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Editing 40d Talk:Ambush

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:::38a was the first time that caravans caused direct attacks. Previously the only worry was theives which could be easily defeated by recruits.--[[User:Kingzilla|Kingzilla]] 14:07, 10 March 2008 (EDT)
 
:::38a was the first time that caravans caused direct attacks. Previously the only worry was theives which could be easily defeated by recruits.--[[User:Kingzilla|Kingzilla]] 14:07, 10 March 2008 (EDT)
 
==Ambush messages==
 
==Ambush messages==
In my experience with last version (38a) it showed 'Ambush, curse them' on kobold thieves, and 'Ambush!' on beforementioned goblins. This surely needs verification--[[User:Dorten|Dorten]] 01:10, 7 February 2008 (EST)
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In my experience with last version (38a) it showed 'Ambush, curse them' on kobold thieves, and 'Amush!' on beforementioned goblins. This surely needs verification--[[User:Dorten|Dorten]] 01:10, 7 February 2008 (EST)
  
 
:I have:<br>
 
:I have:<br>
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Toady stated that the "Ambush!" message appearing for kobold thieves was a bug, and it has now been fixed. [[User:Furiousfish|Furiousfish]] 21:26, 6 March 2008 (EST)
 
Toady stated that the "Ambush!" message appearing for kobold thieves was a bug, and it has now been fixed. [[User:Furiousfish|Furiousfish]] 21:26, 6 March 2008 (EST)
 
In a recent game (40d) I received "A dwarf has sprung from ambush!" when a dwarf-led squad of goblins ambushed one of my fisherdwarves.  [[User:dwarfsgalore|dwarfsgalore]] 12:12, 24 October 2008 (EST)
 
 
I have received the messege "A human has sprung from ambush" with the same situatuation as above only with a human leader
 
  
 
== Enemy squad supposedly fleeing after the commander's death ==
 
== Enemy squad supposedly fleeing after the commander's death ==
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:::yep, just had an ambush too: leader dead, 1 unconscious, rest dead, and the last bowman was still charging.--[[User:Koltom|Koltom]] 11:49, 1 March 2008 (EST)
 
:::yep, just had an ambush too: leader dead, 1 unconscious, rest dead, and the last bowman was still charging.--[[User:Koltom|Koltom]] 11:49, 1 March 2008 (EST)
 
::::In my experience, the rest of the squad will flee but only if they have not sighted a target first.  Once the goblin (or whatever) chooses someone to attack it will no longer flee but if the leader is killed (by a trap for example) before any squad members have sighted your dwarves, then they will flee.--[[User:dwarfsgalore|dwarfsgalore]] 5:35 11 October 2008 (PST)
 
  
 
== weapon trap did not cause warning ==
 
== weapon trap did not cause warning ==
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:I can verify the part about "to a dwarf" as I've played several isolationist games where migrants are just left outside beyond a channel-trench or what not to fend for themselves, and often get ambushers and/or siegers that slaughter them and then have nothing else to do (until sappers are created by Toady anyways;) ) --[[User:N9103|Edward]] 16:10, 18 April 2008 (EDT)
 
:I can verify the part about "to a dwarf" as I've played several isolationist games where migrants are just left outside beyond a channel-trench or what not to fend for themselves, and often get ambushers and/or siegers that slaughter them and then have nothing else to do (until sappers are created by Toady anyways;) ) --[[User:N9103|Edward]] 16:10, 18 April 2008 (EDT)
  
Ambushes do NOT have to be an enemy force; it's anybody using the ambusher skill.  After abandoning a propserous fortress and reclaiming it, I had several dwarves still there.  Periodically I'd get the ambush message; it was almost always a hunter stalking game. --[[User:Propatriamori|Propatriamori]] 00:23, 22 April 2008 (EDT}
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Ambushes do NOT have to be an enemy force; it's anybody using the ambusher skill.  After abandoning a propserous fortress and reclaiming it, I had several dwarves still there.  Periodically I'd get the ambush message; it was almost always a hunter stalking game. --[[User:Propatriamori|Propatriamori]] 00:23, 22 April 2008 (EDT)
 
 
I can say that wild animals do spot ambushers. I have had it happen twice to me on df_28_181_39f. [[User:Mission0|Mission0]] 09:01, 13 August 2008 (EDT)
 
 
 
I think that which professions are in the ambush may be generated when it becomes visible, not when it enters the map. I had an ambush without any crossbow-goblins, savescummed to before it was discovered, and turned invaders off in init.txt. A bit later another ambush came, presumably because the goblins had already entered the map at the time of my last save. However, this squad did have a crossbow-goblin. --[[User:Calculator|Calculator]] 02:35, 23 January 2010 (UTC)
 
