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Editing 40d Talk:Construction

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== Removal behaviour ==
 
== Removal behaviour ==
 
The only part of the construction removal behaviour I haven't verified is how previously engraved floors are handled. -- [[User:Raumkraut|Raumkraut]] 00:50, 12 April 2008 (EDT)
 
The only part of the construction removal behaviour I haven't verified is how previously engraved floors are handled. -- [[User:Raumkraut|Raumkraut]] 00:50, 12 April 2008 (EDT)
 
== Contrasting Costs ==
 
 
Can someone include a blurb concerning the high contrast in costs between building floors and bridges?
 
 
It really seems to be a bug at this point.
 
 
--[[User:Stalinbulldog|Stalinbulldog]] 12:35, 18 May 2008 (EDT)
 
 
Well, a bridge is only meant for dwarves and wagons to walk over, you can't build a wall or floor hanging on a bridge, you can't build rooms on your bridge. i've quite some experience in this because i like making above ground fortresses.
 
 
~Scruga~
 
 
== Children Removing Constructions ==
 
 
My children keep trying to remove constructions, which is fine except for the fact that they take like eight times as long as a miner to do it. Is there any way to forbid them? [[User:Lymojo|Lymojo]] 18:29, 7 May 2009 (UTC)Lymojo
 
 
I think it's hardcoded. I use Dwarf Manager to make my nobles work liek real dwarves, but I found that children have no jobs assigned, even though they do work. [[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 01:59, 8 May 2009 (UTC)
 
 
== Build Direction ==
 
 
Can we put in a section about the direction from which dwarves will build constructions?
 
 
The general rule seems as though they prefer working from the the square above or the square to the left when building walls, but I've seen them break this rule sometimes. There must be some logic to it, does anyone know?
 
 
==Material construction cost==
 
I'm trying to see if I can gold-plate my fortress (don't ask) and I've been turning my gold ore/nuggets/whatever it's called into bars. When I go into the build menu to make walls or floors and try and choose "gold bars" as the material used, it says I apparently have 8 when I've checked in my stocks menu and have a little over 100. I checked to make sure they hadn't been dumped or forbidden, so I assume it's not a bug or something, and that it just takes more bars to construct a wall than stone blocks, which makes sense. (10 bars for 1 wall or floor section?) Can anyone else confirm this? And if so, I'd imagine for cost-effectiveness I'll have to start making Native Gold Blocks and doing it that way. It's something to consider, too, if anyone wants to start making iron or bronze or whatever walls out of a metal that doesn't come in a block form.[[User:Gnavin|Gnavin]] 09:55, 29 July 2009 (UTC)
 
*Are you sure you're reading the item count and not the distance? The item count displayed in the Build menu maxes out at 99. Exactly one "bars" is required in order to build a wall or floor. --[[User:Quietust|Quietust]] 16:30, 2 September 2009 (UTC)
 
**I believe that materials already used in a construction appear in the Stocks menu.  I built a room above-ground out of iron once, and my Stocks menu showed about 100 iron bars but I got a "Needs iron bars" cancellation message when I tried to make some plate mail. --[[User:LaVacaMorada|LaVacaMorada]] 09:17, 7 October 2009 (UTC)
 
***This is actually why I build my metal megaconstructions out of blocks rather than bars - makes it easier to see how much I've actually got left. --[[User:Quietust|Quietust]] 12:52, 7 October 2009 (UTC)
 
 
== Construction and Deconstruction Speed ==
 
 
I've done a few tests with constructing walls using 3 variables - the building material (rough stone versus stone blocks), skill level (Masonry at no-skill versus Legendary+5), and Agility (non-agile versus Perfectly Agile) - and the results appear to be as follows: construction speed depends '''only''' on Agility, completing in 110-111 ticks for zero agility and in 60-64 ticks for Perfectly Agile. Deconstruction speed, however, seems to vary based on both agility and skill level based on the material used - the same Perfectly Agile Legendary Mason deconstructed a wall in 6 seconds, the Perfectly Agile Proficient Miner (no masonry skill) managed it in 9, the non-agile Legendary Mason took about 13 seconds, and the non-agile Miner took about 16 seconds. Overall, it seems that agility has a greater impact on deconstruction speed than skill, but skill does still appear to have an effect, at least in my sample population (a better test would be to do all of the tests with the exact same dwarf, using Companion to alter stats in between each test). Strangely, a nearby non-agile Peasant managed 13 seconds, so it's possible that personality traits may also be coming into play (though I don't see any that ought to be having an effect). --[[User:Quietust|Quietust]] 18:46, 18 March 2010 (UTC)
 
:About that, there are different levels of perfectly agile IIRC, perfectly agile is just how 5+ agility level is simply represented.  Perhaps it is really just agility only and your miner had less? Or perhaps it is almost entirely skill but your miner had much more agiity? [[User:Greep|Greep]] 23:03, 25 May 2010 (UTC)
 
::All of my "perfectly agile" dwarves had agility set to exactly 5 using Dwarf Companion, so that's not an issue. Also, agility beyond "perfectly agile" doesn't actually make a dwarf any faster - movement speed is capped at agility 5. --[[User:Quietust|Quietust]] 23:45, 25 May 2010 (UTC)
 

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