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Editing 40d:Tree

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Trees are a type of [[map tile]] that form a solid barrier, like [[stone]] or [[ore]].  Trees (but not saplings) will block movement, and prevent designation of [[channel]]ing, [[wall]]s and other [[construction]]s.  [[Caravan]]s are especially vulnerable to being blocked by trees, since they require a path 3-tiles wide.  Trees do not form a floor on the level above them - creatures cannot walk "on top of" trees.  However, a dwarf dropped on top of a tree will remain on top of (1 z-level above) it unless there is a neighboring surface on the same z-level for him to step off onto.  Fired ammunition (arrows, bolts, &c.) will sometimes get 'stuck in a tree' in this fashion as well.
 
Trees are a type of [[map tile]] that form a solid barrier, like [[stone]] or [[ore]].  Trees (but not saplings) will block movement, and prevent designation of [[channel]]ing, [[wall]]s and other [[construction]]s.  [[Caravan]]s are especially vulnerable to being blocked by trees, since they require a path 3-tiles wide.  Trees do not form a floor on the level above them - creatures cannot walk "on top of" trees.  However, a dwarf dropped on top of a tree will remain on top of (1 z-level above) it unless there is a neighboring surface on the same z-level for him to step off onto.  Fired ammunition (arrows, bolts, &c.) will sometimes get 'stuck in a tree' in this fashion as well.
  
They must be designated for removal from the [[designations|{{Key|d}}esignations menu]] chop {{k|t}}rees, which will instruct [[dwarves]] with the [[Wood cutter|woodcutting]] [[labor]] enabled to grab an [[axe]] and begin chopping down the tree. Once cut down, they become one [[wood|wood log]], which is movable and can be hauled by enabling the Haul Wood labor on any dwarf and designating a wood [[stockpile]].
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They must be designated for removal from the {{L|designations|{{Key|d}}esignations menu}} chop {{k|t}}rees, which will instruct [[dwarves]] with the [[Wood cutter|woodcutting]] [[labor]] enabled to grab an [[axe]] and begin chopping down the tree. Once cut down, they become one [[wood|wood log]], which is movable and can be hauled by enabling the Haul Wood labor on any dwarf and designating a wood [[stockpile]].
  
 
Trees ''will not'' as of yet be destroyed by [[magma]] or [[fire]] (nor will [[water]] damage them in any way). Saplings can 'drown' in [[water]] and [[magma]], though.  [[Ballista]] arrows can destroy trees, but [[catapult]] stones will not.
 
Trees ''will not'' as of yet be destroyed by [[magma]] or [[fire]] (nor will [[water]] damage them in any way). Saplings can 'drown' in [[water]] and [[magma]], though.  [[Ballista]] arrows can destroy trees, but [[catapult]] stones will not.

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