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Difference between revisions of "40d:Wrestling"

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* Arm will stop the opponent from using that arm to attack (at least effectively)
 
* Arm will stop the opponent from using that arm to attack (at least effectively)
 
* Leg will cause the opponent to fall to the floor and dramatically reduce their movement speed
 
* Leg will cause the opponent to fall to the floor and dramatically reduce their movement speed
* Strangling an opponent damages the throat location. A red throat injury is a mortal wound which will inevitably cause the victim to bleed to death. Also makes them winded, which lowers movement speed(?) and may cause suffocation.
+
* Strangling an opponent damages the throat location. A red throat injury is a mortal wound which will inevitably cause the victim to bleed to death. Also makes them winded, which lowers movement speed and may cause suffocation.
* Gouging eyes out will cause incredible pain as well as blinding opponents or at least greatly reducing accuracy. (also causes heavy bleeding)
+
* Gouging eyes out will cause incredible pain as well as blinding opponents or at least greatly reducing accuracy and vision. (also causes heavy bleeding)
 
* Pinching will cause pain/unconsiousness to an opponent without wounding them.
 
* Pinching will cause pain/unconsiousness to an opponent without wounding them.
  

Revision as of 13:15, 10 January 2008

The text below applies to using wrestling in Adventure Mode. Wrestling in Fortress Mode is presumed to use the same mechanics, although the player has no direct control over how the wrestling is performed.

Initiating wrestling

While standing next to an opponent, the "Attack" key [shift-a] by default will give you a list of targets, and allow you to switch modes by pressing [enter]. Press enter until you are in wrestling mode, then chose your opponent as you would for a normal attack. You should now be on the wrestling screen ready to initiate a wrestle.

Wrestling screen

The wrestling screen is divided into the current holds at the top of the screen and the wrestling options at the bottom.

Current holds

The current holds are displayed at the top of the screen in the following format

You <Your Limb> <direction> <Hold Type> <direction> <Their Limb> Them

the two direction symbols are always either pointing from you toward them to indicate that you are holding them, or from them toward you, indicating that they are holding you.

The Hold Type progresses from holds to locks, and the limbs includes all sorts of limbs appendages, and also weapons.

Wrestling technique

Wrestling generally progresses over a number of actions.

The first step to wrestling is to get a grip on your opponent.

From here, you can either attempt to throw or "take down" your opponent (take down means put on the floor by the way) or progress to a lock.

From a lock you can attempt to do some serious damage.

Training strategies

You can train up quickly by breaking a zombie's limbs, then choking it repeatedly. Take a break from time to time, because you will get tired. (Oddly enough, walking will cause you to become less tired.) Alternatively you can train wrestling along with your weapon skill by doing a single takedown, or breaking a single joint before finishing an enemy.

Wrestling strategies

If your enemy is wielding a weapon, it is a good idea to break his weapon arm.

Knocking them down without breaking their legs is rather sneaky, as you can wait for them to get up, then charge at them again and keep alternating moves.

You can also use it to grab worn items (including weapons) to prevent them being used against you, and even snatch them away. Beating an undead pike master with his own weapon is always fun. (Press "shift + i". It displays the inventory. Select the object written in red : It is the one that both you and your opponent are holding)

What grabs do

Breaking joints disables limbs.

  • Arm will stop the opponent from using that arm to attack (at least effectively)
  • Leg will cause the opponent to fall to the floor and dramatically reduce their movement speed
  • Strangling an opponent damages the throat location. A red throat injury is a mortal wound which will inevitably cause the victim to bleed to death. Also makes them winded, which lowers movement speed and may cause suffocation.
  • Gouging eyes out will cause incredible pain as well as blinding opponents or at least greatly reducing accuracy and vision. (also causes heavy bleeding)
  • Pinching will cause pain/unconsiousness to an opponent without wounding them.


How To Hurt People Limb By Limb
Limb Held By Grip Actions Lock Actions
Head Hand Pinch, Gouge,Take down None
Neck Any None Strangle
Upper Arm Any Throw, Take Down Break Shoulder
Lower Arm Any None Break Elbow
Hand Any None Break Wrist
Upper Body Any Take Down, Throw None
Lower Body Any Take Down, Throw None
Upper Leg Any None Break Hip
Lower Leg Hand None Break Knee
Foot Hand None Break Ankle

Changes in the future

Toady One's mentioned that the system's going to be changed at some point, that, without looking at his dev/bloat lists, I can only assume means that the menu will be changed so have you work by the limb you want to use and the part you want to grab. in turn, not all in a list at once. And there's the promise of 'dirty' moves, he mentioned too, such as slitting your foes throat. That one I’m looking forward to most. I mean... err...

I hope that helps you some.