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Editing 40d:Trade good

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'''Trade good''' is a term frequently used to refer to items that are lightweight and only useful for [[trading]] until after the [[dwarven economy]] begins, when they will become wanted trinkets among some [[dwarves]].  They include '''crafts''', '''goblets''', '''instruments''', '''toys''', '''large gems''', and '''totems''', some of which have several sub-types.  Once produced, all of the various types and sub-types of trade goods are identical except for their [[weight]]; rings and earrings are the lightest with a base weight of 1, but the heavier trade goods with a base weight of 10 are still much lighter than items such as [[furniture]] or most [[armor]].  All types of trade goods are stored in [[finished goods]] stockpiles.
 
'''Trade good''' is a term frequently used to refer to items that are lightweight and only useful for [[trading]] until after the [[dwarven economy]] begins, when they will become wanted trinkets among some [[dwarves]].  They include '''crafts''', '''goblets''', '''instruments''', '''toys''', '''large gems''', and '''totems''', some of which have several sub-types.  Once produced, all of the various types and sub-types of trade goods are identical except for their [[weight]]; rings and earrings are the lightest with a base weight of 1, but the heavier trade goods with a base weight of 10 are still much lighter than items such as [[furniture]] or most [[armor]].  All types of trade goods are stored in [[finished goods]] stockpiles.
  
All trade goods other than crafts, instruments, and toys are listed only under the "All" section of the {{k|g}}oods menu at a [[trade depot]], unless they are in bins with crafts or clothes.  However, if they are stored by themselves in bins they will be listed simply as "finished goods" and appear only under the "All" section. To locate them press {{K|s}} on the move goods screen and type in what you are looking for (e. g., MUG).
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Currently{{version|0.28.181.40d}}, all trade goods other than crafts, instruments, and toys are listed only under the "All" section of the {{k|g}}oods menu at a [[trade depot]], unless they are in bins with crafts or clothes.  However if they are stored by themselves in bins they will be listed simply as "finished goods" and appear only under the "All" section. To locate them press {{K|s}} on the move goods screen and type in what you are looking for (e. g., MUG).
  
 
There is no way to issue a job order for a specific subtype of a good with multiple subtypes.  If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best.
 
There is no way to issue a job order for a specific subtype of a good with multiple subtypes.  If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best.
  
Some types of trade goods can be produced in multiples.  It is possible to get up to three crafts from a single resource.  The chance of multiples is increased with more [[experience]] in the craftsdwarf skill.  Mugs will ''always'' be made in threes, so they are more productive in terms of value than other trade goods (unless an import agreement offers a high price for another type of trade good).
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Some types of trade goods can be produced in multiples.  It is possible to get up to three crafts, instruments, or toys from a single resource.  The chance of multiples is increased with more [[experience]] in the craftsdwarf skill.  Mugs will ''always'' be made in threes, so they are more productive in terms of value than other trade goods (unless an import agreement offers a high price for another type of trade good).
  
 
==Types of trade goods==
 
==Types of trade goods==
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===Totems===
 
===Totems===
'''Totems''' have no subtypes.  They are made from [[skull]]s.
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'''Totems''' have no subtypes.  They are made from [[skulls]].
  
 
===Large gems===
 
===Large gems===
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| align="center" style="background:#f0f0f0;"|'''Large Gems'''
 
| align="center" style="background:#f0f0f0;"|'''Large Gems'''
 
|-
 
|-
| [[Stone]]||[[Stone_crafter|Stonecrafting]]||[[Craftsdwarf's workshop]]||Y||Y||Y||Y||N
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| [[Stone]]||[[Stonecrafting]]||[[Craftsdwarf's workshop]]||Y||Y||Y||Y||N
 
|-
 
|-
 
| [[Wood]]||[[Woodcrafting]]||[[Craftsdwarf's workshop]]||Y||Y||Y||Y||N
 
| [[Wood]]||[[Woodcrafting]]||[[Craftsdwarf's workshop]]||Y||Y||Y||Y||N
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| [[Leather]]||[[Leatherworking]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 
| [[Leather]]||[[Leatherworking]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 
|-
 
|-
| [[Cloth]]||[[Clothier|Clothesmaking]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
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| [[Cloth]]||[[Clothesmaking]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 
|-
 
|-
 
| [[Bone]]<sup>1</sup>||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 
| [[Bone]]<sup>1</sup>||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
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| [[Glass]]||[[Glassmaking]]||[[Glass furnace]] or [[Magma glass furnace]]<sup>2</sup>||N||Y||Y||Y||Y<sup>2</sup>
 
