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Difference between revisions of "40d Talk:Floor"

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:Floors do not provide support on a 45 degree angle, only to the cardinal directions (eg North, South, East, and West). Dwarves meanwhile can build in all 8 directions. --[[User:JeebusSez|JeebusSez]] 00:40, 21 May 2008 (EDT)
 
:Floors do not provide support on a 45 degree angle, only to the cardinal directions (eg North, South, East, and West). Dwarves meanwhile can build in all 8 directions. --[[User:JeebusSez|JeebusSez]] 00:40, 21 May 2008 (EDT)
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== Returning to pristine state ==
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If you build a wall/constructed floor/farm plot on a soil tile and afterwards remove the construction, the tile turns from e.g. "Silty Clay Cavern Floor" to "Furrowed Silty Clay". The tile changes from it's original graphic ("." in my case) to a tilde ("~").
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Is there any way to return the tile to it's pristine state? Pure visual appeal ;) [[User:Caiburn|Caiburn]]

Revision as of 20:22, 3 September 2008

Can the wagons that come with the human caravans travel over floor?--Tarsier 18:28, 6 November 2007 (EST)

I've tried building floor directly on the ground, and they travelled over it with no problem. I've never tried building a raised floor for them to travel over, though I suspect they'd have no trouble with it (provided, of course, they had the appropriate ramps and such to travel up to it). --JT 18:48, 6 November 2007 (EST)


I think that a constructed floor counts as part of a room's value (correct me if I am wrong). Assuming that this is true, could one smooth and engrave an entire floor and then build a constructed floor on top of it and have both values added to room totals?--Varsashi 21:47, 10 January 2008 (EST)

Maybe, but if you really want to boost the value of a room, put a platinum statue in it.--Maximus 23:24, 10 January 2008 (EST)

Trapped Floors?

I know you cannot build walls on top of floors (note: Why not?) -- can you build traps on top of floors? I picture a fortress with the volcano mostly capped by floor, except for a few vents for random things to crawl out of -- only to be chopped, diced, and otherwise destroyed by large serrated discs. Free bones! :)

Two constructions (wall and floor are both constructions) may not share a tile. You can build buildings on a constructed floor tile (weapon trap is a building, floor is a construction). (edited for clarity) Rkyeun 00:07, 16 February 2008 (EST)
Don't you contradict yourself here? What is a floor - a construction or a building? I always thought, that constructions are buildings for myself... --Dorten 23:33, 10 January 2008 (EST)
A floor is a construction. I've rewritten the construction article to explain the various differences better.--Maximus 19:22, 11 January 2008 (EST)

building on angles

you can only set a floor to be built on a 90 degree angle, but the dwarves will build on a 45 degree like f means floor, W means wall, o means epty space, D means dwarf

FFF             DFF
WoW             WoW
Floors do not provide support on a 45 degree angle, only to the cardinal directions (eg North, South, East, and West). Dwarves meanwhile can build in all 8 directions. --JeebusSez 00:40, 21 May 2008 (EDT)

Returning to pristine state

If you build a wall/constructed floor/farm plot on a soil tile and afterwards remove the construction, the tile turns from e.g. "Silty Clay Cavern Floor" to "Furrowed Silty Clay". The tile changes from it's original graphic ("." in my case) to a tilde ("~"). Is there any way to return the tile to it's pristine state? Pure visual appeal ;) Caiburn