v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Cross-training

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 48: Line 48:
 
::::Not really. Random deaths are not exactly inevitable unless you want them to be, and party forts are pretty resilient when it comes to a couple odd deaths: everyone is racking up "talked to a friend lately" thoughts like crazy, so even if a few deaths push them down to miserable they will bounce back up to ecstatic in about a minute. The danger is that if you have more than a couple of deaths at once, the immediate surge in unhappiness may cause spontaneous insanity, which will lead to more deaths... [[User:Rpb|Rpb]] 11:09, 5 April 2009 (UTC)
 
::::Not really. Random deaths are not exactly inevitable unless you want them to be, and party forts are pretty resilient when it comes to a couple odd deaths: everyone is racking up "talked to a friend lately" thoughts like crazy, so even if a few deaths push them down to miserable they will bounce back up to ecstatic in about a minute. The danger is that if you have more than a couple of deaths at once, the immediate surge in unhappiness may cause spontaneous insanity, which will lead to more deaths... [[User:Rpb|Rpb]] 11:09, 5 April 2009 (UTC)
 
:::::Thoughts don't stack on themselves, so you can only get one "talked to a friend recently" thought at one time.  The wisdom of having dwarves too busy to make friends is still the best, hands down. --[[User:ThunderClaw|ThunderClaw]] 16:53, 13 July 2009 (UTC)
 
:::::Thoughts don't stack on themselves, so you can only get one "talked to a friend recently" thought at one time.  The wisdom of having dwarves too busy to make friends is still the best, hands down. --[[User:ThunderClaw|ThunderClaw]] 16:53, 13 July 2009 (UTC)
 
I stumbled on a variant of this one by accident... I'd carve out a huge dining hall(max room size in one dimension, 4 tiles in the other), stuff it full of tables and chairs(in rows) to train stoneworkers, and set a few tables of different stones as room centers. It's easy to get "ate in a legendary dining room" before the first immigrants this way. I'd then get lots of immigrants, and not really have the attention to spare, so they'd stand around chitchatting. They'd all end up ridiculously happy - it'd take a string of close friends' deaths to get them down from ecstatic, and I've never had a tantrum spiral.
 
 
I also discovered (the hard way) that these high-social-skill dwarves can fight, at least well enough to quickly wipe out an early goblin siege, even with no military skills. I think it's the speed boost from Agility. [[User:Darekun|Darekun]] 08:12, 18 March 2010 (UTC)
 
  
 
== Swimming ==
 
== Swimming ==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)