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Difference between revisions of "40d Talk:Crafts"

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m (moved Talk:Broken/40d\x3aCrafts to 40d Talk:Crafts: Fixing talk page name (147/738))
 
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I get the impression that it's a relatively new change, but the elves have no problem whatsoever with items made or decorated with bone. They just can't stand wood at this point (which probably explains the low fertility rates of those tree-huggers). -[[User:Fuzzy|Fuzzy]] 09:35, 14 October 2008 (EDT)
 
I get the impression that it's a relatively new change, but the elves have no problem whatsoever with items made or decorated with bone. They just can't stand wood at this point (which probably explains the low fertility rates of those tree-huggers). -[[User:Fuzzy|Fuzzy]] 09:35, 14 October 2008 (EDT)
  
==Craft Value==
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== Glass crafts ==
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Is it even possible to make glass crafts? I've looked through the task list and while I can make toys and instruments out of glass, I don't see crafts in the list. --[[User:Quietust|Quietust]] 22:09, 17 August 2009 (UTC)
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: Strange how long this wrong info was in the wiki; same (or the other way round) for toys and instruments. Maybe it was different until a recent version.. --[[User:Höhlenschreck|Höhlenschreck]] 22:59, 17 August 2009 (UTC)
  
If you do have craftsdwarves of varying skill then you might notice that there is a differing value for specific craft items of specific quality. When I say crafts here I mean undecorated bone/wood/stone idols, crowns, amulets, rings, earrings or bracelets.
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== Consolidated redundant pages ==
  
The basic value is always 10 for "no label" quality, 20 for well-crafted, 30 for finely-crafted, 40 for superior, 50 for exceptional and 120 for master work.
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The sub-pages for various sub-types of crafts (crowns, rings, etc.) were mostly redundant, and contained some incorrect information (for example, they implied that scepters had a higher value than mugs, and that amulets could not normally be made from cloth - neither of which is true).  I have moved everything from those pages onto this one and replaced them all with redirects to here.  I considered doing the same with the [[instrument]] and [[toy]] pages, but I'm not sure how much we want to cram onto one page. --[[User:LaVacaMorada|LaVacaMorada]] 08:21, 6 October 2009 (UTC)
 
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:Since they're all directly related, I'd say go for it. [[mug]] too. These are all much of a muchness, filling the same function in the game. Maybe have them all redirect to a new umbrella article, [[trade good]] or [[export good]] or something sim, which are terms used variously in these articles currently and covers them all nicely.--[[User:Albedo|Albedo]] 09:02, 6 October 2009 (UTC)
However the "Value" that you can trade it for is different for the craft items, it is a percentage of the basic value. For idols it's 120% of the basic value, for crowns it's 110%, for amulets it's 140%, for rings it's 120%, for earrings it's 90% and for bracelets its 100%.  
 
 
 
So if you're lucky your best craftsdwarves will make masterwork amulets (or if you're really unlucky your stupid nobles will claim all the amulets for themselves). --[[User:Stinhad Limarezum|Stinhad Limarezum]] 22:22, 22 October 2008 (EDT)
 

Latest revision as of 21:43, 8 March 2010

Added "The chance of multiple crafts being produced from one resource is increased with the craftsdwarve's skill." after noticing my legendary dwarves would almost always produce 3 while my prefix-less crafters usually produce 1. Moonman 13:14, 25 December 2007 (EST)

Mugs, goblets, flasks, and waterskins are always produced in threes. I don't know offhand of any crafts that are produced in twos (except for right/left gloves, etc.) What did your legendary crafters produce three of?--Maximus 17:09, 25 December 2007 (EST)
I think Moonman is right - at first my crafter made mostly single crafts (idols, scepters..) now he's legendary and makes 3 per stone. --Koltom 19:03, 8 March 2008 (EST)

tone down[edit]

I toned down the statement to the value of early crafts - cooked food is far more valuable and mechanisms have 3 times the base value. So, why make smth from stone that is defined as export just because its useless instead of making smth useful that can be traded just as fine. --Koltom 04:05, 14 February 2008 (EST)

expanded a bit[edit]

I tried to expand this article a bit. I also tried to make a distinction between general trade goods and the goods made from "make stone crafts."—Preceding unsigned comment added by Bouchart (talkcontribs)

Gem crafts[edit]

Only gem craft I ever had was some artifact. I don't cut many gems (tons of glass, but only few others). Does this mean that glass creates no crafts other than big glass gems or that gem crafts no longer exist in 38c? EDIT: I can confirm that green glass crafts can't be created by cutting raw glass. Normal gems still create crafts. --Someone-else 11:42, 24 May 2008 (EDT)

Removed comment about elves and bone crafts[edit]

I get the impression that it's a relatively new change, but the elves have no problem whatsoever with items made or decorated with bone. They just can't stand wood at this point (which probably explains the low fertility rates of those tree-huggers). -Fuzzy 09:35, 14 October 2008 (EDT)

Glass crafts[edit]

Is it even possible to make glass crafts? I've looked through the task list and while I can make toys and instruments out of glass, I don't see crafts in the list. --Quietust 22:09, 17 August 2009 (UTC)

Strange how long this wrong info was in the wiki; same (or the other way round) for toys and instruments. Maybe it was different until a recent version.. --Höhlenschreck 22:59, 17 August 2009 (UTC)

Consolidated redundant pages[edit]

The sub-pages for various sub-types of crafts (crowns, rings, etc.) were mostly redundant, and contained some incorrect information (for example, they implied that scepters had a higher value than mugs, and that amulets could not normally be made from cloth - neither of which is true). I have moved everything from those pages onto this one and replaced them all with redirects to here. I considered doing the same with the instrument and toy pages, but I'm not sure how much we want to cram onto one page. --LaVacaMorada 08:21, 6 October 2009 (UTC)

Since they're all directly related, I'd say go for it. mug too. These are all much of a muchness, filling the same function in the game. Maybe have them all redirect to a new umbrella article, trade good or export good or something sim, which are terms used variously in these articles currently and covers them all nicely.--Albedo 09:02, 6 October 2009 (UTC)