v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Adamantine

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 19: Line 19:
  
 
IS there any information on depth in relation to finding deposits, or is it random? --[[User:Loganis|Loganis]] 13:11, 4 August 2009 (UTC)
 
IS there any information on depth in relation to finding deposits, or is it random? --[[User:Loganis|Loganis]] 13:11, 4 August 2009 (UTC)
:There is ''always'' a number of randomizing factors involved in almost any DF function, and often many are inter-related.  With this, it has a tag that is supposed to put it "deep" - however, with erosion, some players have found it easily visible in a chasm, or claimed to (rarely) find it exposed on the surface - put what weight you want in that.  But, yes, it's usually(?) only found "deep"... ish... --[[User:Albedo|Albedo]] 17:58, 4 August 2009 (UTC)
 
 
:: Would an advisable search pattern for Adamantine be from the bottom up then? --[[User:Loganis|Loganis]] 04:13, 5 August 2009 (UTC)
 
:::I, personally, would say "no", for because of two quirks re adamantine: 1, it has veins that flow in 3 dimensions, so it's quite possible to find traces of it in mid-levels.  But more important... um... (how best to phrase this?...)... there are ancient warnings about delving too deep for adamantine.  The shallower, the safer - we'll just leave it at that.  From the bottom up might be too much [[fun]] all at once. --[[User:Albedo|Albedo]] 07:17, 5 August 2009 (UTC)
 
  
 
== Old info ==
 
== Old info ==
Line 61: Line 57:
 
In the article, it says that everything made out of adamantine uses 3 wafers in the place of one bar. This is usually correct, but in the case of making bolts, I'm pretty sure you just need one wafer to make a stack of 25 bolts. It might work for coins and other stacked things as well, I'm not sure. Can someone confirm this? --[[User:Obsidian|Obsidian]] 15:37, 4 July 2008 (EDT)
 
In the article, it says that everything made out of adamantine uses 3 wafers in the place of one bar. This is usually correct, but in the case of making bolts, I'm pretty sure you just need one wafer to make a stack of 25 bolts. It might work for coins and other stacked things as well, I'm not sure. Can someone confirm this? --[[User:Obsidian|Obsidian]] 15:37, 4 July 2008 (EDT)
  
I'm doing alot of experiments with Adamantine, and yes, 1 wafer = a stack of 25 Bolts.--[[User:CrazyMcfobo|CrazyMcfobo]] 02:17, 5 August 2009 (UTC)
 
  
 
== merge? ==
 
== merge? ==
Line 163: Line 158:
  
 
Wondering if it's possible or not. Any help on this would be great! [[User:Pariah|Pariah]] 03:47, 1 July 2009 (UTC)
 
Wondering if it's possible or not. Any help on this would be great! [[User:Pariah|Pariah]] 03:47, 1 July 2009 (UTC)
 
== Adamantine to Goblets to Adamantine again? ==
 
 
Does this work in a way so as to yield 1 wafer from each goblet melted down? (For those not noticing the problem. That would mean 3 wafers for the cost of 1 wafer. Behold Dwarven magic!) [[User:Shardok|Shardok]] 04:03, 6 August 2009 (UTC)
 
:Okay, actually, this shouldn't work, just took a quick read through of how melting works and figured out why not. I didn't think melting down items returned such a small amount for everything. [[User:Shardok|Shardok]] 04:08, 6 August 2009 (UTC)
 
 
== adamantine wafers ==
 
 
i have found a huge outcropping of adamant. how do i make it into wafers? there is no option at the magma smelter. do i need a normal smelter? --<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Sirmoocowthethird|Sirmoocowthethird]]</small>
 
:1. Please '''sign your comments''' (by adding <nowiki>--~~~~</nowiki> afterwards). 2. You need to have a [[strand extractor]] convert the raw adamantine into adamantine strands, then you can smelt those strands into wafers. --[[User:Quietust|Quietust]] 13:45, 15 December 2009 (UTC)
 
1 sorry, im new at this. ill try 2 thank you.--[[User:Sirmoocowthethird|Sirmoocowthethird]] 00:09, 16 December 2009 (UTC)
 
 
== Spoiler warning ==
 
 
There is only one spoiler in this whole article and it is in the lead section. If you can see the spoiler warning you can see what it is warning you about.
 
 
Sureley this needs to be changed? Maybe put in a section for where it is found?
 
 
Thing is I don't know enough to make such a section. I've never found any let alone done it enough times to know the difference between the few times I'd achieved such a thing and what has to happen all the time.
 
<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 09:01, 7 March 2010 (UTC)
 
:Actually, there is nothing "spoiler quality" about adamantine - it's the ore, [[raw adamantine]], that's the trick, and to get here you've already gone thru there.  Removed spoiler and warning here, and moved spoiler below standard info there.--[[User:Albedo|Albedo]] 11:42, 7 March 2010 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)