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Difference between revisions of "40d:Z-axis"

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Here we can see the three axies...
 
Here we can see the three axies...
  
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== Related Articles ==
 
== Related Articles ==
  
[[Design Strategies]]
+
[[Design_strategies|Design Strategies]]

Revision as of 21:57, 30 October 2007

The Z-Axis is know in math as the "third plane".

It's easy to think of a graph, with a x-axis and a y-axis right?

The X-Axis goes Side to Side, Left to Right, Whilst the Y-Axis goes up and down.


3 dimensions.png Here we can see the three axies...


The Z-Axis, as you can see, goes smushed inbetween the two to create a 3-D graph, wich is essentialy what happens in Dwarf Fortress.

Thus, things with both axes are 2 dimensional, whilst things with a Z-Axis that goes through the middle of the two are 3 dimensional.

In Dwarf Fortress, the Z-Axis is a fairly recent addition to the game that allows players to dig holes down into mountains, or up into mountains, see where exactly those trees are, allows them to dig ditches... etc. etc.

The Z-Axis is also believed to be improtant to the game engine in that it allows the game engine to calculate accuracy of weapons more accurately based on where dwarves are, how missles fly, etc.


The Default Key-Binding to shift what part of the Z-axis plane you are viewing are

Shift + Numpad5 Control + Numpad5 Shift + . (>) and Shift + , (<)


Related Articles

Design Strategies