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Editing 40d Talk:Fire

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==Putting out fire==
 
 
Not that it'll make much difference, as putting out fires in time to save a dwarf any injuries is nigh impossible, save for luck's intervention, but how do you put out fire?
 
 
I've been experimenting with this a bit, using the Dwarf Companion to help in this. I've managed to catch dwarfs and their clothing on fire by making paths through low-level magma (1 or 2 depth); No problems there. I do seem to have a few bugs in the next bit, however. My three experimental dwarves, (Each with different stages of fire injuries. One with only his upper body, another with both bodies and limbs at minimal, and another with all body parts, including internal organs in brown. After moving them into water, their clothes lose the flaming tag, with the exclamation points (!!) and flashing signature dissipating as well. However, this does nothing to actually remove the fire's effects. Even using Dwarf Companion's heal feature afterwards, the dwarves steadily lost health in the affected body parts until death, even though they were technically healed and no longer burning, or so the appearance of such was made.
 
 
I also tried placing them a Z-level above the Water, upon which, their falling caused an interesting thing to happen. The water immediately surrounding them instantly evaporated, and removed their burning tags, but the effect continued, as well. This makes me believe that the clothes may still be listed as burning, regardless of how they appear, and I am thus going to be trying to remove them from the dwarf, and see where that goes.
 
 
In the meantime, anyone got any suggestions? [[User:Jwguy|Jwguy]] 12:29, 2 June 2009 (UTC)
 
 
:Pretty sure if it catches on fire, it just burns. In adventure mode, despite being in a 7/7 murky pool, I still burned to death. [[User:Drunken dwarf|Drunken dwarf]]
 
 
 
So, my miner just caught fire, trying to haul a rock submerged in magma.
 
Someone helpfully hauled him to the royal chambers, now with a free space after the king consort just died of old age.
 
I quickly activated the Noble Disposal System, and poured water into the chamber from the river.
 
The body (he died while I was pulling levers to try and figure out which one was which), his clothing, and the beds seem to have gone out, from a few tiles of 7/7 water being poured onto him.
 
 
EDIT:
 
No smoke, room submerged in 2-3/7 water, no smoke from body being hauled off, beds staying at xtower-cap bedx. Seems to be out.
 
 
Anyone able to confirm putting fires out with water? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:81.110.246.251|81.110.246.251]]</small>
 
 
 
==Spreads?==
 
 
 
How does fire spread in the new version. I don't have magma on my map so I haven't been able to experiment.
 
How does fire spread in the new version. I don't have magma on my map so I haven't been able to experiment.
  
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: I've seen the aftermath of similar (burnt forest, caldera, fire imps, missing wildlife) and can verify forest fires are currently (40d) restricted to the same Z-level. --[[User:Jellyfishgreen|Jellyfishgreen]] 06:16, 7 October 2008 (EDT)
 
: I've seen the aftermath of similar (burnt forest, caldera, fire imps, missing wildlife) and can verify forest fires are currently (40d) restricted to the same Z-level. --[[User:Jellyfishgreen|Jellyfishgreen]] 06:16, 7 October 2008 (EDT)
 
:A fire started (don't know how) and burned down part of the forest. A bit later it started raining and the fire went out.
 
  
 
== Stockpile exploit ==
 
== Stockpile exploit ==
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:::Anyway, this definitely produces fire in the area (I have been using it to burn up leather items dropped by goblins), which means it should ignite barrrels and cause explosions - specific testing is obviously required.
 
:::Anyway, this definitely produces fire in the area (I have been using it to burn up leather items dropped by goblins), which means it should ignite barrrels and cause explosions - specific testing is obviously required.
 
:::--[[User:Squirrelloid|Squirrelloid]] 23:14, 26 February 2009 (EST)
 
:::--[[User:Squirrelloid|Squirrelloid]] 23:14, 26 February 2009 (EST)
 
== Image ==
 
 
I added an image to the page to show what fire looks like. I don't see many other images like this on the wiki though, so I'm curious as to if this is a good thing or if I should remove it? --[[User:Lulzmango|Lulzmango]] 00:07, 25 August 2009 (UTC)
 
 
:It's nice, maybe an alttext and caption text would add to it a good bit too [[User:Shardok|Shardok]] 00:08, 25 August 2009 (UTC)
 
 
:: That image is made of 100% win! [[User:3lB33|3lB33]] 00:56, 25 August 2009 (UTC)
 
 
:: Thanks --[[User:Lulzmango|Lulzmango]] 02:12, 25 August 2009 (UTC)
 
: Don't you wish your girlfriend was hot like..that fire? --[[User:Dragon239|Dragon239]] 02:31, 25 August 2009 (UTC)
 
 
Suggestion - someone should put up a picture of Smokey The Bear in section 3.2 sternly captioned, "Only you can prevent forest fires." I can do this if you guys want, I'm just asking for permission. [[Special:Contributions/71.198.202.206|71.198.202.206]] 22:19, 6 December 2009 (UTC)
 
 
== Bad Cooking + Dumping Method ==
 
 
Hey, I just had a totally random fire break out in my food room, with all the bins and food catching on fire. I was lucky enough to isolate the room and have my dwarfs survive off that seasons' plump helmets until the fire burned out, but a few dwarfs did not escape. Whats worse is, they immediately ran into the meeting zone and socialized while on fire. I ordered their clothes (marked with the '''!!''') to be dumped and that seemed to contain it, as my dumping area is a magma pit. Here's what I want to know, though: <br />
 
*Can prepared food (the first items I saw on fire were a masterword fine dish and a bucket of fish) start fires?
 
*Does dumping worn clothing on fire contain it?
 
 
Thanks, --[[User:Iban|Iban]] 02:36, 2 January 2010 (UTC)
 
 
:The exact same thing happened to me, except my stockpiles were laid out in such a way that it was impossible to contain.  6 dwarves died of smoke inhalation, setting off a tantrum spiral.  Anyway, the only thing I can think of is that fire imp meat may randomly spontaneously combust when it's taken out of the barrel.  Or, it may be that it very slowly heats its surroundings, and after months in a barrel, the barrel reaches its ignition point.  Those are my best guesses, anyway.  Did you kill and butcher any fire imps?  --[[User:Arrkhal|Arrkhal]] 03:26, 2 January 2010 (UTC)
 
 
::That is a FANTASTIC guess. Yes, there are a nuclear family living inside my volcano and my hunters must love the taste of fire imp meat. I think you're right about this. --[[User:Iban|Iban]] 03:44, 2 January 2010 (UTC)
 
 
::I highly doubt this; the real danger seems to be that posed by the average [[fire snake]]. If you get meat from them (yes, it does happen--I learned this from adventure mode firsthand by starting with it in my inventory) through whatever source--my most recent (accidental) source was a caravan, though I'm not sure whether it was a [[goblin]] one or not--it will almost immediately (within around 3 turns/steps, I think) set whoever is holding it on fire '''without actually being on fire itself.''' This means it '''will not wear out''' and will be a hazard '''indefinitely''' as a result. I lost a fortress to this literally ''yesterday'', I'm reclaiming it right now. (Somebody managed to dump the meat, but the fire wasn't possible to contain.)
 
::Personally, I think this holds some better long-term potential for weaponizing than the lignite/coal + bin exploit does, since that has apparently been known to '''not''' actually be permanent.
 
::On a slightly unrelated note, I've got around 30-60 orcs hanging around outside as "friendly" creatures, which means I can't fight them with the embark force of 70. What [[fun]]! ~ [[User:Midna|Midna]] 22:30, 8 January 2010 (UTC)
 

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