  
 
== Updated "Tips" ==
 
== Updated "Tips" ==
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Where the stars represent a retractable bridge, the box represents a pressure plate, and the arrow means the stairway out of the pit below. Perhaps that could work? --[[User:AlexFili|AlexFili]] 04:19, 12 June 2008 (EDT)
 
Where the stars represent a retractable bridge, the box represents a pressure plate, and the arrow means the stairway out of the pit below. Perhaps that could work? --[[User:AlexFili|AlexFili]] 04:19, 12 June 2008 (EDT)
  
::::::If you could manage a one-way corridor, sure, it would keep your people from running into the fray.  It'd have to be a series of bridges/pressure plates/whatever though to try to make it work as one.  The way I've managed to keep my citizens out of the fray is when an enemy is detected, I use the "cancel everything outside and set "dwarves stay indoors"" method of keeping everybody inside, but I have a skylight a ways behind my defenses.  So they still go running to pick up the stuff and don't stop until they hit sunlight, but the skylight means that they hit sunlight and turn around before they get to the battlefield.  It's something like this:
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::::::If you could manage a one-way corridor, sure, it would keep your people from running into the fray.  It'd have to be a series of bridges/pressure plates/whatever though to try to make it work as one.  The way I've managed to keep my citizens out of the fray is when an enemy is detected, I use the "cancel everything outside and set "dwarves stay indoors" method of keeping everybody inside, but I have a skylight a ways behind my defenses.  So they still go running to pick up the stuff and don't stop until they hit sunlight, but the skylight means that they hit sunlight and turn around before they get to the battlefield.  It's something like this:
 
::::::(Fortress) - (Skylight) - (Corridor Of Doom) - (Outside) --[[User:LegacyCWAL|LegacyCWAL]] 16:54, 12 June 2008 (EDT)
 
::::::(Fortress) - (Skylight) - (Corridor Of Doom) - (Outside) --[[User:LegacyCWAL|LegacyCWAL]] 16:54, 12 June 2008 (EDT)
 
== Kobold Ambush and Traps ==
 
 
I have witnessed Kobold ambushers (4 swordsman and 1 spearmen) walk straight over weapon traps and stone-fall traps. I have also witnessed the ambushers *note, not the theives I watched it as it happened* picklock one of my locked doors to gain access into my fortress. I do not know if this applies to cage traps yet. Once this is confirmed by someone else it should be added to the page. [[User:Mission0|Mission0]] 09:21, 11 August 2008 (EDT)
 
:Heck, I've seen a <em>human</em> ambusher walk through all my traps unscathed.  This was a goblin kidnappee I think, but why should he have trapavoid? --[[User:Corona688|Corona688]] 04:31, 18 May 2009 (UTC)
 
 
== Elves leading Goblins? ==
 
 
In the past few days (playing .40d), every Goblin ambush has included one Elf (presumably the leader). Is this a bug, or some freaky event caused by something within my game? --[[User:Nekojin|Nekojin]] 06:32, 13 September 2008 (EDT)
 
:Goblin snatchers kidnap kids and they become part of goblin society. Maybe they harass elven and human kids too? --[[User:Someone-else|Someone-else]] 11:10, 13 September 2008 (EDT)
 
::I have seen both humans and dwarves (!) leading squads of goblins.  With the dwarf-led squad I received a message "A Dwarf springs/has sprung from ambush!"--[[User:dwarfsgalore|dwarfsgalore]] 5:31, 10 October 2008 (PST)
 
:::I can verify this, I have three visible ambush parties on my map, 2 are lead by dwarves (1 hammerer, one spear-dwarf) and the other one is lead by a Human Lasher.--[[User:Alkyon|Alkyon]] 16:16, 5 November 2008 (EST)
 
::::I've had this happen to me, too.  Goblin-elves are some of the most butch yet most wimpy things I've ever seen.  Instead of turning their kills into armor or weapons, they turn them into...earrings.  And bracelets.  And crowns.  So much elf leather tackery on <em>one elf</em> that it took three days to haul it all to the stockpile...  (What?  No leather more supple than Elf.  And Elf Bone Crowns are made of awesome.) --[[User:Corona688|Corona688]] 10:29, 10 December 2008 (EST)
 
