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Editing 40d Talk:Ice

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I recently tried to magma warm a murky pool. The pool itself melted, but the ice floor above remained, so I just channeled that out. It was a 3x3 area of ice, and it kept refreezing, so I decided to ignore the middle square to prevent the accidental drowning of stupid dwarves... I caused a cave-in, which resulted in an OBSIDIAN square in the center, an ice block on top of it, and a dwarf somehow freezing himself to death inside of it. Which is kind of expected, as I had forgotten about cave-ins, but the obsidian was... unexpected. [[User:Talonj256|Talonj256]] 17:48, 24 August 2009 (UTC)
 
I recently tried to magma warm a murky pool. The pool itself melted, but the ice floor above remained, so I just channeled that out. It was a 3x3 area of ice, and it kept refreezing, so I decided to ignore the middle square to prevent the accidental drowning of stupid dwarves... I caused a cave-in, which resulted in an OBSIDIAN square in the center, an ice block on top of it, and a dwarf somehow freezing himself to death inside of it. Which is kind of expected, as I had forgotten about cave-ins, but the obsidian was... unexpected. [[User:Talonj256|Talonj256]] 17:48, 24 August 2009 (UTC)
 
*If you channeled magma underneath the pool to melt the ice, then a cave-in would have smashed through the floor of the pool ''into the magma channel'', and some of that magma would have then splashed upward into the water and turned into obsidian. --[[User:Quietust|Quietust]] 17:51, 24 August 2009 (UTC)
 
*If you channeled magma underneath the pool to melt the ice, then a cave-in would have smashed through the floor of the pool ''into the magma channel'', and some of that magma would have then splashed upward into the water and turned into obsidian. --[[User:Quietust|Quietust]] 17:51, 24 August 2009 (UTC)
:: I had forgotten about that... And while that does explain the obsidian, it still leaves the question of the ice block remaining on top. [[User:Talonj256|Talonj256]] 19:13, 24 August 2009 (UTC)
 
  
 
== "Damaged" floors? ==
 
== "Damaged" floors? ==

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