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Editing 40d Talk:Farming
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::This is most likely because it is late winter, and any seeds planted at that point won't have time to grow by the end of the year. It doesn't take into account the fact that the crops may still be growable in the spring as it does with the other seasons; something about the new year throws it off. --[[User:Hesitris|Hesitris]] 10:06, 18 November 2007 (EST) | ::This is most likely because it is late winter, and any seeds planted at that point won't have time to grow by the end of the year. It doesn't take into account the fact that the crops may still be growable in the spring as it does with the other seasons; something about the new year throws it off. --[[User:Hesitris|Hesitris]] 10:06, 18 November 2007 (EST) | ||
− | + | Irrigation above ground seems bugged, and is certainly deceptive. Muddied ground is not a problem, and a farmplot can be designated and will get created. However, "no seeds available" is the only option for planting - usually. If the farmplot overlaps even a single tile of soil, you get the option to plant any available AG seeds - but they never get planted. (I designated two side-by side farmplots with identical seeds (in season), one over mud + soil, one over pure soil (and placed the soil to the right, just because). The latter was planted immediately (and replanted next season), the mixed-muddy was not planted in 2 seasons. --[[User:Albedo|Albedo]] 17:26, 10 August 2009 (UTC) | |
== Mixed Plots == | == Mixed Plots == | ||
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It was suggested that stone and wood hauling be turned off during planting season to prevent starvation. It seems more prudent to me that in case of eminent starvation to turn off FOOD HAULING so all the hungry dwarves can swarm the previously tasked foods. Then turn it back on and let them continue taking their time getting it to where it needs to be. Is this a bad idea? ~~ | It was suggested that stone and wood hauling be turned off during planting season to prevent starvation. It seems more prudent to me that in case of eminent starvation to turn off FOOD HAULING so all the hungry dwarves can swarm the previously tasked foods. Then turn it back on and let them continue taking their time getting it to where it needs to be. Is this a bad idea? ~~ | ||
: I don't think dwarfs will recognize food that hasn't been hauled from the field when they search for something to eat, that is, food doesn't normally go directly to the plate. There's also the part where foodstuff can wither in the fields if no one picks it up and moves it to a stockpile in time. --[[User:FJH|FJH]] 20:50, 7 March 2009 (EST) | : I don't think dwarfs will recognize food that hasn't been hauled from the field when they search for something to eat, that is, food doesn't normally go directly to the plate. There's also the part where foodstuff can wither in the fields if no one picks it up and moves it to a stockpile in time. --[[User:FJH|FJH]] 20:50, 7 March 2009 (EST) | ||
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== Flowchart == | == Flowchart == | ||
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I've a farm plot where Plump Helmets are red - and you can grow them all year round! --[[User:Theory|Theory]] 13:50, 13 August 2008 (EDT) | I've a farm plot where Plump Helmets are red - and you can grow them all year round! --[[User:Theory|Theory]] 13:50, 13 August 2008 (EDT) | ||
:Was this during the winter? The last time I looked into this (though I think it's fixed), crops don't wrap around from year to year- so they don't check to see if you still want this growing in Spring during Winter like they check Winter during Autumn. [[User:Vaniver|Vaniver]] 22:47, 24 March 2009 (UTC) | :Was this during the winter? The last time I looked into this (though I think it's fixed), crops don't wrap around from year to year- so they don't check to see if you still want this growing in Spring during Winter like they check Winter during Autumn. [[User:Vaniver|Vaniver]] 22:47, 24 March 2009 (UTC) | ||
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== Fertilization == | == Fertilization == | ||
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:: Okay, now I'm even more confused. Today I loaded up the game, and within an hour, they fertilized my outdoor farms. The only difference is that I started filling the moat, which borders the outdoor farms on two sides each (one tile barrier). One of my indoor farms borders the moat on one side, but that wasn't fertilized. o.O --[[User:RomeoFalling|RomeoFalling]] 23:26, 5 November 2008 (EST) | :: Okay, now I'm even more confused. Today I loaded up the game, and within an hour, they fertilized my outdoor farms. The only difference is that I started filling the moat, which borders the outdoor farms on two sides each (one tile barrier). One of my indoor farms borders the moat on one side, but that wasn't fertilized. o.O --[[User:RomeoFalling|RomeoFalling]] 23:26, 5 November 2008 (EST) | ||
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== Greenhouse == | == Greenhouse == | ||
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::::::I see. That would, less dramatically put, make 4 harvests in a year per tile and that is not true. At all. Make that 12 per year and tile for plumps. Or 10 to 11, if your farmer is bad, lazy or otherwise occupied too. --[[User:Birthright|Birthright]] 00:38, 10 August 2009 (UTC) | ::::::I see. That would, less dramatically put, make 4 harvests in a year per tile and that is not true. At all. Make that 12 per year and tile for plumps. Or 10 to 11, if your farmer is bad, lazy or otherwise occupied too. --[[User:Birthright|Birthright]] 00:38, 10 August 2009 (UTC) | ||
:I was, indeed, dead ass wrong on that point - how embarrassing. It seems because I rotate crops, I've never had that "carry over" effect - bah. BR - thanks for removing the "arable" soil bits, and the other correction/repairs - Holenschreck needs to learn what "vandalism" really means (and/or just stop being lazy.)--[[User:Albedo|Albedo]] 17:13, 10 August 2009 (UTC) | :I was, indeed, dead ass wrong on that point - how embarrassing. It seems because I rotate crops, I've never had that "carry over" effect - bah. BR - thanks for removing the "arable" soil bits, and the other correction/repairs - Holenschreck needs to learn what "vandalism" really means (and/or just stop being lazy.)--[[User:Albedo|Albedo]] 17:13, 10 August 2009 (UTC) | ||
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