v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Wood

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{av}}{{Quality|Masterwork}}
+
== Wood ==
'''Wood''' is produced by {{Key|d}}[[designation|esignating]] {{Key|t}}[[tree|rees]] to be chopped down. Any [[dwarf]] with the [[wood cutting]] [[labor]] enabled and access to a [[battle axe]] will cut down the trees, which will turn one tree into one '''log''', the raw form of wood.
+
All Woods/Biomes are taken directly from the Raws
  
 +
----
  
"'''Timber'''" is the name of the ninth month of the dwarven [[calendar]], covering late Fall.
+
[[Temperate Forest]]<br />
 
+
[[Tropical Forest]]<br />
==Growing==
+
[[Taiga]]<br />
 
+
[[Flatland]]<br />
[[Tree]]s start their lives as saplings.  Saplings cannot be cut down until they mature into full-grown trees, which can take several years.  Saplings will randomly appear in appropriate outdoors [[soil]] to provide a slow (but steady) supply of wood. If you have [[revealed tile|discovered]] a [[underground pool|cave pool]] or [[cave river]], certain (muddy/muddied) areas underground will spawn [[tower-cap]] mushrooms, which can also be harvested for wood.  You can also muddy soil similar to preparing it for farming and leave it unattended for a chance at growth. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
+
[[Swamp]]<br />
 
+
[[Desert]]<br />
==Sources==
 
 
 
Besides cutting down trees and [[tower-cap]]s, wood (and some wooden goods, such as [[barrel]]s) is often available from the [[elf|elven]], [[dwarf|dwarven]] and [[human]] [[caravan]]s.  Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your [[wood industry]].  The [[wagon (embark)|wagon]] you start the game with can also be dismantled for three [[tower-cap]] logs.
 
 
 
==Considerations==
 
 
 
===Reasons you need wood===
 
*To build [[bed]]s
 
**Without beds your dwarves will get unhappy thoughts from sleeping on the ground
 
*To build [[water wheel]]s and [[windmill]]s, as well as [[axle]]s
 
**Without wood, you cannot generate ''or'' transfer [[power]].
 
*To build [[siege engine]]s and ballista bolts
 
**These can be very effective defenses when traps fail.
 
*If you want [[obsidian]] [[short sword]]s, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl]).
 
**If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed.  Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using [[magma]] to fuel your [[smelter]]s and [[forge]]s and have access to [[bituminous coal]] and [[lignite]]).
 
 
 
===Reasons you want wood===
 
*It is simpler to make items from wood.
 
**For instance, it only takes one log to produce a [[bin]], [[barrel]], [[bucket]], or [[cage]]; but if you forge them instead then they'll take three metal bars.
 
*Wood can be burnt to produce [[charcoal]] and [[ash]], which are important ingredients in other tasks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses.
 
*All metalworks ([[smelter]]s, [[forge]]s) and [[glass]]works are either coal-fueled or magma-fueled. If you are planning on having any sort of serious metal or glass production, then you're going to need a lot of wood, or [[magma]] (and [[charcoal]] or [[coal]] for [[steel]]).
 
 
 
===Reasons you don't need much wood===
 
*Everything other than beds, axles, windmills, water wheels, ''obsidian'' shortswords, siege engine parts, and ballista bolts can be made without the use of wood.
 
*If you have [[magma]] then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce [[charcoal]] for [[steel]].  If you have both, you don't need wood to produce metal or steel products.
 
**([[Bituminous coal]] ''without'' magma triples the effective output of wood, [[lignite]] doubles it.)
 
*You can supplement your wood supply to a small degree via [[trading]].
 
*If you're lucky enough to play in an area with an [[underground pool]] or [[underground river]] then you can grow your own wood supply underground with [[tower-cap]]s.
 
 
 
==Weight==
 
Every different type of log (chestnut, ash, maple, tower-cap, etc.) is functionally identical except for their weight.  The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate [[tree]]. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron.  Feather tree wood is extremely light, with a density of 100, and glumprong wood is the heaviest, with a density of 1200.  However, since average wood is relatively light to begin with, with the possible exception of wood [[hauling]], this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.
 
 
 
== Biomes ==
 
*[[Temperate]] forest
 
*[[Tropical forest]]
 
*[[Taiga]]
 
*[[Flatland]]
 
*[[Swamp]]
 
*[[Desert]]
 
 
 
 
 
'''See also:'''
 
:* [[Wood industry]].
 
 
 
{{Wood FAQ}}
 
 
 
{{Category|Materials}}
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: