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Editing 40d:Trap

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==Weapon Trap==
 
==Weapon Trap==
Weapon traps consist of any number of deadly instruments rigged to a mechanism. When an intruder sets off the trap, the [[weapon]]s spring out and strike the poor sap. You can add up to 10 weapons to a weapon trap, and they will all attack together when set off. This gives the potential for dealing significant amounts of damage at once. There are also special giant weapons such as the [[large, serrated disc]] that are specially designed for use in weapon traps. Unlike stone-fall traps, weapon traps automatically reset after being triggered, ready to splatter the intruder's friends. But there is a 50% chance that the trap will become jammed with a corpse each time it kills a creature. A nearby dwarf will automatically clean a jammed trap; this does not require the [[cleaning]] labor or the [[mechanic]]s labor.
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Weapon traps consist of any number of deadly instruments rigged to a mechanism. When an intruder sets off the trap, the [[weapon]]s spring out and strike the poor sap. You can add up to 10 weapons to a weapon trap, and they will all attack together when set off. This gives the potential for dealing significant amounts of damage at once. There are also special giant weapons such as the [[large, serrated disc]] that are specially designed for use in weapon traps. Unlike stone-fall traps, weapon traps automatically reset after being triggered, ready to splatter the intruder's friends. But there is a (20%?)chance that the trap will become jammed with a corpse each time it kills a creature. A nearby dwarf will automatically clean a jammed trap; this does not require the [[cleaning]] labor or the [[mechanic]]s labor.  
  
 
If there are weapons that require ammunition ([[crossbow]]s, [[bow]]s, etc.) in the trap, each such weapon requires appropriate ammo ([[arrow]]s for bows, [[Other weapon#dart|dart]]s for [[blowgun]]s, etc.), and will have to be reloaded occasionally. Weapon traps using ''only'' ranged weapons will not require cleaning, but once all the ammo runs out, that weapon is done until reloaded.  If a ranged weapon runs out of ammo, other trap weapons will still trigger.  If non-ranged weapons are included in the same trap and jam, the entire trap jams until cleared.  Ranged weapons in traps only target the creature triggering the trap, just as any other weapon - if the creature steps onto that trap, the trap targets that creature, once per triggering, until all ammo is gone. ''(This means "Range = 0".)''  
 
If there are weapons that require ammunition ([[crossbow]]s, [[bow]]s, etc.) in the trap, each such weapon requires appropriate ammo ([[arrow]]s for bows, [[Other weapon#dart|dart]]s for [[blowgun]]s, etc.), and will have to be reloaded occasionally. Weapon traps using ''only'' ranged weapons will not require cleaning, but once all the ammo runs out, that weapon is done until reloaded.  If a ranged weapon runs out of ammo, other trap weapons will still trigger.  If non-ranged weapons are included in the same trap and jam, the entire trap jams until cleared.  Ranged weapons in traps only target the creature triggering the trap, just as any other weapon - if the creature steps onto that trap, the trap targets that creature, once per triggering, until all ammo is gone. ''(This means "Range = 0".)''  

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