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Editing 40d:Tree

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===Tree growth===
 
===Tree growth===
Trees grow from '''saplings''', which start growing randomly on tiles of a suitable biome. Saplings can be killed by heavy [[traffic]], and also flooding.  Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away.  To grow from a sapling to a tree takes only 3 months and 16.8 days. Trees do not need to be (and can't be) "planted" - even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. Sadly, the [[elf|elves]] do not seem to comprehend this.
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Trees grow from '''saplings''', which start growing randomly on tiles of a suitable biome. Saplings can be killed by heavy [[traffic]], and also flooding.  Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away.  To grow from a sapling to a tree takes about a year and a half or more, though this seems randomized to some degree. Trees do not need to be (and can't be) "planted" - even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. <!--Which is why those elves need to quit bitching about our timber industry.-->
  
Saplings will not grow to maturity if their tile contains an item or building (including stockpile designations), though removing the item may cause the tree to spontaneously grow up. Paved [[road]]s and [[farm plot]]s periodically purge all terrain features below them, preventing trees (or shrubs) from growing in unwanted areas. Trees cannot grow on stairs or ramps, making it possible to keep trees out of your plumbing by using {{K|u}}p stairs instead of {{K|d}}igging (this does not reveal the tile above). Above-ground trees will only grow in areas where there is sufficient soil in a 3-tile radius beneath them (depending on the local vegetation density ''and'' the quantity of other plants nearby); [[Tower-cap]]s work the same way, but they also benefit from muddy tiles in a 3-tile radius on the same Z-level.
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Saplings will not grow on a tile with items on it (such as stone, food, etc). Saplings will not grow where a road has been laid down. Saplings will appear but not grow into trees if there is a layer of stone under the top-layer of soil under them, or if the soil has been dug out from beneath that top layer.*
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:''(*[[Tower-cap]]s operate differently, and are not fully understood.  See that article for a more complete discussion on their growth requirements.)''
  
 
A given [[Region|area block]] has a limit of "things that can grow on it" - and trees and shrubs compete for this when that maximum is reached.*  Removing shrubs will allow more trees (and shrubs) to be able to grow.  A downside to removing these shrubberies is that most of the saplings in the area will be trampled in the process unless they are marked as low-traffic or restricted areas first, a slightly time-consuming process.
 
A given [[Region|area block]] has a limit of "things that can grow on it" - and trees and shrubs compete for this when that maximum is reached.*  Removing shrubs will allow more trees (and shrubs) to be able to grow.  A downside to removing these shrubberies is that most of the saplings in the area will be trampled in the process unless they are marked as low-traffic or restricted areas first, a slightly time-consuming process.
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==Elven Diplomats==
 
==Elven Diplomats==
Elven [[diplomat]]s eventually come to talk about the "tree situation" in your fort.  Sometimes the diplomat will arrive and merely complain but most often the diplomat will want to set a limit to the number of trees <s>butchered</s> harvested to <s>feed</s> fuel your <s>earth blighting death machines</s> industry.  This quota is based on all the logs you have in your stocks, '''no matter what the source.'''  It doesn't matter if you have a [[Tower-cap]] farm or if you import all your wood; if you have any wood in your stocks, the <s>treehuggers</s> elves will complain.
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[[Liaison#Elven|Elven diplomats]] eventually come to talk about the "tree situation" in your fort.  Sometimes the diplomat will arrive and merely complain but most often the diplomat will want to set a limit to the number of trees <s>butchered</s> harvested to <s>feed</s> fuel your <s>earth blighting death machines</s> industry.  This quota is based on all the logs you have in your stocks, '''no matter what the source.'''  It doesn't matter if you have a [[Tower-cap]] farm or if you import all your wood; if you have any wood in your stocks, the <s>treehuggers</s> elves will complain.
  
 
In version 0.28.181.39a and earlier, trees gained names near [[elf|elven]] settlements. It is unclear what effect this had on gameplay, if any at all.
 
In version 0.28.181.39a and earlier, trees gained names near [[elf|elven]] settlements. It is unclear what effect this had on gameplay, if any at all.
  
 
==List of Trees ==
 
==List of Trees ==
Above-ground trees marked as "Wet" will only grow within 2 tiles of a natural River or Murky Pool, while those marked as "Dry" will only grow if there is ''no'' river/pool within that range.
 
 
 
{{Tree table head}}
 
{{Tree table head}}
 
{{Tree table row|name=[[Acacia]]|tile={{tile|♣|2:0}}|hab=<span style="color:green">Tropical Dry Broadleaf Forest<br />Tropical Grassland<br />Tropical Savanna<br />Tropical Shrubland</span>|align=All (Dry)|decid=No|wt=500|pref=thorns }}
 
{{Tree table row|name=[[Acacia]]|tile={{tile|♣|2:0}}|hab=<span style="color:green">Tropical Dry Broadleaf Forest<br />Tropical Grassland<br />Tropical Savanna<br />Tropical Shrubland</span>|align=All (Dry)|decid=No|wt=500|pref=thorns }}

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