:Thought game was broken when i saw the first dwarf ambush me :) . Had no babies snatched from me yet either. So could also be from an elven retreat conquered by goblins. This kind of thing will probably happen more often in the future. --[[User:Höhlenschreck|Höhlenschreck]] 22:50, 6 June 2009 (UTC)
 
 
== Elves ambushing me ==
 
 
I started a new fortress and after about a year i was actually ambushed by elves! I noticed that the wiki says that they dont ambush so i changed that. I was very surprised when it happened, and im not sure i could ahve fought them back if it wasnt for the fact that i had just reclaimed the fortress because of a fire imp accident --[[User:rock n rat|rock n rat]] 00:35, 19 September 2008 (EDT)
 
:That was technically an elven seige.--[[User:Zchris13|Zchris13]] 21:07, 21 May 2009 (UTC)
 
 
== Ambush by Giant Cave Spiders ==
 
I just got ambushed by a [[giant cave spider]].  Just one, so far.  The message was unusual:  "An ambush!  Drive them out!"  But it remains to be see if it was just one or a <em>force</em> of them, and so whether this information belongs on the cave spider or ambush page. --[[User:Corona688|Corona688]] 01:30, 21 May 2009 (UTC)
 
:OK.  It was not a 'wandering' spider after all, if such things even exist, but a map feature as usual which just entered my fort because its web was only <em>fifteen squares from my entrance</em>, yikes!  So now we know the message a hidden giant cave spider makes when it finds a cage trap.  "Drive <em>them</em> out", that's interesting, seems to imply something more than solitary nearby spiders blundering in on on a lark... --[[User:Corona688|Corona688]] 17:13, 21 May 2009 (UTC)
 
::''"An ambush!  Drive them out!"'' is just a diff version of the generic message received when any "hidden" unit is revealed when they attack or are bumped into by another unit. That attack can be on a dwarf, a pet, or a wild animal - (and apparently also when encountering a cage trap?)  Hidden gobbo's and elves also sometimes trigger this message. GCS's do not "spawn" nor wander onto the map after play starts - what you have is what you have. (Altho' they are invisible until revealed as above, and it's rare but possible you'll find more.)--[[User:Albedo|Albedo]] 22:37, 21 May 2009 (UTC)
 
:::I also got the 'drive them out' message on reclaim, where one of the hostile madmen was still wandering around killing things.  Maybe the 'drive them out' message happens indoors, and 'curse them' outdoors? --[[User:Corona688|Corona688]] 17:02, 6 July 2009 (UTC)
 
 
== Duration ==
 
 
All right, so I've been ambushed. I've gotten all my dwarves inside my walls, except (ahem...) my miners who were doing a side job and have now been slaughtered by elite goblin crossbowmen or some such.
 
 
How long are the ambushers going to hang around? Do I *have* to engage them or will they eventually wander off?
 
 
This sorta belongs on the article if there is a definative answer.
 
 
I'm guessing if they hang around and I keep all my drawbridges closed there won't be any successful caravan visits nor migrants coming my way![[User:GarrieIrons|GarrieIrons]] 10:13, 13 June 2009 (UTC)
 
 
:Dunno if this is definative: they arrived early winter, left late winter after I had inflicted casualties mainly via stone & cage traps. Extending circuitous entrance now![[User:GarrieIrons|GarrieIrons]] 13:52, 13 June 2009 (UTC)
 
::Since a single casuality can be enough to make them retreat, not definitive. --[[User:Koltom|Koltom]] 12:18, 14 June 2009 (UTC)
 
 
== Ambush Defences ==
 
 
I have created a very viable defence system for both ambushes and sieges. I construct walls around my fortress in two manners, an inner and an outer ring.  I have taken a picture of the inner ring.
 
 
 
<gallery>
 
Image:Outpost-fence.jpg|Click on the picture for details.
 
</gallery>
 
 
== Cages ==
 
 
As far as I'm aware animals in cages do not detect ambushes. The game treats them as furniture, except it seems for the purposes of giving birth. Can anyone confirm? We should perhaps remove it from the page until then. [[User:Innominate|Innominate]]
 
 
:Seconded. AFAIK, the only things animals in cages can do is give birth and be selected for slaughter. Dogs in cages can't even be trained. Oh, and creatures in cages can also be stripped naked. --[[User:RomeoFalling|RomeoFalling]] 23:27, 22 September 2009 (UTC)
 
 
::AFAIK, animals can only give birth in cages if they were already pregnant when you caged them. And they can grow up to become adults. But to come back to the topic, yes, caged animals don't detect anything. --[[User:Pugi|Pugi]] 00:04, 23 September 2009 (UTC)
 

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