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Editing 40d Talk:Chasm

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:They're not visible until you actually embark.  Same thing for kobold caves.  However, if they reach the surface at all, you can see every single tile they contain right away.--[[User:Maximus|Maximus]] 15:05, 19 November 2007 (EST)
 
:They're not visible until you actually embark.  Same thing for kobold caves.  However, if they reach the surface at all, you can see every single tile they contain right away.--[[User:Maximus|Maximus]] 15:05, 19 November 2007 (EST)
 
::You can choose to show it on the embark map in the init--[[Special:Contributions/108.28.169.72|108.28.169.72]] 19:10, 27 October 2010 (UTC)
 
  
 
==Cliff as indicator==
 
==Cliff as indicator==
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I was digging a corridor right under my cave river when I noticed that there was a bunch of silk laying around and my cats had killed about 10 cave spiders. So after a while more and more cave spiders spawned and made more silk.I was wondering if this meant that i was near a chasm.--[[User:Cerol The Elf Hunter|Cerol The Elf Hunter]] 17:50, 5 June 2009 (UTC)
 
I was digging a corridor right under my cave river when I noticed that there was a bunch of silk laying around and my cats had killed about 10 cave spiders. So after a while more and more cave spiders spawned and made more silk.I was wondering if this meant that i was near a chasm.--[[User:Cerol The Elf Hunter|Cerol The Elf Hunter]] 17:50, 5 June 2009 (UTC)
 
More likely than not, this probably means chasm.
 
I would think yourself lucky - I was aware of a chasm in one of my earlier games, just not too sure of the hazards. A Giant Cave Spider spawned above the chasm on top of the mountain, and one of my stray cats stumbled into it's web - who narrowly escaped being devoured, and lured the beast back to the fortress entrance. Needless to say, as it was only autumn of the first year, even with the help of the caravan guards it still massacred half of my fort's population. [[User:Libelnon|Libelnon]] 17:53, 21 February 2010 (GMT)
 
  
 
== Use for Drain? ==
 
== Use for Drain? ==
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I haven't been able to try this out yet, but I was thinking that you could better use flowing water if the end dump was a chasm.  There would be no need for any pumps, you can just build a tunnel to the drain and let gravity do the rest!  This would make things like computers much easier to operate, and the amount of water you can use is only limited by how fast it spawns in a nearby brook.  Tell me what you think (am I insane or a genius [or both]?).
 
I haven't been able to try this out yet, but I was thinking that you could better use flowing water if the end dump was a chasm.  There would be no need for any pumps, you can just build a tunnel to the drain and let gravity do the rest!  This would make things like computers much easier to operate, and the amount of water you can use is only limited by how fast it spawns in a nearby brook.  Tell me what you think (am I insane or a genius [or both]?).
 
:It actually works wonderfully, with one particular exception worth noting.  The higher up in the chasm/pit that you place the water’s exit, the more mist you will generate (mist being generated by falling water) and, therefore, the slower your fort will move due to frame rate issues.  I’m not totally sure how to get around this as the water will need to fall somewhere no matter what, but I would assume that if you had a 1x1 channel that the water fell down until it reached the bottom (at which point it would flow into the chasm/pit) that might help because you wouldn’t be generating as much mist in the confined space (but you would still be generating some).  (NOTE: This is based on pure speculation from other things I have read on this wiki.  I have not actually done this yet.) --[[User:Frewfrux|Frewfrux]] 20:43, 30 November 2009 (UTC)
 
:It actually works wonderfully, with one particular exception worth noting.  The higher up in the chasm/pit that you place the water’s exit, the more mist you will generate (mist being generated by falling water) and, therefore, the slower your fort will move due to frame rate issues.  I’m not totally sure how to get around this as the water will need to fall somewhere no matter what, but I would assume that if you had a 1x1 channel that the water fell down until it reached the bottom (at which point it would flow into the chasm/pit) that might help because you wouldn’t be generating as much mist in the confined space (but you would still be generating some).  (NOTE: This is based on pure speculation from other things I have read on this wiki.  I have not actually done this yet.) --[[User:Frewfrux|Frewfrux]] 20:43, 30 November 2009 (UTC)
 
== Spawning ==
 
 
Just curious: Do Chasms spawn creatures? --[[User:Iban|Iban]] 06:10, 29 December 2009 (UTC)
 
:No. --[[User:Quietust|Quietust]] 13:30, 29 December 2009 (UTC)
 
::Well they do when you first embark but other wise they dont :\ --[[User:Riom13|Riom13]] 01:41, 27 October 2010 (UTC)
 
 
== Dragon? ==
 
 
According to [[User:Bentusi16|Bentusi16]]:
 
:In one case, a [[Dragon]] emerged from a chasm in a Fortress Mode fort without meeting the regular mega beast requirements (The fort had only been in play one in game season). It is not known if this was a bug or is a feature. No other recorded cases of this happening are available at this time.
 
More information needs to be gathered about this. Did the dragon appear within one of the side caverns, or did it emerge from the map edge? If the latter, it's likely that it simply chose a very poor location to enter the map as all megabeasts do. Also, it isn't clear that there are requirements under which megabeasts can arrive - the [[megabeast|article]] states that such requirements may exist, but they have never been verified. --[[User:Quietust|Quietust]] 02:07, 31 December 2009 (UTC)
 
 
== Creating a Chasm ==
 
 
Is there any way to create a bottomless pit? --[[User:Iban|Iban]] 04:24, 18 January 2010 (UTC)
 
:Aside from a utility (such as dtil), no. --[[User:Quietust|Quietust]] 05:42, 18 January 2010 (UTC)
 
::Well you could just dig a downwards towers than channel out the floors as it isnt really bottomless. Same with a chasm but it would take a long time.--[[Special:Contributions/108.28.169.72|108.28.169.72]] 19:07, 27 October 2010 (UTC)
 
 
== Dead Creatures ==
 
 
All of the creatures spawned dead, is there a problem? --[[User:Raneman|Raneman]] 18:43, 5 February 2010 (Central time)
 
 
 
== Settling inside the bottomless pit ==
 
 
In one of my recent experiments I have settled inside of the bottomless pit. I dug out 1 square around the edge of the pit. Then i proceeded to branch off each room (stockpiles, bedrooms, workshops) from the edge. ''I did not use hallways'' I made sure that every room had a direct connection to the bottomless pit. What resulted was very interesting. This opened up many Great opportunities such as a waterfall that goes through your entire fort with ease, Interesting traps that sent many enemies down the bottomless pit and a very, '''very''' cool look to your fort. However, this is not for the faint of heart. Creatures in your pit can result in early losses, irrigation can be a problem since bottomless pits normally spawn in complete rock, and the most scary part about a fortress such as this. Tantrum spirals are ten times worse. When anyone tantrums they will almost surely kick someone down the bottomless pit. This makes tantrum spirals so deadly that when they happen you should most likely give up. Overall, Bottomless pit forts are very [[fun]]
 
--[[User:Dissimulation|Dissimulation]] 02:18, 11 March 2010 (UTC)
 

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