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Editing 40d Talk:Ambush

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In a recent game (40d) I received "A dwarf has sprung from ambush!" when a dwarf-led squad of goblins ambushed one of my fisherdwarves.  [[User:dwarfsgalore|dwarfsgalore]] 12:12, 24 October 2008 (EST)
 
In a recent game (40d) I received "A dwarf has sprung from ambush!" when a dwarf-led squad of goblins ambushed one of my fisherdwarves.  [[User:dwarfsgalore|dwarfsgalore]] 12:12, 24 October 2008 (EST)
 
I have received the messege "A human has sprung from ambush" with the same situatuation as above only with a human leader
 
  
 
== Enemy squad supposedly fleeing after the commander's death ==
 
== Enemy squad supposedly fleeing after the commander's death ==
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:I can verify the part about "to a dwarf" as I've played several isolationist games where migrants are just left outside beyond a channel-trench or what not to fend for themselves, and often get ambushers and/or siegers that slaughter them and then have nothing else to do (until sappers are created by Toady anyways;) ) --[[User:N9103|Edward]] 16:10, 18 April 2008 (EDT)
 
:I can verify the part about "to a dwarf" as I've played several isolationist games where migrants are just left outside beyond a channel-trench or what not to fend for themselves, and often get ambushers and/or siegers that slaughter them and then have nothing else to do (until sappers are created by Toady anyways;) ) --[[User:N9103|Edward]] 16:10, 18 April 2008 (EDT)
  
Ambushes do NOT have to be an enemy force; it's anybody using the ambusher skill.  After abandoning a propserous fortress and reclaiming it, I had several dwarves still there.  Periodically I'd get the ambush message; it was almost always a hunter stalking game. --[[User:Propatriamori|Propatriamori]] 00:23, 22 April 2008 (EDT}
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Ambushes do NOT have to be an enemy force; it's anybody using the ambusher skill.  After abandoning a propserous fortress and reclaiming it, I had several dwarves still there.  Periodically I'd get the ambush message; it was almost always a hunter stalking game. --[[User:Propatriamori|Propatriamori]] 00:23, 22 April 2008 (EDT)
  
 
I can say that wild animals do spot ambushers. I have had it happen twice to me on df_28_181_39f. [[User:Mission0|Mission0]] 09:01, 13 August 2008 (EDT)
 
I can say that wild animals do spot ambushers. I have had it happen twice to me on df_28_181_39f. [[User:Mission0|Mission0]] 09:01, 13 August 2008 (EDT)
 
I think that which professions are in the ambush may be generated when it becomes visible, not when it enters the map. I had an ambush without any crossbow-goblins, savescummed to before it was discovered, and turned invaders off in init.txt. A bit later another ambush came, presumably because the goblins had already entered the map at the time of my last save. However, this squad did have a crossbow-goblin. --[[User:Calculator|Calculator]] 02:35, 23 January 2010 (UTC)
 
  
 
== Updated "Tips" ==
 
== Updated "Tips" ==
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:OK.  It was not a 'wandering' spider after all, if such things even exist, but a map feature as usual which just entered my fort because its web was only <em>fifteen squares from my entrance</em>, yikes!  So now we know the message a hidden giant cave spider makes when it finds a cage trap.  "Drive <em>them</em> out", that's interesting, seems to imply something more than solitary nearby spiders blundering in on on a lark... --[[User:Corona688|Corona688]] 17:13, 21 May 2009 (UTC)
 
:OK.  It was not a 'wandering' spider after all, if such things even exist, but a map feature as usual which just entered my fort because its web was only <em>fifteen squares from my entrance</em>, yikes!  So now we know the message a hidden giant cave spider makes when it finds a cage trap.  "Drive <em>them</em> out", that's interesting, seems to imply something more than solitary nearby spiders blundering in on on a lark... --[[User:Corona688|Corona688]] 17:13, 21 May 2009 (UTC)
 
::''"An ambush!  Drive them out!"'' is just a diff version of the generic message received when any "hidden" unit is revealed when they attack or are bumped into by another unit. That attack can be on a dwarf, a pet, or a wild animal - (and apparently also when encountering a cage trap?)  Hidden gobbo's and elves also sometimes trigger this message. GCS's do not "spawn" nor wander onto the map after play starts - what you have is what you have. (Altho' they are invisible until revealed as above, and it's rare but possible you'll find more.)--[[User:Albedo|Albedo]] 22:37, 21 May 2009 (UTC)
 
::''"An ambush!  Drive them out!"'' is just a diff version of the generic message received when any "hidden" unit is revealed when they attack or are bumped into by another unit. That attack can be on a dwarf, a pet, or a wild animal - (and apparently also when encountering a cage trap?)  Hidden gobbo's and elves also sometimes trigger this message. GCS's do not "spawn" nor wander onto the map after play starts - what you have is what you have. (Altho' they are invisible until revealed as above, and it's rare but possible you'll find more.)--[[User:Albedo|Albedo]] 22:37, 21 May 2009 (UTC)
:::I also got the 'drive them out' message on reclaim, where one of the hostile madmen was still wandering around killing things.  Maybe the 'drive them out' message happens indoors, and 'curse them' outdoors? --[[User:Corona688|Corona688]] 17:02, 6 July 2009 (UTC)
 
 
== Duration ==
 
 
All right, so I've been ambushed. I've gotten all my dwarves inside my walls, except (ahem...) my miners who were doing a side job and have now been slaughtered by elite goblin crossbowmen or some such.
 
 
How long are the ambushers going to hang around? Do I *have* to engage them or will they eventually wander off?
 
 
This sorta belongs on the article if there is a definative answer.
 
 
I'm guessing if they hang around and I keep all my drawbridges closed there won't be any successful caravan visits nor migrants coming my way![[User:GarrieIrons|GarrieIrons]] 10:13, 13 June 2009 (UTC)
 
 
:Dunno if this is definative: they arrived early winter, left late winter after I had inflicted casualties mainly via stone & cage traps. Extending circuitous entrance now![[User:GarrieIrons|GarrieIrons]] 13:52, 13 June 2009 (UTC)
 
::Since a single casuality can be enough to make them retreat, not definitive. --[[User:Koltom|Koltom]] 12:18, 14 June 2009 (UTC)
 
 
== Ambush Defences ==
 
 
I have created a very viable defence system for both ambushes and sieges. I construct walls around my fortress in two manners, an inner and an outer ring.  I have taken a picture of the inner ring.
 
 
 
<gallery>
 
Image:Outpost-fence.jpg|Click on the picture for details.
 
</gallery>
 
 
== Cages ==
 
 
As far as I'm aware animals in cages do not detect ambushes. The game treats them as furniture, except it seems for the purposes of giving birth. Can anyone confirm? We should perhaps remove it from the page until then. [[User:Innominate|Innominate]]
 
 
:Seconded. AFAIK, the only things animals in cages can do is give birth and be selected for slaughter. Dogs in cages can't even be trained. Oh, and creatures in cages can also be stripped naked. --[[User:RomeoFalling|RomeoFalling]] 23:27, 22 September 2009 (UTC)
 
 
::AFAIK, animals can only give birth in cages if they were already pregnant when you caged them. And they can grow up to become adults. But to come back to the topic, yes, caged animals don't detect anything. --[[User:Pugi|Pugi]] 00:04, 23 September 2009 (UTC)
 

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