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Editing 40d:Waterfall

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{{Quality|Exceptional|10:52, 18 May 2015 (UTC)}}
 
 
{{av}}
 
{{av}}
 
[[Image:Waterfall.png|frame|A waterfall on a brook, seen from the top and bottom. Notice water "piling up" at the bottom: the brook itself is one level below the layer of water visible here.]]
 
[[Image:Waterfall.png|frame|A waterfall on a brook, seen from the top and bottom. Notice water "piling up" at the bottom: the brook itself is one level below the layer of water visible here.]]
  
 
=Natural waterfalls=
 
=Natural waterfalls=
'''Waterfalls''' can be found often in [[mountain]]s. To locate them in the region map, check for [[river]]s that cross tall [[cliff]]s.  
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'''Waterfalls''' can be found often in {{L|mountain}}s. To locate them in the region map, check for {{L|river}}s that cross tall {{L|cliff}}s.  
  
Waterfalls, like any other falling [[water]], generate [[mist]]. Mist gives your dwarves happy [[thought]]s: "He was comforted by a lovely waterfall lately." Mist makes [[dwarves]] happy even if it's just from water cascading down a [[stair]]way, which in real life might be more of a cause for alarm. Note that dwarves must touch the mist to get the happy thought from a waterfall, just being near or seeing a waterfall will not generate a thought.
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Waterfalls, like any other falling {{L|water}}, generate {{L|mist}}. Mist gives your dwarves happy {{L|thought}}s: "He was comforted by a lovely waterfall lately." Mist makes {{L|dwarves}} happy even if it's just from water cascading down a {{L|stair}}way, which in real life might be more of a cause for alarm. Note that dwarves must touch the mist to get the happy thought from a waterfall, just being near or seeing a waterfall will not generate a thought.
  
 
If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall.
 
If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall.
  
Waterfalls also exist as a special ''map tile'', found at the heads of [[underground river]]s - these special floor tiles endlessly produce water, along with [[mist]] as long as the river is not blocked and allowed to fill completely.
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== {{L|Water pressure}} within waterfalls==
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Water that falls from above will exert {{L|pressure}} against the water already present at the bottom of the waterfall, which can cause channels dug after a waterfall to overflow. In order to prevent flooding, adequate drainage must be present, either in the form of a chasm (or bottomless pit) or a sufficiently wide gap at the edge of the map.
  
== [[Water pressure]] within waterfalls==
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Waterfalls can be used to drive water through a fort with nothing but gravity power: just push it through whatever {{L|channel}}s you desire and back out the cliff side (or other suitable drain) when it's done its course.
Water that falls from above will exert [[pressure]] against the water already present at the bottom of the waterfall, which can cause channels dug after a waterfall to overflow. In order to prevent flooding, adequate drainage must be present, either in the form of a chasm (or bottomless pit) or a sufficiently wide gap at the edge of the map.
 
 
 
Waterfalls can be used to drive water through a fort with nothing but gravity power: just push it through whatever [[channel]]s you desire and back out the cliff side (or other suitable drain) when it's done its course.
 
  
 
= Artificial waterfall =
 
= Artificial waterfall =
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== Design example (see pic at right) ==
 
== Design example (see pic at right) ==
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Note: This example is verified to work in {{version|0.28.181.40d}}
 
  '''('''Causes a mess of water though, as seen [http://mkv25.net/dfma/movie-1566-howtomakewaterfalls Here at DFMA]''')'''
 
  '''('''Causes a mess of water though, as seen [http://mkv25.net/dfma/movie-1566-howtomakewaterfalls Here at DFMA]''')'''
  
 
[[File:Simple_waterfall.jpg|thumb|right|A simple artificial waterfall, water position before starting pump]]
 
[[File:Simple_waterfall.jpg|thumb|right|A simple artificial waterfall, water position before starting pump]]
  
You need three [[z-level]]s to do this. On the bottom is the [[reservoir]] of water. The middle layer is the [[screw pump]] and the "[[meeting hall]]" where your dwarves will gather to enjoy the mist. On top is a narrow corridor that connects the pump chamber to the hole though the ceiling of the meeting hall. Under this hole is a [[grate]] that connects  to the reservoir.  
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You need three {{L|z-level}}s to do this. On the bottom is the {{L|reservoir}} of water. The middle layer is the {{L|screw pump}} and the "{{L|meeting hall}}" where your dwarves will gather to enjoy the mist. On top is a narrow corridor that connects the pump chamber to the hole though the ceiling of the meeting hall. Under this hole is a {{L|grate}} that connects  to the reservoir.  
  
 
The pump pulls water out the reservoir and pushes it up above the meeting hall. The water falls down through the grate, back into the reservoir.  
 
The pump pulls water out the reservoir and pushes it up above the meeting hall. The water falls down through the grate, back into the reservoir.  
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=See  also=
 
=See  also=
*[[Water pressure]]
 
*[[Mist]]
 
  
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{{L|Water pressure}}
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{{L|Mist}}
 
{{World}}
 
{{World}}
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[[category:world]]

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