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Editing 40d:Workshop

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:''(* If the finished product has any quality modifiers - not all do.  Processed [[milk]] is just cheese, a stone [[block]] is just a stone block, and a tanned [[skin|hide]] is just [[leather]], etc.)''
 
:''(* If the finished product has any quality modifiers - not all do.  Processed [[milk]] is just cheese, a stone [[block]] is just a stone block, and a tanned [[skin|hide]] is just [[leather]], etc.)''
  
Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile.   
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Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or or a single tile.   
  
 
'''Be Aware!''' - Most workshops have one or more  ''inaccessible tiles'' - locations within them that block movement over that one tile.  These are different with different workshops, are visible as ''dark'' green tiles when placing the workshop, and are also shown in the sidebar of every wiki article on any particular workshop.  You cannot "spin" a workshop - its orientation is fixed, every time the same.  Don't build a workshop to then realize that it blocks the only door in and out!  (If you do, you can use {{k|q}}, {{k|x}} and give the order to tear it down, recover the building material, and try a different plan.)
 
'''Be Aware!''' - Most workshops have one or more  ''inaccessible tiles'' - locations within them that block movement over that one tile.  These are different with different workshops, are visible as ''dark'' green tiles when placing the workshop, and are also shown in the sidebar of every wiki article on any particular workshop.  You cannot "spin" a workshop - its orientation is fixed, every time the same.  Don't build a workshop to then realize that it blocks the only door in and out!  (If you do, you can use {{k|q}}, {{k|x}} and give the order to tear it down, recover the building material, and try a different plan.)

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