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Editing 40d Talk:Cat

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==Old Age?==
 
 
How old do cats have to be to die of old age? Or is it random? One recently died in my fort, and I'm not sure how old my fort is.
 
--[[User:Rotten|Rotten]] 20:46, 9 January 2010 (UTC)
 
 
 
== Bones, etc. count ==
 
== Bones, etc. count ==
  
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Is there anyway to remove cats adoption behaviour whilst leaving their rat catching intact?----
 
Is there anyway to remove cats adoption behaviour whilst leaving their rat catching intact?----
 
:None known. The two are tied together in the deeper game code. (If you give, say, dogs the [vermin catcher] tag, they begin to adopt owners same as cats.)--[[User:Albedo|Albedo]] 17:44, 9 August 2009 (UTC)
 
:None known. The two are tied together in the deeper game code. (If you give, say, dogs the [vermin catcher] tag, they begin to adopt owners same as cats.)--[[User:Albedo|Albedo]] 17:44, 9 August 2009 (UTC)
::I know this is an old comment, but for anyone looking at the talk page that might not know this:
 
::You can remove cats' owner-adopting capability by replacing [VERMINHUNTER] with [AT_PEACE_WITH_WILDLIFE], [RETURNS_VERMIN_KILLS_TO_OWNER], and (most importantly) [HUNTS_VERMIN]—which, along with [ADOPTS_OWNER], is what the [VERMINHUNTER] tag actually implies.--[[User:Asfghn|Asfghn]] 05:25, 31 March 2011 (UTC)
 
  
 
== Too injured? ==
 
== Too injured? ==
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:::Make the floor of the cat impound a retracting bridge. When pulled, cats fall 1 z-level into a completely sealed walled-in room. Now there is no door to escape, and cats cease pathfinding in favor of standing there pitiably until the end of time. Deconstruct a wall to let them out. --[[User:Rkyeun|Rkyeun]] 08:27, 10 January 2009 (EST)
 
:::Make the floor of the cat impound a retracting bridge. When pulled, cats fall 1 z-level into a completely sealed walled-in room. Now there is no door to escape, and cats cease pathfinding in favor of standing there pitiably until the end of time. Deconstruct a wall to let them out. --[[User:Rkyeun|Rkyeun]] 08:27, 10 January 2009 (EST)
 
::::I've also noticed that cat's aren't very smart. I once saw 3 trying to get into a human house because there was a lizard inside. They wouldn't go find another victim, they seemed focused on that one lizard. this could potentially have some use for cat death traps.--[[User:Drunken dwarf|Drunken dwarf]]
 
  
 
== Virgin birth? ==
 
== Virgin birth? ==
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My current fortress is an obsidian wasteland, complete with haunted area that is spawning undead animals regularly. I only brought 1 cat with me. I haven't kept an eagle's eye on the creatures in the area, but my single female cat just gave birth to kittens. No immigrants have arrived, but I've had the first two caravans come through. They don't bring (uncaged) cats with them, do they?
 
My current fortress is an obsidian wasteland, complete with haunted area that is spawning undead animals regularly. I only brought 1 cat with me. I haven't kept an eagle's eye on the creatures in the area, but my single female cat just gave birth to kittens. No immigrants have arrived, but I've had the first two caravans come through. They don't bring (uncaged) cats with them, do they?
  
:Well, the gestation period for cats in RL is about two months and I'm not sure just what the gestation period is in DF. It's entirely possible that traders will have a stray cat tagging along, so if its the opposite gender... you know. I did think that she was pregnant from the start (as in mated before the game 'started'), but given that a year and a half went by...--[[User:Smjjames|Smjjames]] 18:12, 11 May 2009 (UTC)
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Well, the gestation period for cats in RL is about two months and I'm not sure just what the gestation period is in DF. It's entirely possible that traders will have a stray cat tagging along, so if its the opposite gender... you know. I did think that she was pregnant from the start (as in mated before the game 'started'), but given that a year and a half went by...--[[User:Smjjames|Smjjames]] 18:12, 11 May 2009 (UTC)
  
::I've seen other evidence to suggest that caged males can impregnate uncaged females. Certainly, we have seen evidence that animals which have never come in contact with each other can mate. My most recent fortress included a large array of paired animals (cats, dogs, horses, donkeys, muskox). All of them gave birth within a very narrow time frame right as Autumn began. This suggests that all animals have the same 2-season gestation period. -- 05:07, 20 September 2009 (UTC)
 
  
 
== Chains ==
 
== Chains ==
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i'm one of the types to spend about 2 hours just designing keeping the game paused and draw digging plots when 4 games out of 5 i get a "(so in so) cat has adopted (named dwarf)". always happens if a dwarf has a liking to cats and never otherwise. not a bug report or anything just a finding as nothing is "wrong". [[User:Soul4hdwn|Soul4hdwn]] 00:03, 7 September 2009 (UTC)
 
i'm one of the types to spend about 2 hours just designing keeping the game paused and draw digging plots when 4 games out of 5 i get a "(so in so) cat has adopted (named dwarf)". always happens if a dwarf has a liking to cats and never otherwise. not a bug report or anything just a finding as nothing is "wrong". [[User:Soul4hdwn|Soul4hdwn]] 00:03, 7 September 2009 (UTC)
 
:Yeah, had this happen too.  It appears a few of the timers (liaison conversations, adoption, etc.) work off of a real time counter, and not seasons.  Incredibly aggravating in this case.--Gotthard 04:53, 7 September 2009 (UTC)
 
:Yeah, had this happen too.  It appears a few of the timers (liaison conversations, adoption, etc.) work off of a real time counter, and not seasons.  Incredibly aggravating in this case.--Gotthard 04:53, 7 September 2009 (UTC)
:: The question is, did the dwarf like cats before the cat adopted him? --[[User:RomeoFalling|RomeoFalling]] 05:09, 20 September 2009 (UTC)
 
::There seems to be a strange issue with using the mouse to designate areas which causes some events to act as though a game tick has occured with each click, which results in meetings progressing, record-keepers performing record-keeping, and cats adopting owners even when the game is paused. Using the keyboard doesn't seem to cause this to happen.--[[User:Quil|Quil]] 23:13, 12 November 2009 (UTC)
 
:::It's a known bug.--[[User:Albedo|Albedo]] 11:52, 13 November 2009 (UTC)
 
 
== Cats fixed? ==
 
 
However, in earlier versions, because they lack body parts that can grasp, they will cancel
 
the task with a "too injured" message,
 
"In earlier versions"?! When did this get fixed? We're still using 0.28.181.40d, and have been for years. No new version, no code fix, neh?--[[User:Albedo|Albedo]] 10:20, 25 February 2010 (UTC)
 
 
:I think in Mayday's release cats have [grasp]. [[User:VengefulDonut|VengefulDonut]] 14:34, 25 February 2010 (UTC)
 
 
== Cannot link Animals ==
 
 
I can't determine how to link animals to Category:Animals. --[[User:Bombcar|Bombcar]] 18:19, 3 April 2010 (UTC)
 

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