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Editing 40d:Wealth
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− | + | Your fortress's total '''Created Wealth''' is visible on the {{k|z}} - [[status]] screen once you have a [[bookkeeper]] with at least novice [[appraiser]] [[skill]]. All objects with any value (including mined-out areas, [[bridge]]s, engravings and every kind of created good) will be included in the total. [[Artifacts]] are usually one of the largest influences of fortress wealth. Artifacts made of precious resources and heavily [[decoration|decorated]] can easily be worth thrice the value of your fortress in the early years. | |
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− | Your fortress's total '''Created Wealth''' is visible on the {{k|z}} - [[status]] screen once you have a [[bookkeeper]] with at least novice [[appraiser]] [[skill]] | ||
− | + | Forbidden items are not part of your wealth. Thus, if you forbid a object, its value is subtracted from your wealth. That value will be re-added once you claim the item. | |
− | + | Items made off-site are not counted in your total fortress wealth. Their value is listed under "imports." | |
− | Wealth influences or triggers various game features, such as [[goblin]] [[siege]]s, the arrival of [[noble]]s | + | Wealth influences or triggers various game features, such as [[goblin]] [[siege]]s, the arrival of [[noble]]s, the number, and probably time of arrival{{verify}}, of [[immigration|immigrants]]. |
== Building fortress wealth== | == Building fortress wealth== | ||
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* Checking for promising [[stone layers]] when selecting your [[location]]. | * Checking for promising [[stone layers]] when selecting your [[location]]. | ||
− | * Searching for and using valuable [[metal]]s ( | + | * Searching for and using valuable [[metal]]s (gold, aluminium, platinum..) early on |
− | * Choosing proficient dwarves on [[ | + | * Choosing proficient dwarves on [[embark]]; experienced dwarves work faster, and make higher quality goods. |
− | * Using more valuable | + | * Using more valuable stone ([[obsidian]], [[flux]]) for "everyday items" |
* Smoothing and detailing walls | * Smoothing and detailing walls | ||
* Check [[item value]] for clues on what items are valuable and how processing boosts wealth | * Check [[item value]] for clues on what items are valuable and how processing boosts wealth | ||
* Build a [[steel]] [[armor]] industry | * Build a [[steel]] [[armor]] industry | ||
− | * | + | * Encrusting/decorating objects with highly skilled craftdwarves |
− | * | + | * When making a [[trade agreement]], note what goods are in demand and focus on producing them. |
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