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Difference between revisions of "40d Talk:Chasm"

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:Interesting. Sounds like a magma vent minus the magma. I have a game going in a grassland a few region squares away from a volcano. When I first started the game, I got a message that part of the cavern had collapsed and it zoomed to the magma vent. The vent itself was as you describe--a roughly cylindrical sinkhole of varying widths that went all the way to the bottom. Only in my case, it was full of magma up to the surface, and at lower depths, fire imps, magma men and fire snakes could be seen (Apparently, magma is transparent.) Maybe the game treats magma vents as localized chasms full of magma? --[[User:RedKing|RedKing]] 16:43, 3 November 2007 (EDT)
 
:Interesting. Sounds like a magma vent minus the magma. I have a game going in a grassland a few region squares away from a volcano. When I first started the game, I got a message that part of the cavern had collapsed and it zoomed to the magma vent. The vent itself was as you describe--a roughly cylindrical sinkhole of varying widths that went all the way to the bottom. Only in my case, it was full of magma up to the surface, and at lower depths, fire imps, magma men and fire snakes could be seen (Apparently, magma is transparent.) Maybe the game treats magma vents as localized chasms full of magma? --[[User:RedKing|RedKing]] 16:43, 3 November 2007 (EDT)
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::I don't think so, but they're probably formed on the local map using the same algorithm as magma vents. That map with the circular chasm also has a magma vent, by the way. As a side note, those "section of a cavern has collapsed" messages that you get with magma vents when first loading a new map is apparently due to a body of water being randomly placed inside it. This results in an instant block of obsidian from the water reacting with the magma, which will then collapse since it has nothing supporting it. --[[User:Janus|Janus]] 16:58, 3 November 2007 (EDT)

Revision as of 20:58, 3 November 2007

I've had a chasm in a mountainous area near a volcano which was in fact cylindrical, not shaped like a river at all. It was basically a bore of empty space all the way to the bottom-most level, which consisted of the # chasm squares. In that respect, it looked much like a volcano bore but generally a bit smaller. There were variations in width on different levels of it as well. This led to open cave floor around it on some levels where troglodytes, iron men, giant cave swallows, and caveswallowmen frolicked about. --Janus 08:25, 1 November 2007 (EDT)

Huh, how about that. They're certainly more interesting than they used to be.--Draco18s 14:54, 1 November 2007 (EDT)
Interesting. Sounds like a magma vent minus the magma. I have a game going in a grassland a few region squares away from a volcano. When I first started the game, I got a message that part of the cavern had collapsed and it zoomed to the magma vent. The vent itself was as you describe--a roughly cylindrical sinkhole of varying widths that went all the way to the bottom. Only in my case, it was full of magma up to the surface, and at lower depths, fire imps, magma men and fire snakes could be seen (Apparently, magma is transparent.) Maybe the game treats magma vents as localized chasms full of magma? --RedKing 16:43, 3 November 2007 (EDT)
I don't think so, but they're probably formed on the local map using the same algorithm as magma vents. That map with the circular chasm also has a magma vent, by the way. As a side note, those "section of a cavern has collapsed" messages that you get with magma vents when first loading a new map is apparently due to a body of water being randomly placed inside it. This results in an instant block of obsidian from the water reacting with the magma, which will then collapse since it has nothing supporting it. --Janus 16:58, 3 November 2007 (EDT)