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Editing 40d:Trap

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==Stone-fall Trap==
 
==Stone-fall Trap==
 
The simplest trap to construct, a stone-fall trap is essentially a [[stone]] suspended up in the air which is dropped on intruders when the trap is triggered. These are a popular defensive measure early on, as the components needed are readily available as soon as you start mining. A single stone trap will kill or severely maim most [[humanoid]] enemies although [[troll]]s, [[magma_man|magmamen]] and hardier creatures may take two or three to drop. Mythical creatures such as [[dragon]]s, [[hydra]]s and [[titan]]s will take upwards of five or six. After being used they need to be reloaded with another stone by any [[dwarf]] with [[mechanic]] [[skill]] enabled, a task which your dwarves will see to automatically.  Being that stonefall traps do <em>not</em> alert you of ambushes when triggered by hidden invaders, this can frequently lead your mechanics into peril.  
 
The simplest trap to construct, a stone-fall trap is essentially a [[stone]] suspended up in the air which is dropped on intruders when the trap is triggered. These are a popular defensive measure early on, as the components needed are readily available as soon as you start mining. A single stone trap will kill or severely maim most [[humanoid]] enemies although [[troll]]s, [[magma_man|magmamen]] and hardier creatures may take two or three to drop. Mythical creatures such as [[dragon]]s, [[hydra]]s and [[titan]]s will take upwards of five or six. After being used they need to be reloaded with another stone by any [[dwarf]] with [[mechanic]] [[skill]] enabled, a task which your dwarves will see to automatically.  Being that stonefall traps do <em>not</em> alert you of ambushes when triggered by hidden invaders, this can frequently lead your mechanics into peril.  
 
Contrary to expectations, mechanism [[quality]] '''does''' play a role in the effectiveness of stone-fall traps, though the extent of this role is not fully known - at the very least, high-quality mechanisms may be able to fling their stones at targets with greater amounts of force than low-quality mechanisms.
 
  
 
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