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Editing 40d Talk:Cat
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== Bones, etc. count == | == Bones, etc. count == | ||
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Is there anyway to remove cats adoption behaviour whilst leaving their rat catching intact?---- | Is there anyway to remove cats adoption behaviour whilst leaving their rat catching intact?---- | ||
:None known. The two are tied together in the deeper game code. (If you give, say, dogs the [vermin catcher] tag, they begin to adopt owners same as cats.)--[[User:Albedo|Albedo]] 17:44, 9 August 2009 (UTC) | :None known. The two are tied together in the deeper game code. (If you give, say, dogs the [vermin catcher] tag, they begin to adopt owners same as cats.)--[[User:Albedo|Albedo]] 17:44, 9 August 2009 (UTC) | ||
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== Too injured? == | == Too injured? == | ||
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:::Make the floor of the cat impound a retracting bridge. When pulled, cats fall 1 z-level into a completely sealed walled-in room. Now there is no door to escape, and cats cease pathfinding in favor of standing there pitiably until the end of time. Deconstruct a wall to let them out. --[[User:Rkyeun|Rkyeun]] 08:27, 10 January 2009 (EST) | :::Make the floor of the cat impound a retracting bridge. When pulled, cats fall 1 z-level into a completely sealed walled-in room. Now there is no door to escape, and cats cease pathfinding in favor of standing there pitiably until the end of time. Deconstruct a wall to let them out. --[[User:Rkyeun|Rkyeun]] 08:27, 10 January 2009 (EST) | ||
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== Virgin birth? == | == Virgin birth? == | ||
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My current fortress is an obsidian wasteland, complete with haunted area that is spawning undead animals regularly. I only brought 1 cat with me. I haven't kept an eagle's eye on the creatures in the area, but my single female cat just gave birth to kittens. No immigrants have arrived, but I've had the first two caravans come through. They don't bring (uncaged) cats with them, do they? | My current fortress is an obsidian wasteland, complete with haunted area that is spawning undead animals regularly. I only brought 1 cat with me. I haven't kept an eagle's eye on the creatures in the area, but my single female cat just gave birth to kittens. No immigrants have arrived, but I've had the first two caravans come through. They don't bring (uncaged) cats with them, do they? | ||
− | + | Well, the gestation period for cats in RL is about two months and I'm not sure just what the gestation period is in DF. It's entirely possible that traders will have a stray cat tagging along, so if its the opposite gender... you know. I did think that she was pregnant from the start (as in mated before the game 'started'), but given that a year and a half went by...--[[User:Smjjames|Smjjames]] 18:12, 11 May 2009 (UTC) | |
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== Chains == | == Chains == | ||
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i'm one of the types to spend about 2 hours just designing keeping the game paused and draw digging plots when 4 games out of 5 i get a "(so in so) cat has adopted (named dwarf)". always happens if a dwarf has a liking to cats and never otherwise. not a bug report or anything just a finding as nothing is "wrong". [[User:Soul4hdwn|Soul4hdwn]] 00:03, 7 September 2009 (UTC) | i'm one of the types to spend about 2 hours just designing keeping the game paused and draw digging plots when 4 games out of 5 i get a "(so in so) cat has adopted (named dwarf)". always happens if a dwarf has a liking to cats and never otherwise. not a bug report or anything just a finding as nothing is "wrong". [[User:Soul4hdwn|Soul4hdwn]] 00:03, 7 September 2009 (UTC) | ||
:Yeah, had this happen too. It appears a few of the timers (liaison conversations, adoption, etc.) work off of a real time counter, and not seasons. Incredibly aggravating in this case.--Gotthard 04:53, 7 September 2009 (UTC) | :Yeah, had this happen too. It appears a few of the timers (liaison conversations, adoption, etc.) work off of a real time counter, and not seasons. Incredibly aggravating in this case.--Gotthard 04:53, 7 September 2009 (UTC) | ||
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