenty of down stairs for drainage.  Then, when you cart your magma man/fire imp around, you grow ice on the surface, capture liquid water underground for use, and always provide your hauler an underground alternative route in case he gets surrounded by ice walls.
 
 
Be very careful not to let other dorfs wander around near your man as he is ice farming-- there is a very serious risk that you will encase and kill passersby with your movements.
 
 
This is also a relatively painless way of clearing out hidden fun stuff.  Dig up fun stuff on freezing map so that it is outside and subject to freezing.  Add water.  A single heat generating creature will melt water and encase/kill all the others.
 

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