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Editing 40d Talk:Dog
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Is it just for me, or are war dogs completely useless other than cannon fodder when restrained? When I assign them to dwarves they seem somewhat useful as they swarm the enemy. However, when I chain a line of 4-6 dogs at a choke point, 3+ goblins just plow through them unscathed and it seems like the dogs are trying to run from them rather than attack. [[User:Sphexx|Sphexx]] | Is it just for me, or are war dogs completely useless other than cannon fodder when restrained? When I assign them to dwarves they seem somewhat useful as they swarm the enemy. However, when I chain a line of 4-6 dogs at a choke point, 3+ goblins just plow through them unscathed and it seems like the dogs are trying to run from them rather than attack. [[User:Sphexx|Sphexx]] | ||
:Chained war dogs are very useful to deter theify kobolds and snatchy goblins. These units ignore traps and stealth everywhere, but dogs chained near the fort entrance will eat them immediately.--[[User:Dadamh|Dadamh]] 16:32, 30 May 2008 (EDT) | :Chained war dogs are very useful to deter theify kobolds and snatchy goblins. These units ignore traps and stealth everywhere, but dogs chained near the fort entrance will eat them immediately.--[[User:Dadamh|Dadamh]] 16:32, 30 May 2008 (EDT) | ||
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== Hunting dogs == | == Hunting dogs == | ||
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:In short, war dogs do double damage and hunting dogs are useless. --[[User:Savok|Savok]] 18:31, 30 May 2008 (EDT) | :In short, war dogs do double damage and hunting dogs are useless. --[[User:Savok|Savok]] 18:31, 30 May 2008 (EDT) | ||
::Useless? Doesn't the increased detection range count for anything, like guard duty? ( Ironic that war dogs spot enemies slower... )--[[User:Karpatius|Karp]] 17:45, 4 July 2008 (EDT) | ::Useless? Doesn't the increased detection range count for anything, like guard duty? ( Ironic that war dogs spot enemies slower... )--[[User:Karpatius|Karp]] 17:45, 4 July 2008 (EDT) | ||
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== Annoying problem with training dogs == | == Annoying problem with training dogs == | ||
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::The explanation I recall is that there is an animal limit on births and migrations, but these don't apply to pets (who can continue having children indefinitely). I can't actually verify that, however. --[[User:Squirrelloid|Squirrelloid]] 02:15, 27 February 2009 (EST) | ::The explanation I recall is that there is an animal limit on births and migrations, but these don't apply to pets (who can continue having children indefinitely). I can't actually verify that, however. --[[User:Squirrelloid|Squirrelloid]] 02:15, 27 February 2009 (EST) | ||
:::I've noticed the same thing that [[User:Chess123mate|Chess123mate]] noted above. I also know that war dogs normally reproduce as shown above. None of my many (>50) dogs have had puppies in the last 3-4 game years. I thought of the animal limit as well (I had near 200) so I [[butcher|took care of it]]. Still no new dogs. Another strange thing is I've caught lots of my own cats in traps. I've never seen that before. I cannot assign the caught cat (like normally possible for caged animals), either. If I do build the cage and release it, it gets caught again (lucky) or squished (rock trap). Any thoughts?--[[User:Kwieland|Kwieland]] 08:37, 27 February 2009 (EST) | :::I've noticed the same thing that [[User:Chess123mate|Chess123mate]] noted above. I also know that war dogs normally reproduce as shown above. None of my many (>50) dogs have had puppies in the last 3-4 game years. I thought of the animal limit as well (I had near 200) so I [[butcher|took care of it]]. Still no new dogs. Another strange thing is I've caught lots of my own cats in traps. I've never seen that before. I cannot assign the caught cat (like normally possible for caged animals), either. If I do build the cage and release it, it gets caught again (lucky) or squished (rock trap). Any thoughts?--[[User:Kwieland|Kwieland]] 08:37, 27 February 2009 (EST) | ||
− | ::::I wonder if that's related to something I'm seeing in my current fort. I've been breeding [[Cave | + | ::::I wonder if that's related to something I'm seeing in my current fort. I've been breeding [[Cave Crocodile]]s out of a pair that I caught in my underground river, but lately a few of them have started being treated as only "half-tame", so to speak. They don't attack or scare dwarves, they are chained and caged exactly as normal, and they breed perfectly normally. However, I have to go to the {{k|z}} menu to butcher them, they get stuffed in a spare cage when unchained, and they show up as red on the overview map. One even started knocking over statues for no reason. I figured it was something about them being tamed "dangerous" animals, but it might be related to what you mention. --[[User:LegacyCWAL|LegacyCWAL]] 11:44, 27 February 2009 (EST) |
:There is no limit to how many of an animal you can have, but if you get to 50 then they will stop becoming pregnant. Any already pregnant will eventually still give birth, pushing you over 50. I don't know if this limit applies to pets or not, but I know it applies to unassigned non-pet animals because I always embark with 49 dogs. (I fill my moats with war dogs, not water or magma.) [[User:Rkyeun|Rkyeun]] 08:46, 27 February 2009 (EST) | :There is no limit to how many of an animal you can have, but if you get to 50 then they will stop becoming pregnant. Any already pregnant will eventually still give birth, pushing you over 50. I don't know if this limit applies to pets or not, but I know it applies to unassigned non-pet animals because I always embark with 49 dogs. (I fill my moats with war dogs, not water or magma.) [[User:Rkyeun|Rkyeun]] 08:46, 27 February 2009 (EST) | ||
::That must be it. I have been able to buy them. Any idea on the cats issue?--[[User:Kwieland|Kwieland]] 11:36, 27 February 2009 (EST) | ::That must be it. I have been able to buy them. Any idea on the cats issue?--[[User:Kwieland|Kwieland]] 11:36, 27 February 2009 (EST) | ||
::This would fit with what I've witnessed then. Although I personally prefer leaving my moats empty with a path back to the outer edge of my defenses...if you still want in after falling in the moat, you get to go the long way. While being filled with bolts =) --[[User:LegacyCWAL|LegacyCWAL]] 11:44, 27 February 2009 (EST) | ::This would fit with what I've witnessed then. Although I personally prefer leaving my moats empty with a path back to the outer edge of my defenses...if you still want in after falling in the moat, you get to go the long way. While being filled with bolts =) --[[User:LegacyCWAL|LegacyCWAL]] 11:44, 27 February 2009 (EST) | ||
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