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Difference between revisions of "40d:Weapon"

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(New page: Weapons are items that increase the damage dealt by creatures in melee combat. In fortress mode, after accessing the military screen with {{K|m}}, pressing {{K|w}} gives a list of which w...)
 
m (Weapons moved to Weapon: singular form)
(No difference)

Revision as of 01:20, 3 November 2007

Weapons are items that increase the damage dealt by creatures in melee combat. In fortress mode, after accessing the military screen with m, pressing w gives a list of which weapons you desire your dwarves to use. Regardless of your choice here, civilians will not wield weapons until drafted.

Weapons have different properties that affect the way they deal damage. Blunt weapons like hammers and maces tend to deal large amounts of damage to external body parts, and never get stuck in targets. Slashing or cutting weapons such as axes or swords have a tendency to sever limbs on good hits, but sometimes get stuck in their victims. Impaling weapons such as spears or crossbow bolts have a high chance to deal damage to internal organs, possibly resulting in instant kills, but have the highest chance to get stuck in victims. Weapons that get stuck in their victims cannot be reused until pulled free, which can leave the attacker vulnerable. While stuck, the weapon can be twisted in the wound, possibly causing the victim to pass out from pain.

Not all weapons can be wielded by dwarves. Larger weapons like bows cannot be wielded by the stubby dwarves, they use the smaller crossbows instead. Merchant caravans will happily sell you weapons too big for you to wield, so if you are purchasing weapons for your fortress, be sure they are usable by dwarves.

Dwarves can also create weapons themselves. Wooden and bone crossbow bolts can be created at the craftsdwarf's workshop. Higher quality bolts and melee weapons can be created at a metalsmith's forge. Dwarves can only create weapons they themselves can wield.

Weapons can be iron, silver, copper, bronze, steel, bismuth bronze, or adamantine.

There are a few enormous weapons that no race can wield, these are only usable when mounted into weapon traps. These are the menacing spike, the large, serrated disc, the spiked ball, enormous corkscrew, and the giant axe blade.