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Editing 40d Talk:Exploratory mining
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::Wait, actually, I think I got it why there's this disrepancy. If you take a grid that's XxY, and X is even, you'll have to dig an extra square per row of teeth that you won't if X is even. So, this design is either just as good or worse than rows depending on the area you want explored, plus it takes longer to designate. Guess it's not as good as I initially thought it was.--[[User:YF-23|YF-23]] 00:35, 8 April 2009 (UTC) | ::Wait, actually, I think I got it why there's this disrepancy. If you take a grid that's XxY, and X is even, you'll have to dig an extra square per row of teeth that you won't if X is even. So, this design is either just as good or worse than rows depending on the area you want explored, plus it takes longer to designate. Guess it's not as good as I initially thought it was.--[[User:YF-23|YF-23]] 00:35, 8 April 2009 (UTC) | ||
:::It might have better usability then just rows, plus it makes it easier to use multiple miners then rows does. | :::It might have better usability then just rows, plus it makes it easier to use multiple miners then rows does. | ||
− | Or, for purely exploratory, there are trivial improvements: | + | Or, for purely exploratory, there are trivial improvements:<nowiki> |
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− | ▒▒▒▒▒▒▒▒▒</nowiki | + | ▒▒▒▒▒▒▒▒▒</nowiki>Now, in a 3x5 repeating space, 15 squares are revealed at a cost of 4, for a labor cost of 0.26 compared to .33 for rows. Or:<nowiki> |
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− | </nowiki | + | </nowiki>3x4, with 3 squares, for .25 cost |
− | With a slight modification: | + | With a slight modification:<nowiki> |
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− | </nowiki | + | </nowiki> We have a 12x6 space in 21 squares: .291 cost, still better then rows. And: |
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− | </nowiki | + | </nowiki>It can become workshops or bedrooms, with no constructed walls. |
[[User:Decius|Decius]] 23:02, 21 May 2009 (UTC) | [[User:Decius|Decius]] 23:02, 21 May 2009 (UTC) | ||