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Editing 40d Talk:Ambusher

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:Provided the hunter is bringing the corpses back to camp (does one need a refuse pile for this? I forget), then the butcher should automatically butcher it, turning it into meat, bones, a skin, a skull, fat, and "chunks", which are inedible.  Fat can be rendered into [[tallow]] in the kitchen, which can then be cooked into a meal.  (Mmm, horse tallow roast.)  Meat can be eaten raw, so you don't need to cook it.--[[User:Maximus|Maximus]] 12:46, 4 January 2008 (EST)
 
:Provided the hunter is bringing the corpses back to camp (does one need a refuse pile for this? I forget), then the butcher should automatically butcher it, turning it into meat, bones, a skin, a skull, fat, and "chunks", which are inedible.  Fat can be rendered into [[tallow]] in the kitchen, which can then be cooked into a meal.  (Mmm, horse tallow roast.)  Meat can be eaten raw, so you don't need to cook it.--[[User:Maximus|Maximus]] 12:46, 4 January 2008 (EST)
 
::From what I have noticed they will bring the kill straight to the butchers shop but if they drop it to drink or whatnot you can {{k|p}} lace a {{k|r}}efuse pile under the corpse and the butcher will go out and get it. Or you could chain pile it to a refuse pile right next to your butcher shop if you have extra hands about. [[User:Jikor|Jikor]] 06:54, 24 January 2008 (EST)
 
::From what I have noticed they will bring the kill straight to the butchers shop but if they drop it to drink or whatnot you can {{k|p}} lace a {{k|r}}efuse pile under the corpse and the butcher will go out and get it. Or you could chain pile it to a refuse pile right next to your butcher shop if you have extra hands about. [[User:Jikor|Jikor]] 06:54, 24 January 2008 (EST)
 
== Lack of prey ==
 
 
is there something I can do to get more work for my hunters? I have started drafting them all to the millitary becuase they already have armour and a bow when they turn up! [[User:GarrieIrons|GarrieIrons]] 07:30, 30 January 2008 (EST)
 
 
:Well, if you have few/no spawning animals on your map, then making them marksdwarves is by far the best option, as the only alternative really, is training them in a new profession. --[[User:N9103|Edward]] 22:05, 30 January 2008 (EST)
 
 
== go get him ==
 
Nothing more fun than watching your unarmed hunter chase and wrestle a groundhog to death *laugh*. *note to self: when making a hunter always check for weapon preference* --[[User:Koltom|Koltom]] 09:00, 19 February 2008 (EST)
 
:I'm seeing the same thing. Although, in my case, all three of my hunters were set up with crossbows and quivers. Initially, they ran out of bolts. No worries except that now, although their weapon choice is set to crossbow, they won't pick one up. I've tried changing their jobs, changing their military status, and none of it makes a difference as best I can tell. Now, they don't even pick up the crossbow or quiver, let alone ammo.
 
:And, in my case, it's beating up Elks and Muskoxes... tough dwarves.  -[[User:Fuzzy|Fuzzy]] 01:09, 31 August 2008 (EDT)
 
:Personally, I liked seeing my hammer-equiped hunter whacking horses and other large animals so hard they go flying through the air :) [[User:Iapetus|Iapetus]]
 
 
== Exhausted animal supply ==
 
Through my use of several hunters on round-the-clock 'killing everything in sight' duty It appears that no more animals spawn on my map. I really wish I could hunt some gorilla for a more balanced dwarf diet aside from dogmeat. --[[User:Jemulov|Jemulov]] 13:41, 26 October 2008 (EDT)
 
 
== How many bolts? ==
 
 
On this page it says that immigrating hunters arrive with a stack of 30 steel bolts. However, I've got a stack of 34 lying right here, which means they bring more, though I think the stack is partly used.
 
 
It's been a while since I've had a hunter or marksdwarf arrive; can anyone check how large a stack they each bring (and is it the same for both)?--[[User:Maximus|Maximus]] 12:28, 31 October 2008 (EDT)
 
 
:Okay, 36 for a hunter.  Might be more for a marksdwarf.--[[User:Maximus|Maximus]] 00:46, 4 November 2008 (EST)
 
 
:38 for another hunter.  So I'll call it 30 to 40, pending further information.--[[User:Maximus|Maximus]] 13:10, 12 November 2008 (EST)
 
 
== Hunting Labor and sleeping prefs ==
 
 
I was lucky enough to land a fortress with absolutely no huntable animals, as a result I took the opportunity to give my dwarves all leather armor and enable hunting for them, this turned out rather splendidly for the next siege, but as a long term plan, seems to run into the issue that when hunting is enabled dwarves seem to have nothing against sleeping wherever they wish, causing negative thoughts... this isn't specifically tied to the Ambusher skill, it is a side effect of the hunting labor, so I'm wondering if anyone would care to bring in Hunting as its own category, or if someone simply wanted to append that information to the Ambusher article.
 
 
--[[User:Stalinbulldog|Stalinbulldog]] 21:40, 9 March 2009 (EDT)
 
 
:===And Dehydration!===
 
:In addition to the sleeping anywhere and getting cranky because of it, I just had one of my hunters land in my barracks and pass out - with the dehydrated status. My current fort involves a lot of obsidian/mudstone on the surface, a river, and scant murky pools out where undead are constantly spawning. Does the scarcity of the water on the surface mean that the hunter won't even think about going to known water sources when they're thirsty? I think the hunting labor code needs to be altered slightly to consider beneficial actions for the dwarf doing the hunting. Reroute to do these actions between combats: Restock ammunition when depleted; Drink when thirsty; Eat when hungry. As far as I can tell, the hunting labor takes over the pathing of a dwarf without considering the dwarf, and in my poor hunters case, much to his detriment. [[User:Jaaz|Jaaz]] 20:55, 8 August 2009 (UTC)
 
 
== Equipment ==
 
 
I'm confused, I know if you start a fortress with an ambusher as one of your dwarves, he gets a crossbow, some bolts, and leather armor.  But what happens if you assign some random dwarf to it?  Will he pick up a crossbow and leather armor?  I just want to know if I'm wasting my time making him equipment he might not use --[[User:Smartmo|Smartmo]] 01:14, 2 May 2009 (UTC)
 
 
Alright I just checked, they will use whatever weapon/armor you set in the military menu.  Gonna add that to the main page.  --[[User:Smartmo|Smartmo]] 16:44, 2 May 2009 (UTC)
 
: Verified --[[User:Mithra|Mithra]] 04:29, 6 May 2009 (UTC)
 
 
 
== Quality ==
 
 
This article has been downgraded due to an unverified claim.
 

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