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40d Talk:Cave-in

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Revision as of 17:12, 30 October 2007 by Janus (talk | contribs)
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Is this still valid? I recall that only truly disconnected areas cave in these days...

Yeah, this is what I've heard. I'm digging out a bunch of greater than 7x7 rooms now so we'll find out shortly. --Karlito 00:26, 30 October 2007 (EDT)

I've dug out some big rooms (10x10 I think is the biggest so far) and not had a cave-in for a season or so. I'm thinking it only does it on disconnects. makes it ALOT easier to plan your fort out. --BurnedToast 00:33, 30 October 2007 (EDT)
No kidding. What are the chances of accidentally completely disconnecting an area? I think that Toady One is going to continue to tweak the cave-in circumstances, though, so some things that don't cave in now may in later versions. --Peristarkawan 12:56, 30 October 2007 (EDT)
Sorry, but I don't understand what a disconnected area is. Could you try to explain? sinoth 12:50, 30 October 2007 (EDT)
A disconnected section doesn't connect to the rest of the map. As far as I know, that means it checks above, below, north, south, east, and west of a block of stone for connecting blocks, and continues checking through them to make sure the section isn't isolated. Toady mentioned something along the lines of it only checking for disconnects around the area you are mining. If the section is isolated, each block of the disconnected section will fall straight down. That's the general idea, I believe, and such disconnects are not easy to create. --Janus 13:12, 30 October 2007 (EDT)