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Difference between revisions of "40d:Wood token"

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|[AUTUMNCOLOR]||Causes the tree to change colors in autumn and lose its leaves during winter.
 
|[AUTUMNCOLOR]||Causes the tree to change colors in autumn and lose its leaves during winter.
 
|-
 
|-
|[TILE:num]||What number tile is used to represent this tree. See [[Main:character table|character table]]. Defaults to 24 [↑].
+
|[TILE:tile]||What number tile is used to represent this tree. See [[Main:character table|character table]]. Defaults to 24 [↑].
 
|-
 
|-
|[DEAD_TILE:num]||What tile is used if the tree is dead. Defaults to 198 [╞].
+
|[DEAD_TILE:tile]||What tile is used if the tree is dead. Defaults to 198 [╞].
 
|-
 
|-
|[SAPLING_TILE:num]||What tile is used for saplings of this tree. Defaults to 231 [τ].
+
|[SAPLING_TILE:tile]||What tile is used for saplings of this tree. Defaults to 231 [τ].
 
|-
 
|-
|[DEAD_SAPLING_TILE:num]||What tile is used for dead saplings of this tree. Defaults to 231 [τ].
+
|[DEAD_SAPLING_TILE:tile]||What tile is used for dead saplings of this tree. Defaults to 231 [τ].
 
|-
 
|-
|[COLOR:a:b:c]||The [[color]] of the tree. Defaults to 2:0:0 (dark green).
+
|[COLOR:fg:bg:br]||The [[color]] of the tree. Defaults to 2:0:0 (dark green).
 
|-
 
|-
|[DEAD_COLOR:a:b:c]||The [[color]] of the tree when it is (un)dead. Defaults to 0:0:1 (dark gray).
+
|[DEAD_COLOR:fg:bg:br]||The [[color]] of the tree when it is (un)dead. Defaults to 0:0:1 (dark gray).
 
|-
 
|-
|[SAPLING_COLOR:a:b:c]||The [[color]] of saplings of this tree. Defaults to 2:0:0 (dark green).
+
|[SAPLING_COLOR:fg:bg:br]||The [[color]] of saplings of this tree. Defaults to 2:0:0 (dark green).
 
|-
 
|-
|[DEAD_SAPLING_COLOR:a:b:c]||The [[color]] of dead saplings of this tree. Defaults to 0:0:1 (dark gray).
+
|[DEAD_SAPLING_COLOR:fg:bg:br]||The [[color]] of dead saplings of this tree. Defaults to 0:0:1 (dark gray).
 
|-
 
|-
 
|[PREFSTRING:string]||Why dwarves like this tree.
 
|[PREFSTRING:string]||Why dwarves like this tree.
 
|-
 
|-
|[SAPLING_DROWN_LEVEL:num]||Specifies the water depth at which saplings of the tree will die. Defaults to 4.
+
|[SAPLING_DROWN_LEVEL:num]||In theory, specifies the water depth at which saplings of the tree will die, but does not appear to function correctly. Defaults to 4.
 
|-
 
|-
|[TREE_DROWN_LEVEL:num]||In theory, specifies the water depth at which the tree will die, but doesn't do anything at all because trees block water. Defaults to 7.
+
|[TREE_DROWN_LEVEL:num]||In theory, specifies the water depth at which the tree will die, but doesn't do anything because trees block water and thus cannot become submerged. Defaults to 7.
 
|-
 
|-
 
|[WET]||Allows the tree to grow near water features (i.e. rivers, brooks, and murky pools).
 
|[WET]||Allows the tree to grow near water features (i.e. rivers, brooks, and murky pools).

Revision as of 15:00, 3 September 2021

This article is about an older version of DF.

Trees are stored in the matgloss_wood.txt file.

Token Description
[NAME:text] The name of the tree.
[ADJ:text] The adjective used to describe items made of this wood.
[AUTUMNCOLOR] Causes the tree to change colors in autumn and lose its leaves during winter.
[TILE:tile] What number tile is used to represent this tree. See character table. Defaults to 24 [↑].
[DEAD_TILE:tile] What tile is used if the tree is dead. Defaults to 198 [╞].
[SAPLING_TILE:tile] What tile is used for saplings of this tree. Defaults to 231 [τ].
[DEAD_SAPLING_TILE:tile] What tile is used for dead saplings of this tree. Defaults to 231 [τ].
[COLOR:fg:bg:br] The color of the tree. Defaults to 2:0:0 (dark green).
[DEAD_COLOR:fg:bg:br] The color of the tree when it is (un)dead. Defaults to 0:0:1 (dark gray).
[SAPLING_COLOR:fg:bg:br] The color of saplings of this tree. Defaults to 2:0:0 (dark green).
[DEAD_SAPLING_COLOR:fg:bg:br] The color of dead saplings of this tree. Defaults to 0:0:1 (dark gray).
[PREFSTRING:string] Why dwarves like this tree.
[SAPLING_DROWN_LEVEL:num] In theory, specifies the water depth at which saplings of the tree will die, but does not appear to function correctly. Defaults to 4.
[TREE_DROWN_LEVEL:num] In theory, specifies the water depth at which the tree will die, but doesn't do anything because trees block water and thus cannot become submerged. Defaults to 7.
[WET] Allows the tree to grow near water features (i.e. rivers, brooks, and murky pools).
[DRY] Allows the tree to grow away from water features.
[BIOME:biome] What biome this tree appears in.
[SAPLING] Causes young trees to be called "<tree> sapling" instead of "young <tree>".
[FREQUENCY:num] Determines how often this tree appears within its environment. Defaults to 50.
[GOOD] This tree only appears in Good aligned regions.
[EVIL] This tree only appears in Evil aligned regions.
[SAVAGE] This tree only appears in Savage regions.
[SPEC_HEAT:num] The specific heat capacity of wood from this tree. Defaults to 420, but not actually used - the game hardcodes this value to 420 for all trees.
[HEATDAM_POINT:num] The temperature at which heat will begin to damage wood from this tree. Defaults to 10250.
[COLDDAM_POINT:num] The temperature at which frost will begin to damage wood from this tree. Defaults to 9900.
[IGNITE_POINT:num] The temperature at which wood from this tree will burst into flames. Defaults to 10508.
[MELTING_POINT:num] The temperature at which wood from this tree will melt into a puddle of goo. Defaults to NONE.
[BOILING_POINT:num] The temperature at which wood from this tree will boil into a cloud of vapor. Defaults to NONE.
[FIXED_TEMP:num] The temperature wood from this tree emits naturally. Defaults to NONE.
[SOLID_DENSITY:num] The density of wood from this tree when solid. Defaults to 500.
[LIQUID_DENSITY:num] The density of wood from this tree when molten. Defaults to NONE.