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Editing 40d:Undead
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All undead are promoted to level 1 [[building destroyer]]s, allowing them to deconstruct wooden doors/hatches, statues, windows, archery targets, and wooden [[support]]s. | All undead are promoted to level 1 [[building destroyer]]s, allowing them to deconstruct wooden doors/hatches, statues, windows, archery targets, and wooden [[support]]s. | ||
− | Zombies start with brown and grey [[wound]]s to several of their organs; skeletons start with grey (missing) wound status on all their organs. Both types appear to be immune to critical hits against organs, making crits with [[Weapon#Damage_calculation|piercing]] weapons meaningless, although they can still be dismembered by an axe or knocked across the screen with a hammer. | + | Zombies start with brown and grey [[wound]]s to several of their organs; skeletons start with grey (missing) wound status on all their organs. Both types appear to be immune to critical hits against organs, making crits with [[Weapon#Damage_calculation|piercing]] weapons meaningless, although they can still be dismembered by an axe or knocked across the screen with a hammer. Undead can ~only~ be destroyed after losing thier Head, Upper Body, or Lower Body. Even after having lost all of their limbs they'll still be quite "alive", so to speak.{{verify}} |
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When defeated, a zombie leaves a rotten [[corpse]] which should be disposed of to avoid [[miasma]]. It will eventually rot completely to leave a pile of [[bone]]s. Skeletal creatures leave a [[skull]] and [[bone]]s, which can be used immediately by a [[bone carver]]. | When defeated, a zombie leaves a rotten [[corpse]] which should be disposed of to avoid [[miasma]]. It will eventually rot completely to leave a pile of [[bone]]s. Skeletal creatures leave a [[skull]] and [[bone]]s, which can be used immediately by a [[bone carver]]. |