| [[Glass]]||[[Glassmaking]]||[[Glass furnace]] or [[Magma glass furnace]]<sup>2</sup>||N||Y||Y||Y||Y<sup>2</sup>
 
|-
 
|-
| [[Gem]]s||[[Gem cutting]]||[[Jeweler's workshop]]||Y<sup>2</sup>||N||N||N||Y<sup>2</sup>
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| [[Gems]]||[[Gem cutting]]||[[Jeweler's workshop]]||Y<sup>2</sup>||N||N||N||Y<sup>2</sup>
 
|}
 
|}
 
<sup>1</sup> Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop.
 
<sup>1</sup> Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop.
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<sup>2</sup> See [[Trade good#Large gems|Large gems]] above.  Large glass gems are cut at a jeweler's workshop, not a glass furnace.
 
<sup>2</sup> See [[Trade good#Large gems|Large gems]] above.  Large glass gems are cut at a jeweler's workshop, not a glass furnace.
  
[[Stone_crafter|Stonecrafting]] is a timeconsuming but easy to set up way to make [[export]] goods early, as your [[stone crafter]] will have access to tons of [[stone]] in a typical fortress. [[Stone]] goods are not that valuable and quite heavy, but many of these can be made and they will be accepted by any [[trade]]rs.  A legendary stone crafter with a stockpile of high value stone or ore can make some very valuable crafts.
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[[Stonecrafting]] is a timeconsuming but easy to set up way to make [[export]] goods early, as your [[stone crafter]] will have access to tons of [[stone]] in a typical fortress. [[Stone]] goods are not that valuable, but many of these can be made and they will be accepted by any [[trade]]rs.  A legendary stone crafter with a stockpile of high value stone or ore can make some very valuable crafts.
  
 
Making crafts from bone or shell is easy to set up if you have any [[dwarves]] hunt or fish, but it is easy for production to outstrip supply with legendary bonecrafters.  Additionally, bones and shell have potentially more important uses, such as producing bone [[ammo]] and [[crossbow]]s, or shell [[armor]].  Skulls, however, have no uses other than totems, so making totems has essentially no drawback.
 
Making crafts from bone or shell is easy to set up if you have any [[dwarves]] hunt or fish, but it is easy for production to outstrip supply with legendary bonecrafters.  Additionally, bones and shell have potentially more important uses, such as producing bone [[ammo]] and [[crossbow]]s, or shell [[armor]].  Skulls, however, have no uses other than totems, so making totems has essentially no drawback.
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Wooden trade goods have low value, the same value as common, non-economic and non-[[obsidian]] stone, and cannot be traded to elves.  Unless you have a highly skilled [[wood crafter]] and a surplus of wood, making these is not generally useful.
 
Wooden trade goods have low value, the same value as common, non-economic and non-[[obsidian]] stone, and cannot be traded to elves.  Unless you have a highly skilled [[wood crafter]] and a surplus of wood, making these is not generally useful.
  
Metal goods can be highly profitable; however, if metals are scarce on your map (or if you lack [[magma]] and a large supply of [[fuel]]) you may prefer to save metal for [[weapon]]s, [[armor]], and/or [[furniture]].
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Metal goods can be highly profitable; however, if metals are scarce on your map you may prefer to save metal for [[weapon]]s, [[armor]], and/or [[furniture]].
  
Green glass goods are as valuable as those made from [[flux]] stone, and clear glass goods are significantly more valuable.  However, glass goods are difficult to produce in large quantities unless the map contains either [[magma]] or an abundance of wood; as clear glass also requires [[pearlash]], both wood ''and'' magma become essential. Crystal glass is better suited for the creation of furniture rather than crafts due to its dependency on rough [[rock crystal]]s (which only occur in small quantities when present, most often entirely absent from a region), though said goods are equal in value to those made of [[iron]] or [[silver]].
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Green glass goods are as valuable as those made from [[flux]] stone, and clear glass goods are significantly more valuable.  However, glass goods are difficult to produce in large quantities unless the map contains either [[magma]] or an abundance of wood.
  
 
Gem crafts and large gems can be very valuable depending on the type of gem, but the most valuable gems are fairly rare and it is impossible to control whether or not a craft is produced.
 
Gem crafts and large gems can be very valuable depending on the type of gem, but the most valuable gems are fairly rare and it is impossible to control whether or not a craft is produced.
  
{{Category|Items}}
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[[Category:Items]]

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