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Editing 40d Talk:Floor

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... How do I build glass floors? I can make any of the stuff in the furnace, but when it comes down to looking into b C f, raw green/clear class simply aren't options.
 
... How do I build glass floors? I can make any of the stuff in the furnace, but when it comes down to looking into b C f, raw green/clear class simply aren't options.
Is it still possible? Do they need to be cut or something? --[[user:Droqen|Droqen]]
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Is it still possible? Do they need to be cut or something?
:Try making them into blocks--[[User:CrazyMcfobo|CrazyMcfobo]] 16:39, 29 July 2009 (UTC)
 
 
 
== Disappearing floor ==
 
 
 
I recently made a massive floor at the bottom of a bottomless pit (hehe, I mean the lowest Z-level) and began filling the pit with water from an brook (and an underground river, if that matters). Some of the floors began disappearing. First one, then another three. I am very sure that they were disappearing and I didn't just forget to build those floors parts.
 
This is annoying. It's my first megaconstruction, I didn't backup any saves :(
 
If I can get some conformation on this by others, I'll add it to the page. [[User:Deco|Deco]] 19:10, 22 August 2009 (UTC)
 
:I believe what's happening is that plants are growing on your floors and destroying them - the same thing happened to several engravings of mine. When a tower-cap or shrub appears on a cell, the cell loses all data about what was there before - it's not a detailed felsite floor with a tower-cap growing on it, but a tower-cap and naught else. If you want to stop plants growing there, you can remove the ceiling (as aboveground muddy whatever doesn't grow plants). It might also work (I hope, since I'm installing it as my current solution) to put road over the entirety of the floor you want to protect. --[[User:Cowmage|Cowmage]] 00:57, 24 August 2009 (UTC)
 
::Seems to have worked, thanks! :D <br />I added a section about it, but I left it with the verify tag so someone else can try it. You saved me an hour or so of micromanaging the construction of some walls :D [[User:Deco|Deco]] 09:47, 28 August 2009 (UTC)
 
::do you think it would be possible to utilise this by flooding an underground fully mined area filled with rocks so that as the Tower Caps grow they 'destroy' the stones, leaving just a Tower Cap farm. {{unsigned|Haydosss}}
 
 
 
Do floors increase happiness?
 
 
 
== Construction tecniques ==
 
 
 
just as a suggestion, if you wanted to build a large floor that was not a square/rectangle off of a preexisting floor/upper wall, you can only build the different rectangles if the previous one is completed, eg, you will have to wait for one to finnish before designating the next.
 
A solution to this is to designate a large box of floors to be built and then cancel individual pices out of it, allowing for one designation that your dwarves will finish in their own time. [[User:Haydosss|Haydosss]] 21 March 2010
 

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